ActionScript 3.0 :: Loading And Scaling MovieClips?
Sep 15, 2010
I'm loading an external SWF file, which become a MovieClip, using Loader(). That part is working fine. I then need to scale the MovieClip to match the stage, so that when I set the width and height of the movie doing the loading in SWFobject, the MovieClip will scale too.
For example, the SWF being loaded may be 320x240, but we decide later that we want it to be 640x480 on the page. We can just change the width and height in the javascript call to SWFobject, and it should scale everything. To top it off, I'll need an AS2 version too because we might need to load AS2 SWFs.
[Code]...
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Nov 21, 2008
Is it possible to have a movieclip in FlashCS4 that can be scaled by the user once the file has been posted on the web? Scaled by dragging the corner of a loader or something?
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Jan 28, 2011
I'm currently using the Tween-class to tween my movieclips (just the basics as x-position, etc.). But I'm struggling to tween scaleX and scaleY as the tween does not seem to take care of the centerpoint of the movieclip. I want the movieclip to scale proportional and not just from left to right.
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Jun 30, 2007
how do I code stage resize with scaling movieclips? I can do stage resize and position/scale movieclips relative to stage size..but i don't how to have a scalable movieclip retain its scale relative to stage size. how do I code this? for example, i have a movieclip originally 50px wide, and the stage 100px wide..when i click the mc, it scales up to 80px wide. and when I resize the stage to 50px,(50% of stage size) i want the mc to scale to 40px too(50% of mc size).. and when I click it again to restore to it's original size, i want it to scale to 25px(50% of original size). then finally when i scale the stage back to 100px, the mc again is 50px wide.
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Jan 18, 2008
I have been hacking together two different tutorials to create a menu with changing images, and some animating text. Everything looks great, except the menuitems, which i try to resize dynamically depending on the menuitem-movieclip-contained dynamictext. When i resize this movieclip, the whole movieclip scales, and everything looks odd.
this is my first flash project on my own, so be nice :-)
fla file can be found at: [URL]
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Jul 6, 2008
Click on a thumbnail and the corresponding image is preloaded BEFORE scaling and moving smoothly from the thumbnail position to a target position. (the thumbnail is actually the container for the loaded image, and therefore also moves to the target) I have got everything to work, except that the thumbnail moves whilst the image is still loading. This problem defeats the purpose of the gallery, and I'm starting to get blurry vision now!
I hope I have made everything clear, but since this is quite difficult to explain, I have attached the fla and images. *You will need to simulate download in flash for the current preloader to work. P.s. much of the script was (heavily) adapted from an fla I found somewhere, in which the images are arranged into a circle.
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Jan 30, 2009
how to proportionally scale multiple movieClips relative to the stage size.
I understand movieclip placement relative to the stage, and I have been using a code to scale MovieClips as a fullscreen background (also proportionally)
But
I can not figure out for the life of me how to scale other movieclips in relation
to the stage size.
for example I have a background_mc that proportionally scales with the stage
to fill without distortion.
HOW do I then place another MC say center aligned (I know how to do that) that will scale with the background without distortion?
Ideally I would like to place several MC's on my stage all scaling in proportion with the stage yet independently.
I have not been able to find any documentation on this. lots of tutorials on backgrounds and color fills and the like but nothing on proportional scaling of independent mc's
this is the code I use for my background_mc (can it be modified or should it be thrown out the window to achieve independent scaling?)
Code:
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[Code]....
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Jan 20, 2005
I am loading some thumbnails (jpgs) into some movieclips using loadmovie. Easy enough. I want to scale the movieclip to increase the size of the thumbnail on rollover. The problem is when I use loadmovie and load the external JPG it sets the the JPGs default registration point to (0,0) and when I scale the thumbnail it scales from the top left corner. I would like it to scale from the center. This is the code I am using:
onClipEvent (load) {
var thumb = "thumbtest.jpg";
loadMovie(thumb, thumb_loader);
thumb_loader._yscale = 70;
thumb_loader._xscale = 70;
} on (rollOver) {
thumb_loader._yscale = 100;
thumb_loader._xscale = 100;
} on (rollOut) {
thumb_loader._yscale = 70;
thumb_loader._xscale = 70;
}
Is there anyway to change the registration point so it scales from the center and not the top left?
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Jan 30, 2009
I need some assistance on how to proportionally scale multiple movieClips relative to the stage size. I understand movieclip placement relative to the stage, and I have been using a code to scale MovieClips as a fullscreen background (also proportionally) But I can not figure out for the life of me how to scale other movieclips in relation to the stage size. for example I have a background_mc that proportionally scales with the stage to fill without distortion.
HOW do I then place another MC say center aligned (I know how to do that) that will scale with the background without distortion? Ideally I would like to place several MC's on my stage all scaling in proportion with the stage yet independently. I have not been able to find any documentation on this. lots of tutorials on backgrounds and color fills and the like but nothing on proportional scaling of independent mc's this is the code I use for my background_mc (can it be modified or should it be thrown out the window to achieve independent scaling?)
