ActionScript 2.0 :: Pass The Values Of ASubArray To AMainArray Rather Than Just A Reference?
Jun 21, 2006
I have 2 arrays, let's just say aSubArray and aMainArray. I set the values for aSubArray then use aMainArray.push(aSubArray); When I go to change the values for aSubArray, in the case of a for loop, all references in aMainArray are changed. How can a pass the values of aSubArray to aMainArray rather than just a reference?
and i want to show these values on the Yaxis and months on Xaxis....
I have two Qns,
1) how can I pass this array to Bar chart or column chart.
2) how do I need to show months on Xaxis. beacuse I'm asking this regarding, I have kept a filters that even if we want to see some months or a particular months or perticalar span of months... there on Xaxis it need to change the months dynamically depending on the filters..... (for ex, on Xaxis the values should be (Jan, Apr, Jun,Oct) if i select the 3 months period filter....)
I have written a logic to collect the values of those particular months into an array, but not understading how to pass this array to Bar chart,, beacuse there I don't know what Xfield and Yfield to be given....
I am a middle school teacher and a newbie in Flash Actionscript. I am trying to create a countdown timer for use in my class during tests. The start and pause functions work as required, but not the pause button. When I click on the pause button, the timer is reset to 0:00:00.[code]
My example imports XML and has an object rotating on stage. The rotating object is called enemy corresponds to ENEMY in the XML. How do I set the rotation variable to receive values from XML?
REASON: It seems more difficult to set up variables using external data. I want to understand it better.
rotation.fla
//LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader();[code]......
My timer has three variables that I can trace to the output window,but don't know how to pass them to the timer. How to I pass the XML values to my timer? I want to test with an XML document, before I try connecting it to an XML socket.[code]
This is driving me nuts... Based on my research I should be able to pass QueryString parameters directly to a swf object like so: [URL] In the mxml oncreationcomplete method I have tried the following:
I need to ask your advice, I am developing a site where music is uploaded by unsigned bands.I would like the player to be developed in flash.I would want an area where you can search for music and also would like the user to be able to generate play lists when they are logged in.I was going to put the filenames into the database and use PHP to grab them and display them and then use JavaScript to pass the values into the flash player.But I think this will not work on the play list.So should I get the list of tracks using PHP and use Flash to display them?Or should I be using XML and not put the filenames in the database or even both.I have spent a bit of time Googling this and thinking about how I am going to attack this so my question to you guys is what would be the most efficient way of doing this.
I have a game with 3 levels and a reward page. I want to display the number of tries on the reward page. The levels and reward page have their own label within the main timeline. How can I pass the info from a level, to the main timeline and how do I retrieve it on the reward screen?
I've created some dynamic movieclips. When I click and hold on one of them, I'd like a different library linked MC to appear, and the new MC to be draggable.
I can make the new MC appear, and I can make it draggable. However, I'm a little lost when it comes to telling Flash to forget about the old clip, and make the new one the 'live' one.
In other words - after a click-hold, I want the new movieclip to be movable without the user having to mouse up and then click again.
I am wondering if it's better to pass an instance of a whole class to another class or just specific properties of that class. For example if I want the height property of class A in class B do I pass just the height value into class B or the whole instance of the class and use classA.height in class B?
HOW can I have a value shared between multiple classes? For example.
Code: public var test:int = 3;
This works fine for the "main" class, but in the "animal" class, it can't access this variable. So if I wanted to set a rate of movement for an object, say animal, and I want to change it later in a different function, well, how? Any good guides to passing variables between functions and classes that are easy to understand? HOW can I pass values to ENTER_FRAME events, err...any events really. Example.
Code: public class animal extends MovieClip{ public function animal(){ trace('crazy stuff happening');[code]....
Lets say I wanted to pass the Y value from the main class and not from within the animal function.
How do you pass variable values between functions where the addEventListener is in the first function? I am trying to get the color value passed into my event handler. [code]...
i want to pass by reference so i can use this variable outside the function.
What im doing is creating a global variable such as var cont:int; and then in a eventListener like enter_frame (stage.addEventListener..) calling a function called "mover", this function modifies "cont" value and i just want to print this value modified. The issue is i cant pass the value by reference just by const :S. The function is void, but if i change it to return int, its useless because each time i call the function, the value i want to return its created each time with a new value, beacuse i need to declare it so.. I read i can use a var such as Object but i really dont get it (im used to c++ i have to say)
I'm new to AS3 and I was making a game of chess. Basically whenever you click a square with a chess piece, I assumed it would be like java, and you'd be able to create an "ActionListener" that would pass a reference to a square that was clicked.
My question is this: How can I access this square object that was clicked in my array?[code]...
In AS2 I have several arrays constructed like this : var myArray0:Array=new Array(value,value,value...) var myArray1:Array=new Array(value,value,value...) var myArray2:Array=new Array(value,value,value...) var myArray4:Array=new Array(value,value,value...) ...
What I'm trying to do is use iteration to reference each array name to pass it into a function. Like : function doSomethingWithArray(arrayToPass){ ... } //Later somewhere in For loop... : _root["myButton"+i].onRelease=function(){ doSomethingWithArray(WHAT-THE-HELL-I-TYPE-HERE[i]) }
I have created a small banner for the homepage of a website for a company. The problem is that when they load the banner to their website the link no longer works. I have tested it myself and it works fine on my website. have the banner be clicked and open up in the same browser to another page on this website."define a way to pass link URL values into a flash object as a parameter."
"We need the functionality ASAP so can you start by working on this and creating a sample. It shouldn�t be too difficult as it is a fairly common requirement. Can you put together a basic example (it doesn�t need good graphics) that shows this idea working over " [URL]
I want to send some text value to my custom popup window when it pops up from main application which is having some text input and also I want to know how to retrieve data(of text input) which entered by a user in popup window.
var service:HTTPService = new HTTPService(); if (search.Location && search.Location.length > 0 && chkLocalSearch.selected) { service.url = 'http://ajax.googleapis.com/ajax/services/search/local'; service.request.q = search.Keyword;
[Code]......
I want to pass the search object to the result method (onServerResponse) but if I do it in a closure it gets passed by value. Is there anyway to do it by reference without searching through my array of search objects for the value returned in the result?
when to use this in a classes?is there any specific rule?is it wrong to use this when you want to just access the stage that way?or is it better to pass the reference to the stage in the class constructor?
In AS2 I have several arrays constructed like this :
var myArray0:Array=new Array(value,value,value...) var myArray1:Array=new Array(value,value,value...) var myArray2:Array=new Array(value,value,value...) var myArray4:Array=new Array(value,value,value...) ...
What I'm trying to do is use iteration to reference each array name to pass it into a function.