ActionScript 2.0 :: Stage Resize And Scaling Movieclips?
Jun 30, 2007
how do I code stage resize with scaling movieclips? I can do stage resize and position/scale movieclips relative to stage size..but i don't how to have a scalable movieclip retain its scale relative to stage size. how do I code this? for example, i have a movieclip originally 50px wide, and the stage 100px wide..when i click the mc, it scales up to 80px wide. and when I resize the stage to 50px,(50% of stage size) i want the mc to scale to 40px too(50% of mc size).. and when I click it again to restore to it's original size, i want it to scale to 25px(50% of original size). then finally when i scale the stage back to 100px, the mc again is 50px wide.
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Mar 11, 2008
I've search through all the threads with "scaling" and "resizing" and can't find the solution.
Basically I have a GUI element on a gallery that I don't want to scale, while the rest of the page is free to resize/scale.
I think I need to add a listener of some sort to the stage, but I'm not sure how to do this.
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Oct 19, 2011
I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.
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Jan 30, 2009
how to proportionally scale multiple movieClips relative to the stage size.
I understand movieclip placement relative to the stage, and I have been using a code to scale MovieClips as a fullscreen background (also proportionally)
But
I can not figure out for the life of me how to scale other movieclips in relation
to the stage size.
for example I have a background_mc that proportionally scales with the stage
to fill without distortion.
HOW do I then place another MC say center aligned (I know how to do that) that will scale with the background without distortion?
Ideally I would like to place several MC's on my stage all scaling in proportion with the stage yet independently.
I have not been able to find any documentation on this. lots of tutorials on backgrounds and color fills and the like but nothing on proportional scaling of independent mc's
this is the code I use for my background_mc (can it be modified or should it be thrown out the window to achieve independent scaling?)
Code:
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[Code]....
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Jan 30, 2009
I need some assistance on how to proportionally scale multiple movieClips relative to the stage size. I understand movieclip placement relative to the stage, and I have been using a code to scale MovieClips as a fullscreen background (also proportionally) But I can not figure out for the life of me how to scale other movieclips in relation to the stage size. for example I have a background_mc that proportionally scales with the stage to fill without distortion.
HOW do I then place another MC say center aligned (I know how to do that) that will scale with the background without distortion? Ideally I would like to place several MC's on my stage all scaling in proportion with the stage yet independently. I have not been able to find any documentation on this. lots of tutorials on backgrounds and color fills and the like but nothing on proportional scaling of independent mc's this is the code I use for my background_mc (can it be modified or should it be thrown out the window to achieve independent scaling?)
[Code]....
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Mar 3, 2011
in flash AS1,2 you just input this code Stage.scaleMode="noScale";
on a frame of the main stage to prevent scaling of movieclips on fullscreen.I tried the same thing in AS3 and its not working for me. so my question is how would i apply this in AS3?
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Sep 9, 2009
I've got a large bitmap (1920 x1306) that my client wants as a bg image, scaled to the swf size on load (930 x 575); but that can "grow" up to its original size if/when a user expands the browser window. All the rest of clips in the display list are to remain in place (except for a copyright clip, which they want to always be 14 pix above the bottom of the browser frame. I've tried loading the bitmap dynamically at full size and then using scaleX,scaleY to set it's initial smaller (930x575) size, and I've tried just setting the height/width of the dynamically loaded image using the math of scaleX,ScaleY just in case the scaleX "transformed" the bitmap so that it couldn't return to its original size. Both make the bitmap the right size. But the resize function below did nothing to it, (or the copyright.y.) THEN I tried just putting the bitmap into the display list (both sizing methods work here, too). But even as an original member of the compiled display list, the resize event is still not reaching the target. Everything I've seen on the web says this should work - but...no luck.
Here's the AS3 code in the 1st frame of my swf:
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[Code]......
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Feb 18, 2009
Why the mc's are staying where I want them when you resize the stage?
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Apr 10, 2010
How come my content isn't scaling when I resize the player window (see attachment)?
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May 23, 2010
I am trying to scale external swfs to the window size that exists at the point when the button is clicked. The external swf is being loaded into a dynamically created mc in the main swf. I am using a resize handler and the issue i am having is that all external swfs only become veiwable when the window is resized. After the window is resized, they become viewable and scale on the resizing of the window. I call the resize handler to upate the scale base on the window size but to no avail.
The AS (3.0) that I am using can be seen below.
