I can get it to display a chosen club name by setting the variable var1, but I need it so users can click different movieclips to select which club they want (ie change the value of var1)Also I realise as it is at the moment this will not be possible as its only calling displayContent when it initially loads up.
Code:
///////////// Get XML Info /////////////
function loadXML(loaded) {
if (loaded) {
_root.xmlNode = findNode(this, "teams");z
I've gotten these sliders to work but can't get the output values to add up. For instance, depending on the values for slider 1, 2 and 3, I need the total to show up in a separate text box. I keep getting a NaN message in the text box.Here's the code I have so far:
I need to save email-id in my login form through the cookies. if I use shared object I am able to save but my requirement is need to save in cookies. How can I save? I got sample code from net. Attaching that code `package com {
import flash.external.ExternalInterface;
/** * The Cookie class provides a simple way to create or access * cookies in the embedding HTML document of the application.
I need to be able to compare the number of whole days between two dates in ActionScript, is this possible? I'd like to test if one date is 7 days or less after today, and if so is it one day or less (if it's before today this also counts).The workaround I have in place is using the .time part of the date field:
// Get the diffence between the current date and the due date var dateDiff:Date = new Date(); dateDiff.setTime (dueDate.time - currentDate.time);[code].....
As I say - this is only a workaround, I'd like a permanent solution to allow me to check the number of whole days between 2 dates. Is this possible?
and i want to show these values on the Yaxis and months on Xaxis....
I have two Qns,
1) how can I pass this array to Bar chart or column chart.
2) how do I need to show months on Xaxis. beacuse I'm asking this regarding, I have kept a filters that even if we want to see some months or a particular months or perticalar span of months... there on Xaxis it need to change the months dynamically depending on the filters..... (for ex, on Xaxis the values should be (Jan, Apr, Jun,Oct) if i select the 3 months period filter....)
I have written a logic to collect the values of those particular months into an array, but not understading how to pass this array to Bar chart,, beacuse there I don't know what Xfield and Yfield to be given....
basically i was trying to make a program execute on the web, but it needs to load in pictures and since i didnt want to make the file size massive i converted where the images would show into a movie clip and used the loadMovie(pathname) procedure (im using AS2) to link the files, it works obviously when i test run it. in the pathname section i have "images/pic1.jpg" and so on for the different pictures as a tutorial i followed lead me to believe that it would find the pathname the program is running from and add the suffix images/pic.... etc to find the picture.
the problem is when i run it on the web its still trying to find the files on my computer, even though there is no part of the code that tells it to look in my documents/folders etc. even when i tried to link the file exactly, so put in oadMovieMy question is why is it still trying to find my local document folders instead of looking at its own run source on the internet. is there a way of absolutely linking it to the images i have now on the internet instead?
I have a process set up to create action script files. They hold functions that are called upon by my flash project. How can i reference these files so that the project knows the functions are there. with asp.net i would simply reference the .js file. Is it the same process?
I've got another problem (similar to my last), although this time it's movie clip names, rather than variables.[code]I've created some movieclips as such ^ so for each user there are 2 empty movie clips, and now I'm trying to reference to these movie clips, but am having some trouble in doing that, for example:[code]While the last one doesn't bring any errors, it still doesn't seem to work.[code]
How do you reference and already existing object in as3? My below program draws 2 circles and a line to connect the two. The circles and the line are all individual objects. The line (connector class) has a function called update that should redraw the line between the two circles. It has two variables which I want to be the references to the two circles. The circles (coolcircle class) has a variable which I want to be the reference to the connector. It doesn't seem like my update() function is getting called.
If I call watch("Cam Y", _camera.y) I get "0" traced out all the time - I assume because the y position of the camera is being passed in as a value.I want to pass it in as a reference so that this little class will keep an eye on the y position of the camera.
I made the mistake of purchasing one of those flash template sites. I have most of it customized, however I need to flip between gallery images when the user selects the menu item. how to reference one element from another... I need the release event of the menu item (which i already have stubbed out, to trigger a tweenMenu function call... however, I don't know how to get the path of the argument to pass the object to the tweenMenu function call.
I am crating a roulette wheel dynamically. It has one movie clip for the numbers around the edge which it duplicates and positions correctly. My problem is that ever other number has a black background on it (on a real roulette wheel)
Is there a to distinguish between an odd number and an even number
've created number of "total" movieclips inside "mcThumbnails" using crateEmptyMovieClip function via "for" loop.> their names are as follows: t0,t1,t2,t3,t4,...., t<total-1>> their depth is absolute starting with 500, not using getNextHighestDepth(); now i would like to remove all these created movieclips using a button onPress method
I'm making a sports roster for my school's website and I want to use actionscript to save me time updating. Is there a way I can use actionscript to "reference" to a value (<td uV="1.000" class="ig_a78ff5c6_6 StatsField"><nobr>1</nobr></td>) on a webpage (http://www.maxpreps.com/michigan/bas...th=,local,team) so that when the value is updated, it would reflect on my roster?
I'm an old C programmer been away from programming for years. Now we have a project requiring Flash and I've been elected. Just installed CS4. I have 16 panels in 4 sets of 4 that rotate left to right. (Big learning curve on that one - fading transitions in the right order...). Each panel must have a unique url when clicked. (16 urls).I've looked through many solutions, most of which seem unduly complex. I think that the simplest short of going to onRelease() with AS2 (Later I have to add mouseover changes in the graphics) is something like this:[code]I haven't found this solution out there. Is there a gotcha because the a#Link vars are accessed as global within the scope of handleLink? It doesn't feel right, but it works fine and 16 global variables doesn't seem too bad.
