I'm completely new to AS3. Being completely new to actionscripting I found a tutorial on how to create a typewriter effect, which I have successfully made into a movie clip. My problem is that I want to stop the movie for the typewritten text to appear and make the movie pause for a pre-defined number of seconds and hereafter continue to the next scene or frame or whatever is the most easy. The link for the file text.flv: [URL]
I'm new at Actionscript 3 and I have a problem that should be simple but it's got me completely stuck. I want to create a typewriter effect with my text and have each character make a sound as it appears on screen. I already have the typewriter code itself but I need to figure out how to put sound in it. Here is the code I have so far.
var str:String="This is my text"; var i: unit=0; var timer: Timer=new Timer();[code].....
I would like to use the typewriter effect (Daniel Skovli, Tutorial 36) using an external text file...is that possible? and can I set the typewriter to run as soon as it's loaded without having to use a button?
I'd like the words in the string to type out in the allotted time, but for some reason my function appends the first and last letter of anything in the string, so "Hello?" becomes "ello." This is not affected if I pad the text in the string with spaces, i.e. " Hello? " Nor does this work if I start count i at -1, not 0.
import flash.utils.Timer;import flash.events.TimerEvent; var str:String = "Hello?"; var i:int = -1;var delay:int = 720%str.length; var timer:Timer = new Timer(delay); timer.start(); timer.addEventListener(TimerEvent.TIMER,gotime); function gotime(e:TimerEvent){ textbox_txt.appendText(str.charAt(i));i++; if (i>=str.length){timer.stop();}}
I'm trying to create a not that ordinary typewriter. The thing is, that I wan't it to ease. So I just thought that I could use: speed^0.5, but it really doesn't seem to affect the speed?
The idea is, that the first part of the text is written into the textField very fast, and then it types slower and slower...
This code works, but there's no easing, don't now if there's an easy way to add that: [AS]TextField.prototype.typewriter = function(stringy, func) { var myText = this; var i = 0; var intv = setInterval(function () { myText.text = stringy.substring(0, i); i += 2; if (i>stringy.length) { clearInterval(intv); } updateAfterEvent(); }, func); }; var mystring = "here goes the text"; var speed = 10; txt.typewriter(mystring, speed); [/AS]Thanks, Morten
I'm doing a movie in flash but I need to have a cool typewriter effect in actionskript to keep down the kbs.
[Code]...
then with each letter fading in seprately. then after 1 second fading out again I've been searching google actionskript.org kirupa like crazy. really couldn't find anything.
I know there are a lot of different typewriter effects but none of them show how to go to another frame after the message has been typed. In other words, I'm using a script I found to simultate a message being typed out. That script action is on a single frame and stopped. What I would like help with is what to do after that message has been typed out and it should then go to another frame label.
I have two xmls, xml1 and xml2. Both have same structure, only data are different. Button 1 loads xml1 and button2 loads xml2. Both calls same function to load XML. First i press button1, so xml1 starts loading, but if before xml1 is completely loaded, i press button2, xml2 also starts loading. If for some reason the xml2 loads first i get data from xml2. But when i look at the bandwidth profiler in flash , xml1 is still loading. When xml1 is loaded it will replace data from xml2. SInce i pressed button2 last, i would want data from xml2. So is it possible to stop loading the previous xml when i start loading another xml?
I'm trying to make a ticker that should show my message as a "typewriter". But it behaves very strange... see attached swf. I have never worked with Flash/actionscript before, so it might be something very simple
This is my code: var n:Number=0; var txt:String = "testing ticker"; var len:Number = txt.length; function tick(){ if(n<len){ txt_bussgods.appendText(txt.charAt(n)); n++; setTimeout(tick, 1000); }else{ stop(); }}tick();
i am creating an e-learning tutor which teaches music theory & each scene will teach a different subject of Music (such as a notes, scales, clefs etc).
I have a textbox on the stage which loads text from an external txt file.... and each time the user presses the 'forward_btn' i would like it to load the next paragraph of text but im not too sure of how to implement the next paragraph button.
ActionScript Code: forward_btn.addEventListener(MouseEvent.CLICK, loadNextParagraph); var myText:String; var counter:int = 0;
I wanna create some sort of actionscripted typewriter which loads its content from an external file, but i can't seem to get the code to work properly!
This is what i got till now:
2 layers: - one with a textfield called 'textbox' - one with the actions
A textfile which contains: waarde=Wannaloadtextfromanexternaltextfile!