ActionScript Code:
stop();
var Xpos:Number = 0;
var Ypos:Number = 0;
[Code].....
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Jun 10, 2011
Essentially I'm building an application in Flash, just for the fun of it really. Upon the initial design it was just a static size, now however I've been working on making it completely resizeable (with the original size as the minimum). I've done this on most of the screens correctly. However on the main screen I have several components. All custom built MovieClips basically, and inside these are more MovieClips, and inside those are even more movieclips.
For my question, I'm going to be using a button as my example. I created a button movieclip with a resize function to call after I change the size of it. So it works like this:
ActionScript Code:
buttonMC.width = 200;
buttonMC.height = 150;
buttonMC.resized();
Now this button is inside of another movieclip which is designed to just house a group of similar movieclips. (this structure is not changable; several hundreds of lines are code are specifically designed around it). How to get our button's width from the root timeline, we'd do this:
ActionScript Code:
trace(housingMC.buttonMC.width);
Now, when this frame gets resized, the resizing script changes the width height of the housingMC. Something like this: (not a working example)
ActionScript Code:
//resize listener {
housingMC.width += stageWidth - oldStageWidth; //width difference
housingMC.width += stageHeight - oldStageHeight; //height difference
And the housingMC changes to the correct size in the correct position of the screen.
[Code] .....
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May 23, 2010
menu_mc.about_btn.addEventListener(MouseEvent.CLIC K,aboutClick);
function aboutClick(e:MouseEvent):void {
removeChild(loader);
var about:URLRequest = new URLRequest("demo1.swf");
loader.load(about);
addChild(loader);
[Code]....
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Apr 8, 2010
i've been running into weird problems regarding Senocular's Layout Class. It's a nice little framework to align and scale objects in a fluid layout, though.Some images in the background (currentContainer) don't resize all the way to fit stage's height, and sometimes they get really small in a corner.[code]each time the currentContainer mc gets a different bitmap images (with varying dimensions) on it, it gets assigned to bgLayout , whis is added to the stageLayout.actually, do I need to do that ? Or maybe I should remove bgLayout from stageLayout before assigning it again?[code]
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Mar 4, 2010
I have set a movie clip with instance name if "body" to resize automatically based on the size of the browser window using:
body._x = Stage.width / 2;
body._y = Stage.height - 44;
body._height = Stage.height - 149;
body._width = Stage.width-20;
(that code may not actually have any relevance?)
What I'm wanting to happen is that when the "body" movie clip changes size, I want the objects within it to be scaled proportionally (keeping the x:y ratio the same). The result that I'm wanting will result in the contents (as a whole) being proportionally scaled to the height (because it will always be the smaller dimension in my case) of the current size of the body mc.
I've uploaded my .fla so you can see what im working with. The red square is the body that i've managed to scale but I have not yet added anything within it. (I have tried but it's contents distort when the body is resized)
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Sep 15, 2010
I'm loading an external SWF file, which become a MovieClip, using Loader(). That part is working fine. I then need to scale the MovieClip to match the stage, so that when I set the width and height of the movie doing the loading in SWFobject, the MovieClip will scale too.
For example, the SWF being loaded may be 320x240, but we decide later that we want it to be 640x480 on the page. We can just change the width and height in the javascript call to SWFobject, and it should scale everything. To top it off, I'll need an AS2 version too because we might need to load AS2 SWFs.
[Code]...
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Nov 21, 2008
Is it possible to have a movieclip in FlashCS4 that can be scaled by the user once the file has been posted on the web? Scaled by dragging the corner of a loader or something?
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Jan 28, 2011
I'm currently using the Tween-class to tween my movieclips (just the basics as x-position, etc.). But I'm struggling to tween scaleX and scaleY as the tween does not seem to take care of the centerpoint of the movieclip. I want the movieclip to scale proportional and not just from left to right.
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Jan 18, 2008
I have been hacking together two different tutorials to create a menu with changing images, and some animating text. Everything looks great, except the menuitems, which i try to resize dynamically depending on the menuitem-movieclip-contained dynamictext. When i resize this movieclip, the whole movieclip scales, and everything looks odd.
this is my first flash project on my own, so be nice :-)
fla file can be found at: [URL]
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Jul 6, 2008
Click on a thumbnail and the corresponding image is preloaded BEFORE scaling and moving smoothly from the thumbnail position to a target position. (the thumbnail is actually the container for the loaded image, and therefore also moves to the target) I have got everything to work, except that the thumbnail moves whilst the image is still loading. This problem defeats the purpose of the gallery, and I'm starting to get blurry vision now!