I am having trouble dynamically changing the reference to root in my movies. Here's what I'm trying to do: I have a main movie(_level0.mainMovie) that I am loading external .swfs into. However, I want to be able to test the child movie clips without having to load them into the mainMovie(for testing purposes). In such a case, the child clip would be at _level0 or _root. I would like to add some code to the child clips to test whether they are the _level0 clip, if not, then I want to change their reference to _root. Here's what I've come up with, which doesn't seem to work:
Code: function testLevel(){ //This code goes into each child clip to see if it has been loaded into another clip trace(this); if(this == _level0){ //If this is the _level0 clip
Basically I guess it is a reference problem I do have. (1120: Access of undefined property images) For an image gallery I also do have a few text sprites which may have to much text for one side to display. Therefore I do have a scrollbar placed next to the text which should be able to move my text sprite within its mask. My .fla at one point adds an InfoText (InfoText.as, extends Sprite) to an already existing sprite "images".
[Code]...
So, how do I point my line of code responsible for moving the textContainer from within Scrollbar.as at the textContainer sprite? Running against a wall since the last 6 hours and couldn't find any proper tips on the web.
How can you get a script on a clip to reference its own clip?'this' seems to only return the path up to, but not incuding the button.For example, say I want a movieclip to delete itself when clicked, but I don't know the name of the clip:(Or self-reference anything in a dynamicaly created MC)
on (release) { this.removeMovieClip(); }
Obviously, this doesn't work.I've worked around this problem by inserting the script on a transparent MC inside the target clip - on top of any other goodies that happen to be in the clip. This gives me a layer to click that doesn't hide the other stuff, and 'this' refers to the correct item to delete, letting the above script work.But this seems a clunky way to do it, and I think the transparent layers are causing a performance hit.
I'm trying to reference the stage from my view class(AsteroidSuppyView). The view is a child of the document class. I'm tryng diffferent ways to do this but i'm getting the error:Code:1152: A conflict exists with inherited definition flash.display:DisplayObject.stage in namespace public.my view class is:
I am crating a roulette wheel dynamically.It has one movie clip for the numbers around the edge which it duplicates and positions correctly.My problem is that ever other number has a black background on it (on a real roulette wheel) Is there a to distinguish between an odd number and an even number
I'm having issues trying to reference a movieClip after attaching it. What I have is: Code: btn_instructions.onRelease = function() { instructions = true; attachMovie("parchment", "mc_parchment", getNextHighestDepth(), { _x:280, _y:280 }); } mc_parchment.btn_close.onRelease = function() { instructions = false; trace("close"); removeMovieClip(mc_parchment); }
The first is creating it on top of the other items that are created during the game. I can't have the instructions on the timeline and just change the visibility of it due to all the assets this game is making. The instructions variable is used in an if statement elsewhere in the game to lock the user controls so they can't create anything else in the game while your viewing the instructions. The second function is the one that should close it. The movie clip that's attached has a button in it, with the instance name btn_close. The trace doesn't even pop up so it's not targeting it correctly. Yet when I go to 'debug' and 'list objects' both mc_parchment and mc_parchment.btn_close are listed as being in the scene after clicking the instructions button.
Does anyone know of an easy way to use the data from a combo box to either search or reference the XML tags? I have an xml document formatted like this:
[Code]...
Ultimately, I would like to use the data from the combo box to find/reference the information contained in the Brand tags so I can display the information in the remaining tags (stuf1, stuf2, stuf3 & stuf4) in separate text fields.
I created a movie, which is some form of a a code generator. In that movie i save a a generated code using sharedobject.
(code in code generator movie) var myaccess:SharedObject = SharedObject.getLocal("Lesson1"); myaccess.data.mycode = pass.text; myaccess.flush();
Here is my problem, i want to use this created sharedobject on another, separate movie clip, is that possible?Or are sharedobjects just work on their original movie clips?
(code in separate movie) var myaccess2:SharedObject = SharedObject.getLocal("Lesson1"); // declared a variable for holding the data from sharedobject to see if it will load the data txt.text = myaccess2.data.mycode // Load failed, txt.text displays undefined
var xBoard:Number = Math.floor(mouseX/cellSize); var yBoard:Number = Math.floor(mouseY/cellSize); if (board[(yBoard-1)][xBoard] == 0) { root.getChildByName("b"+(yBoard-1)+xBoard).alpha = .7; }
I want to be able to call various movieclips I have arranged in a grid from these two variables (xBoard and yBoard). They get new values every time I click on my gameboard.
Basically I check if they space ahead of the unit is empty. If it is I want the alpha of that space to change designating you can move there. The movieclips are arranged in a grid and named b00 (top left) to b77(bottom right).
This is the error message:
1061: Call to a possibly undefined method getChildByName through a reference with static type flash.displayisplayObject.
If I take out the getChildByName... root.("b"+(yBoard-1)+xBoard).alpha = .7; This is the error message:
TypeError: Error #1123: Filter operator not supported on type Game_fla.MainTimeline. at Game_fla::MainTimeline/test()