[Code]....
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Mar 7, 2011
[URL]. I just created this piece which is two clips embedded in another. I used UILoader to embed each video, and I have scaling = true. Why is it that when I tab back and forth, the maps look slightly different every time? Shouldn't they scale exactly the same way every instance?
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Mar 3, 2011
in flash AS1,2 you just input this code Stage.scaleMode="noScale";
on a frame of the main stage to prevent scaling of movieclips on fullscreen.I tried the same thing in AS3 and its not working for me. so my question is how would i apply this in AS3?
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Oct 9, 2008
I have a problem where my images are not fully displaying their dimensions (cannot see the whole image). How can I have the image being loaded scale to the properties of the holder? Would the whole image show properly, if I were to make the images the same size as the holder via photoshop?
function largeImageLoaded (e:Event):void {
holder.addChild(loader); // here
loader.alpha = 0;
TweenMax.to(loader, 1, {alpha:1, ease:Sine.easeIn});
TweenMax.to(loader, 2, {colorMatrixFilter:{amount:3,
brightness:1.5, saturation:1.2, hue:10}});
}
I assumed, that once you've brought in the image it would scale automatically? I am loading these via XML. So now, I will need a way to scale each of the loaded images to match that of the holder.
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Apr 23, 2009
I have a doubt regarding scaling a movieclip. I tried this method where I make a movieclip dynamically, add an image to it which I load from my desktop. The image appears fine. But when I scale the movieclip using the mc.scaleX and mc.scaleY properties the mc woudnt budge. There must be some other wat we can accomplish that. Can someone put in some thoughts on it. here's the code..
[Code].....
In the code I have not used the scaling codes since it doesnt work. And when I add the two line code, the image disappears, but the mc is on the stage which is clickable. maybe I should place my mc inside a container?
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Jan 24, 2011
I have a few 180 panoramic images in pan.xml and firstly I want to load the first image (width=2737) onto stage, then adjust its size (according to the stage size) with adjustScale function and finally tween it with slidePanorama function. The problem is that first image tweens to the initial position (x=-2737/2) and not to the new position (-scaled width/2), so there's some empty space left on the right of the screen... I tried putting that adjustScale function everywhere, it doesn't seem to work. What am I doing wrong? The second thing I want to do is to be able to navigate between other panoramas e.g. clicked on a button, load another panorama and repeat the same process as explained above..
ActionScript Code:
private var imgNum:Number = 0;
private function createP():void {
imgData = panXML.item[imgNum].imgURL;
[Code]....
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Aug 18, 2009
I've devised a preloader using the ui loader and progress bar components in flash cs3. The goal being to load an external .swf into the uiloader and that has been achieved. I'm having problems with the scaling now. In my code I have set the content scaling to "true" and that isn't supposed to cause distortion of any type but it does. It squishes my external .swf in width wise.
HTML Code:
var imageURL:String = "portfolio.swf";
var imageURLRequest = new URLRequest(imageURL)
uiLoader.scaleContent = true;
uiLoader.load(imageURLRequest);
progressBar.source = uiLoader;
[Code] .....
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Dec 13, 2004
I've found the loader component handy in loading JPEGs and scaling them to the specified size. However, I've found it a little annoying that when the image is loaded, sometimes you can see the image in it's original size for a fraction of a second before it's resized to fit the loader. Is there any way to avoid this -- such as the loader only being visible after the image is resized?
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Mar 11, 2008
I've search through all the threads with "scaling" and "resizing" and can't find the solution.
Basically I have a GUI element on a gallery that I don't want to scale, while the rest of the page is free to resize/scale.
I think I need to add a listener of some sort to the stage, but I'm not sure how to do this.
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Feb 23, 2009
I'm building some navigation that extends all the way from left to right across my SWF. When the window resizes, I'd like the nav buttons to get wider but not have the text on the buttons get wider.
The buttons themselves are rectangles with a vertical gradient and a stroke around the outside. I'm using 9-slice scaling so the stroke doesn't scale, but the middle (gradient) gets wider or narrower.What'd be great is to be able to select an object or layer and say "don't scale, even if the rest of this movie clip scales". Is there a way to do that, or will I have to do it via actionscript?
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May 20, 2010
i have a diagonal movieclip that I am trying to scale along with the background video. The background video scales perfect, I am attaching the diagonal movieclip (br in the code as bottomright) with addChild
Instead of scaling with the window, it seems to repeat such as the image is displaying. this is the main section of the code that is doing the scaling
var br:mc_bottomright = new mc_bottomright();
addChild(br);
//proportional scale
if ((stage.stageWidth / stage.stageHeight)> (owidth/oheight))
[code]....
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Apr 10, 2009
I am trying to achieve an effect of scaling a movie clip on click...very similar to [URL] When the user clicks on See, Hear, Play and Shop boxes, the boxes expand. I have created a box movieclip that has a bar on top. This bar is a movie clip inside the box movieclip. When i try to scale the main box movieclip, the internal bar movie clip scales as well. How to stop this?
