ActionScript 2.0 :: Stop Movie Clip Playing?
Aug 8, 2003i just did the load sound bar tutorial (great tutorial btw) and i made an animation that said loading, but i dont know how to get it to stop after its done loading
View 1 Repliesi just did the load sound bar tutorial (great tutorial btw) and i made an animation that said loading, but i dont know how to get it to stop after its done loading
View 1 RepliesI am trying to make a shooting game and I am using the Pistol as a movieclip but it just won't stop playing!
View 1 RepliesThis is probably an easy question, but I fairly new at this. How do you let a movie clip play once then stop it on its last frame? I've noticed that you can't use AS on a movie clip frame like you can in the parent timeline. That's what I was trying to do.
EDIT:I figured it out. I just wasn't setting the parameters. I'm going to have a hard time with AS3 LOL
I have a file with 3 movie clips and three buttons that control them to play...with the script below It is working fine.
stop()
function startImageOne(Event:MouseEvent):void [code]......
I have a movie clip that runs in its own timeline. I want to stop the movie clip from playing whenever the mouse is clicked (in this application I am actually using a touch screen and I want the movie clip to stop playing whenever the screen is touched). In addition, I want the movie to rewind back to frame one so that none of the movie clip images are left on the screen.
View 3 RepliesI am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
View 4 RepliesHow can it be done?
This is what I"m looking at and trying to modify:
Code:
stop();
this.navRollOver.onRollOver = function() {
[Code]....
it isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
View 5 RepliesI'm trying to get a movie clip to automatically load up another external clip, after playing an embedded flv.
This is what I've tried so far:
var holdFrame = setInterval( holdFrame, 5000);
gotoAndPlay(
_root.mc_holder.loadMovie("swf/library.swf"));
clearInterval (holdFrame);
Although it throws no errors, the setInterval is ignored and it just loads direct into the next mc clip.
I have an swf loading on to my main timeline:
_root.createEmptyMovieClip("container", 1);
loadMovie("bucs.swf", "container");
container._x = 549 ;
[code].....
I have used previous versions of Adobe Flash and now have Professional CS5.5, and I am coming to you with an embarrasingly, ridiculously stupid question that is absolutely stumping me. My movie cannot stop playing, no matter how many stop(); I've embedded in there. I created a layer on top, added the stop(); code at the end of the scene, and the swf ignores it and starts playing the next scene. As an experiment, I put a stop(); on the very first frame of the .fla, but that too is ignored. I have dozens of stop(); action commands riddled throughout the movie, but not a one of them is capable of stopping the exported movie from playing and looping. I assume there must be some simple, easy property or code trick or document preference or something that I've overlooked, but I can't for the life of me figure out what it is.
View 3 RepliesI have a flash web banner that I need to embed in some pages. The banner is a small movie. I don't want it to play on some pages as it can get annoying. I tried setting the following but it didnt do anthing:
Code:
<param name="play" value="false" />
How can I prevent it from playing?
how to stop an swf playing movie?
View 4 RepliesI am importing a movie clip as a symbol from a SWF using Embed to a AS3 program and, after attaching the movie clip to the stage, the movie clip keeps repeating. Before you ask I have indeed creating a script layer and put a "stop()" on the last frame. In fact the swf containing the symbol works perfectly fine when executed on its own or in Flashdevelop (my choosen IDE). Its only when imported does the clip keep repeating.Here is the code:
Code:
package {
import flash.display.*;
[code]......
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
View 1 RepliesI have a movieClip name BlackScreen. In that BlackScreen mc I have a timeline which stops and a video which I converted to a movieClip named video_mc plays on that frame.I have a button named x10_btn in BlackScreen mc which navigates back to my main timeline. Can someone please tell me how to make my movie stop playing when x10_btn is pressed. when I imported the video I chose "Load external video with playback component" .Here's the code in my actions layer of BlackScreen mc
stop();
x10_btn.addEventListener(MouseEvent.MOUSE_DOWN,mouseDownHandler10);function mouseDownHandler10(event:MouseEvent):void { gotoAndPlay(41);}
Once playhead gets to frame 41 the BlackScreen mc has completed animation and returns to main timeline.Currently, when playhead reaches back to main timeline the video sound continues to play and overlaps other sounds.
