ActionScript 2.0 :: Runtime Generated Navigation With CreateTextField?
Jun 19, 2009
I am creating some navigation from an array in a forloop. Foreach item in the array i am creating a text field. Is it possible to create a text field that doesnt have a set width? this is the code i am currently using.
I have bug in an actionscript 3.0 mp3 player i've written where all of the graphics (ui) are generated by actionscript at run-time but occasionally they all get stuck on the zero x and y coordinate making the program difficult to interface with. I set the coordinates of the sprites with some math: stage.stageWidth/2 and stage.stageHeight/2 for instance.
I don't know in which particular browsers this tends to be a problem but it has happened in Firefox and IE, though not consistently, which is really confusing. Has anything similar happened to anyone and might they please share their insight? Is it my fault or someone else's (i.e. - adobe, ms, mozilla, etc.)?
By default, the iconFunction of List and Tree return only Class as the icon, which is for embeded images or iconUtility kindly provided by this site http:[url]...... It works very well with pre-created images.But what I really want is to accept a completely runtime generate sprite object, similar to what is done by Legend, with the color changes according to what the current status. I assume I could do something to make the ListBase to accept icon argument other than Class.
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
I'm working with a flash program that dynamically creates a user-specified amount of text fields in an MC using the createTextField function. However, it seems only one of the text fields will show up.
I've done some testing, and I found that when you create multiple text fields in an MC using this method, only the most recent one shows up. Is there any way to avoid this?
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
With the code below how can I add to it to make it a link to an internal movie clip.So when someone clicks on this text it tells another move clip to play.Do I need to create an empty MC and Add this text feild inside that MC?
I'm creating a text field dynmaically and it works great however when I test the movie I can't seem to change any text (like a typical input box on a webpage for example), it appears to be only readonly.
I'm coding a dynamic menu in flash which involves creating a text field for each item in an array (forloop). but i want to create the text field with no set width so that each text field is set to the width of the space that the text inside it takes up..i thought something like
createTextField("name", depth); would do but it doesnt seem to work without all of the parameters createTextField("name", depth, x, y, width, height);
I have searched the forum for this, and there are a couple of similar questions, but no answers (bad sign I guess...).Is it possible to use movieclip.createTextfield and use a component scrollbar?
I'm not having luck setting alpha values with _parents that contain child textFields created dynamically. The text filed doesn't change its _alpha with the other objects in the movie clip.
I'm trying to write a function that I can use for creating text fields - in this case: to make the labels for a navigation menu. But the function is not working and I don't know what's the problem. Vars are: n = name and l = depth.
Code: function makeMenuTab(n, l, x, y, w, h) { var c = createTextField("c"+j, j++); c._x = x;[code]......
I want to be able to create a text field on a movie clip that is already established. I can create a text field on the main flash window, but I am unable to create a text field on a movieclip on the flash window.My MovieClip is called Background with an instance name of myBackground. I try the following line among others I have tried:
Am I referencing the movie clip correctly?I have checked the Complete Reference for Macromedia Flash MX, but could not find anything in there. It seems like that book only skims the surface.
I'm trying to do generate a textfield that can automatically figure out how wide and high it's going to be...That way I can scale it's parent movieclip to be 250px wide max..The textfield also shouldn't wrap.
I'm trying to write a function that I can use for creating text fields - in this case: to make the labels for a navigation menu. But the function is not working and I don't know what's the problem. Vars are: n = name and l = depth.
what i WANT is to put the text in the top middle of the movie but no matter what i change in the number it just moves to strange places in different sizes and sometimes cut in half, heres a screenshot of current one.
also, one other thing, this number basically keeps track of people in a chatroom, how can i get flash to refresh itself every few seconds to ensure it has the latest number, just have 2 frames the same and loop them?
If I create a textbox using createTextField, is there a way to make it an input field, instead of dynamic? Also, how can I put a border around it, like you can when you create them manually.
Is there a way of doing a division with a remainder instead of a decimal? The best I could think of was splitting the whole number and the decimal and then multiplying the decimal by whatever it was originally divided by. If that is the best way, how would I find the whole number, if I round it, it might go up instead of down, which I don't want.
I created a textfield dinamicaly with MovieClip.createTextField, but my text is to long, so I need a scrollbar. How can create and attach the scrollbar to the textfield ? Any idea is welcome, tutorial is super
createTextField function has the following signature:createTextField(instanceName:String, ...)it's ok if the instance name is passed as a string literal.but it does not recognise it if it is passed as a name of the variable containing this string:
createTextField("name_of_the_textfield", ...) is OK name_of_the_textfield.type="input"; trace(name_of_the_textfield.type) returns "input"
I feel like I'm missing something obvious here, but I'm unable to add a textfield to any movieclip that I've attached to _root. Here's a generic example:
Im trying to create textfield inside my movieclip dynamically (at runtime). So I created a function called "CreateTextField()" which accepts parameters, including the "instanceName" and "txtValue".
Inside that function is a MovieClip.createTextField() function that takes the values and creates a textfield with the "instanceName" provided and assigns a value to the .text property of the textfield through "txtValue".
The code compiles. But it just doesnt want to show the textfield.