i have a dynamic textfield that is being populated from a data base...now, i'd like to be able to refresh that content either onRelease or using something like setInterval..I tried setInterval (see code below) but what i think is happening, being that xml has to load, is that it's hogging it down causing a flicker/pause and eventually not pull anything up(assuming from the lag/load)
Code:
setInterval (refreshbox, 1000);
function refreshbox () {
I am writing a Flex application to receive xml from an httpservice. That works because I can populate a datagrid with the information. The xml sends image pathnames. A combobox sends a new HttpService call onChange. This repopulates the datagrid and puts new images in the folder that flex is accessing. I want to dynamically change the image without changing the pathname of the image. <mx:Canvas id="borderCanvas"><mx:Canvas id="dropCanvas"> <mx:Tile id="adTile"><mx:Image></mx:Image> </mx:Tile></mx:Canvas></mx:Canvas>
This is my component. I assign my Image sources using this code: var i:Number = 0; while ( i <= dg_conads.rowCount){ var img:Image = new Image(); img.source = null; img.source = imageSource+i+".jpg"; adTile.addChild(img); i++; }
My biggest problem is that the images are not refreshing. I get the same image even though I've prevented caching from the HTML wrapper and the ASP.Net website. The image automatically loads in the folder and refreshes in the folder but I can't get the image to refresh in the application. I've tried removeAllChildren(); delete(adTile.getChildAt(0)); And neither worked.
I have let's say 6 frames now, but will be adding more and want a different frame to load each time the browser is refreshed, randomly. I've done this in AS2, but need code for AS3.
I have let's say 6 frames now, but will be adding more and want a different frame to load each time the browser is refreshed, randomly. I've done this in AS2, but need code for AS3.
How I can reload/refresh contents that have been loaded by an external XML file. I have a XML file that has more than one parent node. When I click on a arrow button(to go to the next one) it does not reload or refresh the thumbnails.
My header is an mc with buttons that load swf's into a main content mc with this:on (release) { loadMovie("myswf.swf", _root.holder); and that works perfectly (content loads into mc with no page refresh).But..one of my loaded swf's has the same button code on a button to load swf's into the same mc and I get a page refresh.
I had an issue with my index.html testing on IE and the preloader just stalls on "loading 0%". he told me that locally the progress event doesn't have time to load and to try uploading it to your server and see if it works. It worked just fine. Rah Rah Kglad.
So today I'm fine tuning the swf/ fla to clean it up. Reduced some picture sizes and deleted unused files and reduced the swf from 4000 KB to 350 KB Rah Rah Gene. replaced the swf in Dreamweaver and re-uploaded with Filezilla. Rah ah Filezilla.
Everything working great and my preload went from 23 seconds to less than 3. So I'm real happy except for one small issue. Firefox and IE both do this. If I hit the refresh button, it stalls on "loading 0%" once again just like it did locally.
If I hit the refresh several times it WILL refresh randomly....2 times refresh......10 times refresh etc.
[URL]
Spoke to my hosting company who said everything seems fine on the server. BTW he said Chrome did NOT have this issue Rah Rah Chrome.
I've completed all 3 tutorials listed on gotoAndLearn and I've got the following code.[code]So as you know I've got my 10 items dynamically loaded out of XML, as well as the MC Box, which is centered on the stage.My question is, how would I get the carousel to rotate around the centered box. I'm not sure how to adjust the depths to go behind the centered mc. I know [code]is probably where I need to make an adjustment, but I'm lost as far as what to do.
I've used AS2.0 to build my site. I have several .jpgs that I'm loading dynamically on my flash site from my server. For some reason only some of the .jpgs are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated? This is very frustrating, this is the code I'm using to load my images:
I've been charged with the crusade of making a prettydifficult (to me) slideshow. This is what the client wants:1. externally loaded images2. externally loaded text (comments for each image)3. the timeline of the slideshow to be dictated by the numberof externally loaded images.Now, ive made tons of slideshows with 1. and 2. before, butthe request for 3. totally screws me up. I usually have a setamount of images that will be used, and accordingly, set up thetimeline using empty movie clips that use the loadMovie command todynamically grab images from a specified folder. They fade tweenover each other and everyone is happy. However, if I were to make amovie with item 3's parameters, I can't define a predeterminedtimeline. Im sure this can be done with actionscript but I am 100%c
I have a TargeMC that i load another .swf file into. is it possible to have a button inside the loaded .swf that changes TargetMC swf file. sence it is dynamically loaded i dont know how to referance it from the loaded movie inside.
