ActionScript 2.0 :: Preload The Text As It Appears Later Than The Movie?
Oct 7, 2003
I got help the other day of how to add dynamic text as the tutorial didn't work for me(that worked). but how to preload the text as it appears later than the movie which had already preloaded(i made a simple preloader for now) the address [URL]
my preloader bar isn't growing smoothly. it appears to jump from point to point -- and i want to make it smooth. you can see the example here at: [URL] would anyone mind taking a quick look at the file i've attached,
Maybe the title is not self explanatory but in most iphone games eg you click the correct example and you see a +100 points mc appear and rise and alpha out. I did this with a png done in photoshop BUT not all goes well - it doesn't work.
[Code]...
It seens perfct but I can't see it work. The funny thing is that the custom currentBubble - with a dot after you see the code hints but a dot after pb100 - you see no code hints. Well not normal.
I'm just wondering if it's possible to have a page of text that is 'invisible' (for want of a better word) and when you move your mouse over the page, the text appears in a circle (of whatever radius) around the mouse point.The text would be clearest and darkest at the mouse point, and fade out towards the outer circle, and 'appear' smoothly as the mouse is dragged around the white page.
these are dynamic textfields, and everything is tweened from alpha 0 to 1 at inital loadand this screenshot is taken like one second before second one; look at the first picture, the text is all nice and crisp:now look at the second one, when it tweens to alpha 1, it looks like there is a "second pass" of text over the inital one it looks like it doubled itself:
I have a complex workflow movie that is almost entirely loaded with dynamic text populated by XML files. The problem is that when I view the movie the dynamic text doesn't always appear on some frames. If I click back out of the frame and then click back into it the dynamic text appears.
To simply what I am talking about:Frame 1 has a button on it that opens frame 2.The button on frame 1 is clicked and frame 2 opens however no text is displayed.The 'back' button on frame 2 is clicked returning the movie to frame 1The button on frame 1 is clicked and frame 2 opens again, but this time all the text displays as it should.The coder bangs his head on the table and exclaims 'WTF?'
I have a complex workflow movie that is almost entirely loaded with dynamic text populated by XML files. The problem is that when I view the movie the dynamic text doesn't always appear on some frames. If I click back out of the frame and then click back into it the dynamic text appears.
To simply what I am talking about:Frame 1 has a button on it that opens frame 2.The button on frame 1 is clicked and frame 2 opens however no text is displayed.The 'back' button on frame 2 is clicked returning the movie to frame 1The button on frame 1 is clicked and frame 2 opens again, but this time all the text displays as it should.The coder bangs his head on the table and exclaims 'WTF?'
i am a newbie flash designer. a client has asked me to make modifications in a flash file used on his website. it is flash 8 actionscriptfile which i decompiled using sothink decompiler 4.5 build 90120 to '~divisions original.fla'. the xml folder resides in the same folder as ~divisions original.fla. it contains divisions.xml.i discovered a problem - if you view 'divisions.swf' - when you click on 'retail visual solutions'and scroll to the bottom, you can see that there is no space after the text. the end of the text aligns with the end of the scrollbar. but when you click on eyesite, and scroll to the bottom, you can see that there is space after the text. the end of the text does not align with the end of the scrollbar.
my additional questions are:has the creator of the swf file used some unique scrollbar code or is this scrollbar provided in flash itself. in this case, i can read a tutorial to understand it better.i have given 'is correct - no space at bottom of text.jpg' and 'is incorrect - space at bottom of text.jpg' to further explain my query.
I created a site for a client and they are experiencing something weird with the top links in the base SWF. The links appear to be distorted or doubling up. I don't have anything extra in the MC. And what's worse is that I can't see this effect on any of the computers I have. They see it on their laptop.
I have a problem with multiple listeners. Basically I have a box which displays some text and when I hit the space key additional text from the box appears. But the problem is the space key also starts the game.
I want the space key to first display the additional text then hitting the space key starts the game.
So, any ideas how I can use the space key twice without disrupting the first key press?