I hope I have made everything clear, but since this is quite difficult to explain, I have attached the fla and images. *You will need to simulate download in flash for the current preloader to work. P.s. much of the script was (heavily) adapted from an fla I found somewhere, in which the images are arranged into a circle.
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Jan 20, 2005
I am loading some thumbnails (jpgs) into some movieclips using loadmovie. Easy enough. I want to scale the movieclip to increase the size of the thumbnail on rollover. The problem is when I use loadmovie and load the external JPG it sets the the JPGs default registration point to (0,0) and when I scale the thumbnail it scales from the top left corner. I would like it to scale from the center. This is the code I am using:
onClipEvent (load) {
var thumb = "thumbtest.jpg";
loadMovie(thumb, thumb_loader);
thumb_loader._yscale = 70;
thumb_loader._xscale = 70;
} on (rollOver) {
thumb_loader._yscale = 100;
thumb_loader._xscale = 100;
} on (rollOut) {
thumb_loader._yscale = 70;
thumb_loader._xscale = 70;
}
Is there anyway to change the registration point so it scales from the center and not the top left?
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Jun 4, 2009
is it possible with AS3 to see the list of the movieclips that are on stage?
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Mar 7, 2011
[URL]. I just created this piece which is two clips embedded in another. I used UILoader to embed each video, and I have scaling = true. Why is it that when I tab back and forth, the maps look slightly different every time? Shouldn't they scale exactly the same way every instance?
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Feb 27, 2006
i saw a thread while ago .. that always position a movieclip in the middle of the stage even if the stage or window resize any1 can point me to it
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May 10, 2008
When you resize the browser window the thumbnails rows and columns adjust accordingly to fit.I've managed to attach the thumbnails correct when my enableButtons() function is called but i'm unsure how to approach resizing.
Stage.align = "TL";
var numberOfGalleries:Number = 20;
var thumbMarginX:Number = 163;
var thumbMarginY:Number = 109;
[Code].....
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Nov 28, 2011
I have developed the entire module with 800x600 Resolution.But Now I got an issue that i need to reduce the content area (Shrink the contents instead of changing the resolution). Because some one had developed the custom player that will affect some of the margins of the content.Is there any AS2 script is avail for scaling the entire stage to 80 % of its original size for the entire module...
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Sep 9, 2011
Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
for (var i:int = 0; i < this.numChildren; i++) if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}
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Feb 23, 2009
I have a flash project that I published to an .exe so it can run on the desktop. I also used the code:
Quote:
fscommand("fullscreen", true);
This is to make it launch in fullscreen. However the stage dimensions are 1100 * 800px and when you lunch this on certain computers with lower res monitors, some of the stage area is cut off. I found that you can always right click and select the "show all" option and it will scale down to fit the monitors screen. How can I make this do that automatically without having to right click and selecting the "show all" button.
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Nov 19, 2009
I'm having a little trouble getting my swf file to fully scale in fullscreen mode. It doesn't look like the stage is scaling and my picture gets cut off. Attached is an image and the code also. It goes full screen at its native resolution fine but gets cut off when i try to scale.
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[code].....
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Mar 18, 2010
i have a following problem with displaying a scaled and moved image. cliffs:
1. create movieclip
2. draw a square inside, with a starting point (top left corner) in (75000, 75000)
3. move the movie clip so that the square is visible on stage. its important that the movieclip for each iteration is the same.we reapeat this procedure, each time doubling the x/y of starting point, and its width and height. each time we also scale down the movie clip (so its two times smaller than the previos one). we position the movie clip.basic math suggest that all squares should appear one over another. this is what i get:zoomed:
Code:
container square2 x/y: (-47900,-47900)| zoom: 2| w/h: 500| 64%| x/y: (75000,75000)| stage x/y: (99.95,99.95)| stage w/h: 320
container square3 x/y: (-47900,-47900)| zoom: 3| w/h: 1000| 32%| x/y: (150000,150000)| stage x/y: (98.8,98.8)| stage w/h: 320[code]....
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Aug 25, 2011
I am adding MovieClips in columns and rows according to the main container with static width and height now if user wants to enter for more rows and columns
How I should change the Moviclips size that can adjust within main container ( Blue Box as in image )
Image 1 : I am adding small white movieClips with default width and height
Image 2 : its required , small movieClips resized according to main container, when Rows and Cloumns are increased
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