ActionScript 2.0 :: Saving And Loading Drawings?
Feb 17, 2009
i am working on a flash project, not ment for the web, i am creating an interactive map app.here is a section that involves the user to draw custom shapes ,lines and text over the maps.the problem is gettting the user to save this drawings so that the next time the application is started he/she can load the previously saved drawings.
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Jul 5, 2011
Is there any way to crop my drawings in Flash CS5? I want to make a scrolling background out of this:and I want to crop the ends of those layers so that they are smooth, like this:but that was done in Paint, so it isn't vector graphic anymore. So is there a way to achieve the above by cropping or some other way in Flash CS5?
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Apr 14, 2010
I'm attempting to learn flash using Adobe CS4. I've found some really good tutorials, but I can't use them because every time I draw something on the stage, the resultant drawing disappears immediately after I release the mouse. Since I can't see it, I can't select and manipulate it. I captured the behavior and stuck it on youtube. I don't have a mike on this system so there's no sound. [URL]. If I create the file with ActionScript 2.0 instead of 3.0, I get outlines of the objects, but not the objects themselves. That's not on the vid, but I'd rather use 3.0 anyway.
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Mar 24, 2012
when i draw anything using any tool on a layer it disappears as soon as i release the mouse button, then when i click the timeline it reappears again but when you are drawing having your image not on the screen makes it kind of impossible do draw anything I saw another guy with a similar problem who made this video [URL] I tried reinstalling the software ( im using the demo) whats going on? I was hoping to get to play around abit before my trial ended
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Aug 31, 2011
I'm developing a coloring website for kids, so I need some AS3 Coloring tool, or a class that helps in this.I could do one by myself but I have no idea how a tool like that works. One way would be to have shapes behind the black lines, but this way I think would be much harder.
What I need is a tool, where I can use any png 32 bits files.This tool: [URL]is almost what I need, expect the fact that the files with the drawing must be swf format.
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Jul 23, 2010
I have created a simple flash animation for my employer. I basically have a square that changes color depending on which of three buttons are clicked. This is replicated about 30 times on the page. There is also about 15 circles that have a toggle button created so that when you click on the circle, they change between two colors. As I said, a very simple application.
Now, I need to save the data so that whenever someone new opens the swf, the current color combination is displayed. My way of thinking, with my limited AS3 experience, is that each button click, in addition to changing the color of a movie clip, should also send the data to a server. Then when someone opens the application fresh, I can use the URLLoader to load the most current data.
Am I on the right track, or am I missing it completely? I think I can figure out the URLLoader, but what code would I use to create the text file or xml file?Here is a snippet of my code:
var rtmColor:ColorTransform = f13335.transform.colorTransform;
var okColor:ColorTransform = f13335.transform.colorTransform;
var usColor:ColorTransform = f13335.transform.colorTransform;
[code].....
By clicking on either the rtm_13335, ok_13335, or us_13335 buttons, they will change the f13335 movie clip to the appropriate color (blue, green, or red). The default color is green.
What I would like to do is make the movie clip red, for example, then another person opens the swf, and the movie clip is red as opposed to the default green because I saved the current state to a text or xml file.
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Aug 25, 2009
I want to have a xml file for my configuration and so i have to load it from the same directory the swf file lies in and save it afterwards. I saw articles about filestreams in flex but my compiler didn't allow me to use the filestream. I use the open source flex sdk
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Jan 12, 2010
hey people wondering if there is a way to use AS3 to save and load to a database.
Specifically I have created a flash program for a teacher that runs tests for her students. When a student loads up the .swf they are prompted for their name. Ideally we would like to be able to save the progress of a student after he/she has completed a test and then use that data later. Is there a way to save data like this and call upon it at a later time?
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May 9, 2009
I've made a small application in Flash CS4 that I use when I'm teaching. Part of the application allows me to 'write' on draggable 'post-it' notes (using a draw function) and another part allows me to type text onto similar 'post-it' notes. how I could save the data that is written or typed in and then re-load it on another occasion? Am I out of my depth?My AS3 is probably intermediate level, I have some experience with SWF Studio and I'm beginner level with php/mySQL.
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Jun 14, 2004
I've searched load of threads for info on this because for what I'm doing I need to save data to the local disk and then load it back up again as required. I'm using a local shared object to save data to and this works fine. Getting it back out again seems less straightforward.[code]Nothing appears to happen at all. The program continues with no traced output at all.
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Jan 26, 2005
I'm trying to save a change to a text document (In this case a variable "Title" just to test) and then view the changes from another swf movie... In the end I'm hoping to build a client updatable flash site. In particular menu items... feature items & prices.