Using regular font styles are fine such as Arial, Verdana and so forth but I tried using unicode font outlines inside an external text file for future use. This is what I have in the external text file:Code:Ive also set the file to unicode and set "render as html" in flash. My problem is when I load the textfile and the swf on my host, the text doesnt appear. It does appear but what happens is that the text appears for 1 second and disappears.This is the coding in the first frame of the main timeline:
Code: loadText = new loadVars(); loadText.load("http://www.minimalistik.f2p.net/bobs.txt");
Ok so I have this button, and on this button I have the following AS. It works just the way it is suppose to (miracles really do happen), but now how do I control where the loaded movie appears on the screen?
Code: on (release) { loadMovieNum("E:\FLASHMX docs\flashTips\bushbug.swf", 1); }
I'm loading some text from a .txt file into a dinamic text field, but the acentuations from my language (portuguese) do not appear. I've already tried to search the site and on the internet but found nothing. tried to embed the font but it's not working.
This is something I tried to do once long ago with Flash MX, and it did not work for me, and now with CS3, I find that the same concept is not working. What I am trying to do is make an animation where the text appears via a masked layer, but I would like the mask's gradient to be revealed in the animation. Here is what I have: And here is how it is being displayed during the animation:
The image on the left has a text field that has been already dynamicly loaded.The image on the right has not loaded dynamically yet.The drop down menu is inside of a MovieClip that is on a layer higher than the textfields.How can I prevent the dynamic text from appearing on top of the Buttons/MovieClips?
I have 4 shapes which fit into 4 boxes and would like to modify my code so when a shape is placed in the correct box a movie clip appears e.g. if a triangle is placed into a triangle shape the movieclip for triangle appears. if the shape is placed into the wrong box a message appears saying try again.
I dont know which action to use to get my buttons and movie clips to work. I have five buttons and five movie clips, so when I click on a button it calls a specific movie clip, but when I click on the next button, next movie clip appears, but the previous movie clip stays on the scene..How can I make it disappear? here is a buttons code
1- Main movie (index.swf) in 190KB size with a preloader.
2- Sound movie (Sound.swf) in 880kb in size. (A volume control bar and the music in different layers)
3- A placeholder for sound movie inside the main movie.
Problem: When page starts, the index.swf preloads and starts correctly, after that the movie begins. The thing I want ( and I can not do is) the sound bar to preload in the preloader and then the control bar to become vissible while music starts. you can both use loading the external swf to main movie or user another method.
The code runs fine, but the problem I'm having is that the text box that is suppose to go onto of my answer buttons is behind the button itself... however, if I change two lines of code around, the answer validation code doesn't pick up the which answer was clicked (it returns undefined). This is infuriating!Look for the line "//INSERT HERE." If I take the line, "var answerField:TextField = createText(answer,answerFormat,answerSprite,0,0,450);" and put it there instead, it returns the right answers (doesn't return undefined), but I can no longer see the text. I've included the createText function as well.
private function askQuestion() { trace("asking question...");
I have a main movie which loads another swf using the Loader class. Once the sub swf is loaded, the sub swf will call an XML to get a dictionary and translate all the text to one language or another. Since the preloader will not take into account a call to an external XML, would this be the correct way to do it? It's plain text but I'm not sure if I will get blank text for a few seconds if a user has a slow connection.
I thought of maybe using dispatchEvent on my sub-movie to tell my parent that the xml is loaded and THEN start the game. What do you think? Any better alternatives? I also checked out LoaderMax (from greensock), since it seems it has some functionality that enables you to take into account external calls from your main preloader... But I haven't tested it out yet.
I've got a preloader file for a website which loads my main movie into an empty movie clip. I need to create different versions of the loader which load the same main movie but at different frame labels (each frame label is a section my site- about, contact etc.) Here is the relevent part of the actionscript for my preloader. I can't seem to get it to load to, for example, frame 3 which is a label called "credits"
I am using loadmovie to load a separate .swf file into a movie clip which is on my main file time line. Is there anyway I can use Onclipevent () to preload the movie I am loading in?
Preload movie into level with percent, can this be done? I have tried several preloads from posts in the boards but none seem to work.
I have my main movie, and buttons that load the movies into the main movie by using LocalConnection(); I am using the following action script to load my movies, now I like to add a preload on the loadMovieNum(movie, 2); part.[code]...
I have a large AS3 project which will need to be preloaded. Almost all examples i find use a frame based approach but surely there is a class based approach?