For some reason only some of the .jpgs on my flash site that are being loaded dynamically are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated?
On the timeline where the movieclip is located I have the following code:loadMovie("Wave.jpg", _root.image_box_9); On the movieclip itself I have this code in order to create a fade in:
I have dynamically loaded a video . I have removed the movieclip containing the video but the video is still playing. How can i remove the video as well?
I'm having problems accessing a function that I loaded from a MC I have in my library. Addchild and all that stuff works, I just can't run the function inside these dynamically added movieclips.[code]But the moment I add .myTest(); to them, the one in button clicked works fine, but the other one fails and causes a compilation error.
So this is my code so far. What I am trying to do is load the attribute of name into separate MC's that are clickable to then once clicked have the MC "txtBox" load what is in the attribute "link".As it stands now the name of the buttons is loading perfectly, but the trace is bringing back an undefined value
I have a problem on resizing dynamically loaded swf in to a flash movie. The senario is
1) swf files are uploaded by users and the path of the swfs(flash banners) are taken in to the flash via flasvars.
2)so swf uploaded for each user is displayed in a loop
The problem is user may upload swf with different sizes.So I want to re size them to main movie size(ie 500*70) So what i tried to do is using MovieClipLoader and fix the size in onLoadInit function.But it gives really different sizes than expected.
I cant understand why flash behave like this.
1)Can i resize the extaernal swf by using above method?or
2)what is the approach to re size dynamically loaded swf s?
I am new to Flash and am trying to make a page that has a fullscreen image gallery with individual thumbs along the bottom. I can more or less figure this out using some templates,but I need to do this for over 50 different projects, each with anywhere from 1-100 images.Is it possible to make more of a container that dynamically loads from a folder of images rather than have to make each one by hand?
I just want to center my dynamically loaded movieclip, into it's container box. Not center on the stage, but make it center with the container_mc it loads in.
You know when you load a external swf, it loads from the top left corner. How can the loaded image or movie load centered instead of aligned top-left?
I am actually using the XML thumbnail gallery here at kirupa. [URL]
I have several external SWFs loading into another SWF shell that contains all the files. The problem that I am running into is when some of the external SWF's are loaded into the shell the links stop working. I am using the getURL script to call a javascript function on one link and the same getURL on another link to call the mailto function.
When I test these files on my system and the web, both individually and in the shell, everything works perfectly. However, as soon as I embed the shell SWF into an html page these links don't work and won't do anything. But other links in different external SWF using the getURL script to simply navigate to another html page works perfectly.
I'm trying to center a dynamically loaded jpeg to the stage. The jpegs are loaded via xml to a movie clip called 'picture'. I have the code below which works fine on my computer, however, when trying it on a live server I sometimes get a problem where instead of centering the image, the image ends up with its left edge aligned to the center - which suggests that the code didnt get the image width properly. This only happens sometimes, not all the time so must be something to do with how its loading.(code is partly based on xml slideshow found on here somewhere)
Now, I was hoping to be able to duplicate this image several times, using something like target_mc.duplicateMovieClip(). Unfortunately, the duplicated clip doesn't include the dynamically loaded JPG. ie, it makes a copy of a blank movieclip.
I Am creating an image gallery and loading the images dynamically from a text file into empty movie clips which i am duplicating as needed. Thats ok so far.[code]...
I am trying to make a flash blog and basically I need to be able to load in text from an xml file into the different text fields I have setup and then I need to read the height of the loaded text so I can position the next post correctly below it.
I have several images that are loaded dynamic.Now I want them to center in the container.How is that done? I can get the width and height but I can't adjust the x values on the loaderinfo object. Heres part of the code:
... part of function ... for (var i:uint=0; i<numPictures; i++) { var pictLdr:Loader = new Loader();[code].......