I have the code below and I can't seem to get the Movie Clip mcBox to play.
The movie click is on the same layer as the Map Buttons that have a linkage to class MapButton.
It's this line that is the problem but I can't figure out what it is.
[Code]...
how to stop a single movie clip in flash and other movie clips still looping. I tried stop(); and myclipname.stop(); both are not working. I attached a simple file,
View 0 Replies[code]That is the code used to solve the cache problems, but i dont' really get the second line. How does changing the level or target of the new movie stop the old file from playing?!i also searched what "?" does in flash, but i couldn't seem to find it.
View 3 RepliesI've got a little animation that I'm going to embed in my website. I'd like it to start playing, say, 10 seconds after the page is loaded.
Is there an Actionscript command that effectively says "start play after 10 seconds"?
Or do I need to just add a bunch of blank frames within the animation to effectively start roughly 10 seconds in?
I have very annoying and easy (I believe) problem with Macromedia Flash 8. My movie consists of 10 scenes. I wanted them to be played each after another (e.g. scene 1, scene 2, etc.).However, the scenes that consist of movie clips are just flashing and movie proceed to next scene. There is no problem with scenes that where done just in main timeline. I tried to put some action script on these movie clips like:
on (release) {
play ();
}
I have a movie clip (that includes a preloader and video elerments) that I created and made a .swf file from which I then imported in my main movie. I then place this .swf file (which is listed as a movie clip symbol in the library) onto the main timeline. I put an action to stop the main timeline at the frame where the nested movie is placed and expected to start. When previewing the movie, the nested movie doesn't play. I see the preloader (in scene 1 of the nested movie) appears for a second but the movie doesn't play.
Any specific action command needs to be define to make the nested movie play?
i create some animation. actuvally i move mouse on button some menu visible, i click test button when play "boxani" Movie Clip.
Test link
http://megaswf.com/serve/1185333
btn_mc.menu_mc._visible = false;
[code].....
I have a game engine and when the player moves right, I just have a static graphic of a box with a right facing arrow. The player is a movie clip with an instance name of "char" on the main stage, inside of it is a bunch of frames with the player in different positions (ie box with up arrow, box with left arrow, etc). So when the right arrow key is pressed then "char" will go to and stop at frame 1 with the right facing arrow.
Here is my problem: When I replace this graphic of a box and arrow with another movie clip of an animation, the animation doesn't play on run time, it will just show me the first frame of the animation inside the movie clip but it won't play the rest of the movie clip. What is stopping this animation from playing?
i create some animation. actuvally i move mouse on button some menu visible, i click test button when play "boxani" Movie Clip.but not playing??[code]
View 1 RepliesIs there a way to do stop/pause all the movie clips inside a Big movie clip? I wanna control the movie clips as well with a slider. Yes i can control the Big movie clip yet i couldn't control those movie clips lie inside that Big movie clip.
View 9 RepliesI have a problem with my loaded movie clip, its playing very fast than its suppose to, (using loadMovie) I've tried to adjust the frame rate of the main file and the movie file, but still the problem occurs....
View 1 RepliesI have some movie clips nested and at some point one on the left side should call one on the right side and it's not working and I'm pulling my hair, and I'm opening this thread for therapeutic purposes, I'm so angry I can't see straight
one frame in the left MC calls this
_root.pages_mc.cpr_mc.charr_mc.right_mc.gotoAndPlay("Sidney");
and it doesn't work and I don't know why, as I have a root who has a frame with a pages_mc that has a frame with cpr_mc that has a frame with charr_mc that has a frame with right_mc and there is a label 'Sidney'well, that's all. I don't even know flash very well, but looks to me that logically I'm doing it right, but flashly I'm doing it wrong...
I'm trying to play the timeline forward or backwards by either pressing and dragging left or pressing and dragging right. I can't figure this out.
I have been using instances of buttons to do this but I don't want to use buttons I just want to be able to press anywhere on the screen and weather I drag left or right the movie plays, if I stop pressing the movie stops playing on its current frame.
I'm trying to load an external mp3 into my swf and then get my movie clip to play once the mp3 is fully loaded.This is the code I have in my first frame:
stop();
cyfan = new Sound(this);
cyfan.onLoad = function(true) {
if (true) {
[code]....