ActionScript 2.0 :: CreateTextField With Dynamic Width?
Jan 6, 2009
I'm trying to do generate a textfield that can automatically figure out how wide and high it's going to be...That way I can scale it's parent movieclip to be 250px wide max..The textfield also shouldn't wrap.
I'm coding a dynamic menu in flash which involves creating a text field for each item in an array (forloop). but i want to create the text field with no set width so that each text field is set to the width of the space that the text inside it takes up..i thought something like
createTextField("name", depth); would do but it doesnt seem to work without all of the parameters createTextField("name", depth, x, y, width, height);
Trying to accomplish the simplest thing ever.. with no success.I want to create a textfield (all scripted) with a specified width (420) and a varying height:
Code: txt = this.createTextField("body_txt", this.getNextHighestDepth(), 0, 0, 420, 0); txt.multiline = true; txt.autoSize = true; txt.text = text from xml going here........;
This code changes the width.If I remove "autoSize", I see no text (as the height is "0"); WTF? How do I keep the width the same as what I've set, and modify the height?
Im trying to create textfield inside my movieclip dynamically (at runtime). So I created a function called "CreateTextField()" which accepts parameters, including the "instanceName" and "txtValue".
Inside that function is a MovieClip.createTextField() function that takes the values and creates a textfield with the "instanceName" provided and assigns a value to the .text property of the textfield through "txtValue".
The code compiles. But it just doesnt want to show the textfield.
From what I understand, creating an empty movieclip with new MC() should allow you to explicitly define the width and height no problem. Well, once again, logic doesn't prevail, and something is missing.
I'm loading in external images through XML, and am trying to get the width of these images after they load, so that I can place them end to end, using the width as the spacing.
Here is what I have so far:
Code: for(i=0; i<main.length; i++){ var loadImageListener:Object = new Object(); var imageLoader = _root.createEmptyMovieClip("loader"+i, this.getNextHighestDepth());
[Code]....
If you notice in the last line of code I'm using the number 490. I'm wanting to replace that with the width so that the pictures can be any width and they will still line up end to end.
I am creating an upload and view function for my canvas website. The website lets you upload an image and view what it would look like on the wall. As the images are dynamically loaded I need to find the width of the image so that I can position it in the correct place.
The dynamic images are loaded into an empty movie clip called _root.canvas_preview
The code below works fine for finding the width of jpeg's when loaded into the canvas_preview movie but returns no value when the images are gif's, PNG etc. Does anyone know why this is or could suggest another way of finding the width of a dynamic movie clip. I am using Flash 8[code]...
I have a dynamic text box on top of a moviclip of a rectangle. I need the width of the rectangle movieclip to adjust according to the width of characters in the dynamic text box.Is there a way to determine the width of the characters in the dynamic text box?i am having trouble figuring this out
swfObject embed has the following signature,swfobject.embedSWF(swfUrlStr, replaceElemIdStr, widthStr, heightStr, swfVersionStr, xiSwfUrlStr, flashvarsObj, parObj, attObj, callbackFn)with width and heigth required attributes,What can I do to signify dynamic height and width.
Is there a way to set the stage width and height using actionscript, the same way you might set it using the "size" button in the document properties panel?
I'd like to create a tab system where the tab text is populated by an external XML file, and the tab width is based on whatever the width of the text is.
I couldn't just use button symbols because when I resized them the text got squished
I've got 2 dynamic textFields that is feed xml data(String) from external xml file.What I want to achieve is that the text fields width should increase or decrease dynamically according the String that's passed into it.Eg:- if the String contains value "Hello, Hello, Hello, Hello, Hello, Hello".The size of the textfield should increase to fit the entire String value inside it.I've tried using TextFieldAutoSize.CENTER or TextFieldAutoSize.LEFT, but I'm not getting what I want.
I'm updating an old Flash file and I'm pulling some dynamic text into a text box, but I'm having a really, really hard time trying to get it to resize the width so it always fills the box, which is 170 wide.
I'm building a dynamic menu and am struggling to give the same distance to the text fields with different widths. When I turn on the "autoSize TextFieldAutoSize.LEFT" some text fields are overlapped, and, aligned when I turn off, but, they all get the same size (100px by default - dont know why), which makes the distance between them unequal.