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Apr 18, 2004
really sorry to bring this one up again. I've managed to create quite good working gallery. What I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1
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Apr 18, 2004
What I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1
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Jul 19, 2009
I've read that when loading swf's it's a good idea to load them into a MovieClip. Is that true, why and would a Sprite do as well. Also how is it done?I thought this would do.
var currentPage:MovieClip = new MovieClip(); var loadRequest:URLRequest = new URLRequest("home.swf"); var swfLoader:Loader = new Loader(); swfLoader.load(loadRequest); currentPage.addChild(swfLoader);
[code].....
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Nov 9, 2009
i used this code with linkage to load a movieclip from library using flash action script 3
btn.addEventListener(MouseEvent.MOUSE_UP,goLayersS ite);
function goLayersSite(Event)
{
var myMovieClip:MovieClip = new Tree();
empty.addChild(myMovieClip);
}
i want to know how am i able to load a flash movie clip from my current library into my stage with using a button via flash action script 2.
since im using other codes in action script 2 i can not cancel them and i really need to load a movie clip in my AS2 FLA.
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Feb 5, 2009
I'll do my best to keep this question as short as possible:
I've made 5 'fruit' movieclips and they're in my library.
And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).
I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.
Here's an example of my XML to show the structure.
Code:
<?xml version="1.0" encoding="utf-8"?>
<list>
<number="001" >
[Code].....
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Mar 17, 2009
I'm making a game where I have a lot of movie clips that I need to load so I was wondering wheather ActionScript 3.0 allowed us to load external movieclips? Can we import an external display object (movieclip) into a display object container? Or do I have to load a .swf which contains the movieclip onto the stage? What happens if I need to pull in multiple .swf files can the movieclips overlap or will one .swf file block the user from viewing the .swf in a lower depth? Can I import the movieclip from the external .swf file from its library and add it to the main stage rather then adding the whole .swf to the main stage?
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Aug 20, 2009
Basically I have this movieclip on stage that is suppose to load another movieclip from an swf. in that swf are 31 copies of the movieclip since theres no duplicateMovieclip function in as3. I am able to load and add child to the movieclips easy with this,
PHP Code:
function duplicateMovieclips():void{
for (var i=0; i<movieclipsToLoad; i++){
movieclipsDuplicated++;
entrys_mc.addChild(mcV[i]);
Below (which I excluded) are other various bits of code to edit the movieclip and what not. I can also remove it just fine with this bit of code here
PHP Code:
function removeF():void{
var repeat:int = 0;
for (var i=0; i<timesToRemove;i++){
entrys_mc.removeChild(mcV[i]);
repeat++;
movieclipsToLoad--;
if(i == timesToRemove-1){
loadSelected(); //THE PROBLEM
}}}
What this swf is trying to do is record the year and the month the user clicks on and then return every day's data from the xml if a day is filled out. when removeF(); executes, i get the error:
Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
Pointing at entrys_mc.removeChild(mcV[i]);...but when its NOT there, loadSelected(); that is, it works just fine. I even put a trace statement in it. The whole if condition works fine to.
LoadSelected is the one that retrieves the text needed to load in the movieclip. whatever year and month the user selects, it loads the information of it and puts it in a string. then it displays in the dynamic text field inside the movieclip. Also, when SWF loaded it loads all 31 movieclips using this.
Code:
for (var i = 0; i < 31; i++){
var groupMC:MovieClip=MovieClip(clip.getChildByName("group" + i));
mcV.push(groupMC);
trace("repeat # = " + i);
}
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Feb 11, 2010
Loading in Movieclips instead of images
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Aug 8, 2010
I start off my game with an empty movieclip located in the middle of the stage. I then load a movieclip using the loadMovie method. At some point I would like to unload the movieclip and then reload another one, sort of a different scene if you will. The new movieclip has a number of other nested movieclips that I will use as buttons and I have coded a function that is called that creates these buttons. Here's what it would look like:[code]The roomSetUp function contains info on how the room should look and the button codes. The problem is that the setup function runs before the new movieclip is loaded. Seems that there is no way to have Flash 'Yield' until the movieclip is loaded and then go to the last function. Any suggestions other than MovieClipLoader?
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Sep 22, 2010
I have several Movie Clips in the Library which I need to be able to load and bring up on the screen randomly.The code below shows how I can load one of these, but to get a proper control ideally I would like to load them all in to an array or numbered variables so that they can be called from a simple piece of code and actioned one at a time.
My movieclips can all be called something simple like mc1, mc2, mc3, mc4 etc to make things easier.These need to be referenced in to an array mcContainer[.....] or as mcContainer1, mcContainer2........ so that they can be called easily.I just need to know the simplest way to do this and how i reference them, I have tried several ways like ["mc"+i] etc and nothing seems to work.
Code:
var mc:mcLogo=new mcLogo();
addChild(mc);
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