A Recap: a client types in the items, php/flash saves the changes to the text document, and site visitors can views those changes.
Something in my code isn't clicking:
My PHP is:
Code:
<?php
$Title = $_POST['Title'];
$toSave = "Title=".$Title;
[code]....
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Aug 22, 2006
Is it possible that, when I publish my flash program to the internet that the user can save and load text to a text file somewhere on his computer?
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Jun 5, 2007
Ok I wrote an application where I have panels that the user can draw on, kind of like paint, but they can create panels. Now I want them to be able to save and load their work. Using Quasimondo's bitmap exporter, I was able to save a bitmap (200x200), and the application prompts the user where they were to save the image file. However, my problem is that the user will probably have 6-12 panels to save, and so I want the program to save all those panels so they can be loaded later.
Now in order to load, I don't want the user to manually select each panel to load. I want the user to select one file and it will load all the images into the panels. I was thinking about maybe loading a zip file and flash would extract the images and load them, but I don't know if that's possible. I think the user would need to select an XML file,which would direct Flash to what files to load and in what order. For this, and I'm assuming when it saves the flash application/php, it would need to write a new xml file.So I guess what I need to know how to do is:- How do I get flash to save several images to the server or the users hard drive- flash to generate an xml file- is there any way to make flash combine all the files into one file so that the user doesn't have to deal with several files?
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May 9, 2009
I've made a small application in Flash CS4 that I use when I'm teaching. Part of the application allows me to 'write' on draggable �post-it� notes (using a draw function) and another part allows me to type text onto similar �post-it� notes. Does anyone know how I could save the data that is written or typed in and then re-load it on another occasion? Am I out of my depth? My AS3 is probably intermediate level, I have some experience with SWF Studio and I�m beginner level with php/mySQL.
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Apr 7, 2011
Not sure what it's really called, but I'm curious as to how I would go about taking two images I've drawn and somehow make Flash tween them. It's hard to explain as I don't know about it other than that I've seen it executed in a few animations before. I know for sure because of some that used it poorly, where the parts of two completely different images transitioned like a tween. I want to try to use this with static images that go together in a short animation. Is this a built-in function in Flash? Or is it some user-made ActionScript function? If either, what's it called or how would I use it?
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Jan 21, 2012
I am new in flash so this question can sound stupid
I am about to create my first drawing in the adobe flash of some creature.
The problem is CAN i resize it when the flash is running (in runtime) by the end user.
Example: I want to increase the height of the creature.
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Aug 19, 2009
I was wondering if there is a way to save and then load a message of a Dynamic text box.
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Feb 27, 2012
I have a project where the user uploads a large 300dpi image, then manipulates it (drag it, rotate it, position it). And the user can reuse this 300 dpi image, basically to make something like a t-shirt pattern. Then when the user is ready, they save this t-shirt pattern, and the save format is a large 300dpi png. This saved png file is for printing. Now I figure I can have PHP take bitmap data (as binary I assume) and the php can create the png. Is it a good idea to use Flash for this? I will have to scale down the users loaded 300dpi image so they can position. Then I assume scale it back up when it comes time to save Does anyone think Flash can't handle this?
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Jan 30, 2010
the short version of what i need to do - via AS3 and PHP - is a user can come to this project and draw something. drawing's no problem, that's done. my issue is figuring out how to take that drawing data, converting it into something i can save to my database ... then reload said data and recreate it on the stage when the user "loads" it.
i guess i'm just searching for a way to take drawn data (just using typical as3 drawing methods) and breaking it down to a string, then bringing that string back in and recreating it. i'm not super versed in ByteArrays - which i suspect is where my answer lies.
user doesn't need to adjust any of this after it's loaded, fwiw. i'd just like to send this drawing data out - then bring it back in and place it back on the stage.
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Feb 6, 2012
I am pretty fresh into working with mobile at all here but i am having no luck finding solid info on the basic principles of file saving/loading locally on a mobile device (specifically android).
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Jun 21, 2011
So I want to do saving and loading for variables. I.E. I want to save a variable by pressing the save button. When you use the "load" button, the variable is what it was when it was saved. I've tried this but it didn't work...
Code:
//Code on the frame
var saveState = SharedObject.getLocal("Cookie");
//Code on the save button
on (release) {
_root.save.gotoAndPlay(2);
savefile.data.blah = _root.blah;
savefile.flush();
}
//Code on the load button
on (release) {
gotoAndStop(3);
_root.blah = savefile.data.blah;
}
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Dec 16, 2002
I know this can be done, but not sure how. I have seen a program that basically has its own fscommands and must compile them itself. Does anyone know how you would do this. The program i refer to is [URL] flash studio pro. There are other programs out there like this but these all cost money for commercial use.