Here is the code:
Actionscript Code: // main timeline objectvar index:Object=this;// New Xml Objectvar fileXml:XML;// check how many menu items we have.var totalMenuItems:Number;// Main Menu Propertiesvar spacing:int=5;var menuItem_txt:TextField;// New URL Requestvar xmlLoader:URLLoader=new URLLoader(new
I have mc1 which contains code to dynamically generate multiple textfields based on an xml file, but mc1 has nothing physically on its timeline. I want to make another mc, mc2, where its y location is relative to the height of mc1, but when I trace the height of mc1 it returns 0.
Is there any way to get a height based on however many textfields are dynamically loaded into mc1? The height will naturally be varying so I can't just create a variable for a constant height.
When creating a new TextField dynamically, is there a property that automatically adjusts the width to the content or is it always necessary to have txt_field.width = ...? My text field: txt_field = new TextField(); txt_field.wordWrap=true; txt_field.text = source; txt_field.autoSize=TextFieldAutoSize.LEFT; txt_field.mouseEnabled=false;
Is it possible to dynamically (not in the project's options) change the dimensions of the stage by using ActionScript 3? I'd want to create a 400x300px loader, but I also want it to load animations that have bigger or smaller dimensions. I would then change the width and height of the loader to make the loaded animations fit well. Is there any way to do that?
I have a dynamic text box on my stage that is 400px wide. The text box is being populated with flashvars data from an HTML file and auto-sizes (myTextBox.autoSize = TextFieldAutoSize.LEFT) so it will display all content by expanding when the text spans over 400px. But when I trace 'myTextBox.width', it always returns '400'and when I trace 'myTextBox.textWidth' it always returns '0'no matter how much text I push into it through the flashvars.
This is because the trace is only tracing the previewed swf in Flash which has no ties whatsoever to the HTML file and flashvars.Therefore, when previwing the swf, my text box is always empty.The only way to see the content populating the text box is when actually launching the browser with the swf embedded in it.Because of this I cannot seem to be get flash to 'do things' based on the new width/textWidth values of my text box after it has been populated with the flashvars data from the HTML file.How can I get flash to detect the new width/textWidth of my text box after it has been populated by the flashvars data from the HTML file?
I'm building a dynamic menu and am struggling to give the same distance to the text fields with different widths. When I turn on the "autoSize TextFieldAutoSize.LEFT" some text fields are overlapped, and, aligned when I turn off, but, they all get the same size (100px by default - dont know why), which makes the distance between them unequal.
Here is the code:
ActionScript Code: // main timeline object var index:Object=this; // New Xml Object
i've been hacking away at this and can't seem to get it...i need to close the space between the date,pipe_mc and title fields and can't seem to figure out how to do it right...
Code: var pipe_mc:MovieClip = new PipeMC(); pipe_mc.y = 1;
I'm trying to trace the width of the actual text of a dynamic textfield (called 'label'). i know this should be
code: trace(label.textWidth);
however, all I get is an 'undefined' message in the output box. Whereas, if I trace(label.length) instead, then it counts the number of digits in the text field. I thought label.textWidth would work? I want to find the length of the text in pixels basically...
I want to make auto width text area. Using xml to pull the data, I would like to expand as data comes in. menu_item_group["menu_item" + i].item_label = nodes i].attributes.item_label; For example: enlarged according to the context menus in this example, the background [URL]
I have some dynamic text with a background box that needs to widen to match the width of the text, this is how I am doing it at the moment, by multiplying by the average pixel width of arial. However it doesnt seem to be that accurate
I am a newbie in Flash CS3. How to resize the width of of a movie clip according to the size the size of dynamic text inside it. I did it by creating a text field 'myText' and then converted it to a MovieClip symbol and named the MovieClip as myClip. The text in myText is assigned at run-time and its width changes according to the text.
I did it as follows:- myClip.myText.selectable = false; myClip.mouseChildren = false; myClip.useHandCursor = true; myClip.buttonMode = true; myClip.myText.width = myClip.myText.textWidth + 5;
On doing this I find the clickable area changes according to the size of the text field but the text field doesn't appear at all.
I am trying to make a scrollbar that scrolls a dynamic movie clip horizontally and resizes to match the width of that movie clip. I'm having trouble making the scrollbar resize to the correct size and having it scroll at the correct speed so that it can scroll the whole movie clip.