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Feb 1, 2012
I am new to Flash/ActionScript, and I am having a lot of fun creating a project in Flash. am working on a character tracker (yes I am totaly geeking out) an I was wondering how to save the data I have entered into the project (hit points etc...) and load it back next time I opened it. The data would be saved on my local machine. How can I get Flash/ActionScript to do this?
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May 27, 2004
i know you can load them in as variables... but is there anyway SAVE a variable as a text file (overwriting old one as well)
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Apr 8, 2011
Somebody give me some tutorials sites for saving and loading game.
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May 27, 2004
i know you can load them in as variables... but is there anyway SAVE a variable as a text file (overwriting old one as well)
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Sep 7, 2010
I know the basics of shared objects but I never really got into it I was wondering if there is a way that I could save and load movieclips that I attach to the stage(Each has its own name such as clip_1,clip_2,etc) including the location(_x,_y,rot) and have it duplicate them all over again and move them to the same location as before (I'm using Actionscript 2, by the way)
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Sep 17, 2010
I know the basics of shared objects but I never really got into it I was wondering if there is a way that I could save and load movieclips that I attach to the stage(Each has its own name such as clip_1,clip_2,etc) including the location(_x,_y,rot) and have it duplicate them all over again and move them to the same location as before
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Sep 8, 2011
I need to be able to save and load images into an SQLite database using Flex 4.5 for a mobile application. The use case is this:
Inside the view there is a spark Image object with a URL as a source
When user clicks button, the Image is saved to an SQLite db inside a BLOB field.
In a separate Image, the source is set to the ByteArray stored in the db.
The biggest question so far is this: where do I get the ByteArray for a loaded Image? I've tried debugging and inspecting Image, BitmapImage, and BitMapData but there's no sign of the byte array.... perhaps it's inside the ContentLoader? But that's null unless I enable caching.
I've done some research and there are no complete examples for how to handle this. I've written a simple View that anyone can copy and paste into a new project. It will compile without errors and can be used for testing. I will update this code as I get the answers I need so that anyone can have a fully working example of this workflow.The only caveat: I used a synchronous connection to the DB to avoid complicating the code with event handlers, I wanted to keep it as simple as possible.I will only mark this question as answered once it is fully functioning both ways.
UPDATE SEPT. 09 2011: The code below is now fully functioning in both directions (save and load). Here are some of the things I've learned: It turns out that the ByteArray of a spark Image can be found inside the LoaderInfo of the image itself. Like this:
image.loaderInfo.bytes
However, trying to set this ByteArray as the source of another image ( image2.source = image1.loaderInfo.bytes) results in this security error: Error #3226: Cannot import a SWF file when LoaderContext.allowCodeImport is false.Which is too bad because it would save so much time and processing power.the workaround is to encode the ByteArray using either a JPEGEncoder or a PNGEncoder. I used the JPEGEncoder which produces much smaller files. Here's how:
var encoder:JPEGEncoder = new JPEGEncoder(75);
var imageByteArray:ByteArray = encoder.encode(imageToSave.bitmapData);
Now the problem is saving these bytes to the DB. Saving them as they are now will not work once we read them out, I'm not sure why. So the solution is to encode them into a base64 string like this:
var baseEncoder:Base64Encoder = new Base64Encoder();
baseEncoder.encodeBytes(imageByteArray);
var encodedBytes:String = baseEncoder.toString();
So now just save that string into the BLOB field and later read it out. However, you have to decode it from a base64 string to a ByteArray like this:
var encodedBytes:String = result.data[0].imagedata;
var baseDecoder:Base64Decoder = new Base64Decoder();
baseDecoder.decode(encodedBytes);
var byteArray:ByteArray = baseDecoder.toByteArray();
Now assign the bytearray as the source of your image and you're done. Simple right?if you find any optimizations or alternative ways to do this.I will respond and keep this code updated if need be.
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Jan 27, 2006
I've been using Flash for ages but haven't a clue about backend scripting.I've got a flash app where you can add movieclips to the stage and drag them around etc... ...what I'd like is for the user to dynamically save the _x, _y and _rotation values so they can be viewed by other people.What would be the best way to do this - write to an XML file or to a MySQL database? I've looked at some tutorials but its beyond my capabilities to be honest
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