4 frames, in the first frame i load the textfile this way:
The problem is that when i assign the value of "text" in the first frame this way : <-- text = "Wannaloadtextfromanexternaltextfile!"; --> (witout the comment tags ofcourse) the typewriter works fine but when i load the var from the textfile nothing happens, the trace works fine and displays the contents of the var but the typewriter displays nothing.
the weird this is that when i add this after all the code in frame 1 it works fine: text = "azerty"; But when i add this it doesn't: text = "a";
So when i overwrite the var with the azerty value suddenly it contains the correct value in the next frame, when i assign only one character to it the script doesn't work anymore.
Ok, this may be a little challenging for me to explain. In my portfolio section, I have a few links under an empty movie clip. These links are client names. When clicked, they are supposed to load an external swf into the empty movie clip. The problem is that if I click on one, then rapidly change my mind and click on another, the originally clicked external swf never stops loading and then my links stop responding.
check out: [URL] The typewriter effect here is very fast, much faster than when I use onenterframe to produce the effect. Does anyone know how this is done?
I have a parent swf (parent.swf) which contains a loader (galleryLDR). The parent.swf has 2 buttons (button1 and button2) which will each load a separate swf (gallery1.swf or gallery2.swf) into the galleryLDR depending on which button you select.
If begin to load gallery1.swf, then decide to load gallery2.swf instead while gallery1.swf is still loading, the loading of gallery1.swf does not immediately terminate. Instead, gallery1.swf finishes loading, then the loader removes gallery1.swf and starts loading gallery2.swf. The code below is what I am using to attempt to cause the galleryLDR to immediately stop loading the any swf, then immediately load gallery2.swf.
how to immediately stop a loader from loading an external swf and the dynamic loading of images within the external swf? Below is what I've tried, but it doesn't work.
ActionScript Code: if (galleryLDR != null){ galleryLDR.unloadAndStop(); }
I am creating an image gallery where the user can select from several thumbnail images. Once selected, the thumbnails will enlarge and load the full sized image. My problem is that while the user is waiting for the full sized image to load, he may decide to close that image and view another image. I am trying to find a way to stop a loader from loading. Here is the code I have used. My problem is that even though the user has clicked on the unloadBtn, the loader continues to load the file. Is there a way to disable that?[code]...
- I need to call loadSound() multiple times, to load different mp3s time to time, all of them in streaming. But as I call it more the once on the same instance the old mp3s keeps anyway loading.. how do I stop that?
In AS3 would be a simple .close(); ... but I can't really figure out how to do that in AS2.
Here some sample code:
// Works and Plays _global.global_music = new Sound(this); _global.global_music.loadSound('music/song1.mp3', true);
I have a situation where I'm using the FLVPlayback component and it starts off blank, meaning that it shows the video player skin but doesn't load a movie until prompted to do so. However, the progress bar in the skin is acting as if a movie is being loaded. I'd like to make it invisible or stop it until I need it, but I can't seem to target it. I've tried the following with no success.[code]
I keep getting this error: TypeError: Error #1009: Cannot access a property or method of a null object reference at at turntable_XMLlist_fla::MainTimeline/stopSong() at turntable_XMLlist_fla::MainTimeline/pressHandler() I keep getting this error. Is this because I stop a track (trk.stop()) before I load it?
I am new to Flash action script and i have problem with action script code. Even though i comment the mvMyVid.play(); still the audio plays for fraction of second and stops.[code]...
i want the .SWF file to be opened but not donwloaded until a button is pressed but don't know ho to do that..on frame 1 i have an object (movieclip) that consists of a logo with a blur effect.. after 1-2 seconds the blur effect goes away and you can see the logo. the logo itself is a button that send's the user to the next frame in the main scene.on frame 2 of the main scene i have a preloader that shows the percentage of the loaded page and a progress bar .. everything works great
the problem is that when you open the swf it starts downloading the hole flash site and when you press enter the site is already loaded and you can't see the progress bar of the preloader..i want only the 1 frame of the main scene to be loded, then i want i to stop loading (downloading) the SWF file until enter is pressed.when enter is pressed i want the flash site to be loaded and so you can see the preloader in action..can i put some code on the action layer on the 1 frame that stops loading the movie (the first frame is loaded and the blur effect of the logo plays).and another code on the second frame (where the preloader is visible) that starts the donwloading again?
I'm working with a lot of mp3 files and I want to be able to stop an mp3 file from loading from the server if the user selects a different mp3. How do I do this? Here is my code so far:
I have a flash file that I want to embed on a webpage, however, I want it to load when the user clicks on it (which will run the preloader) - (like clicking play on a youtube video)It's one flash file that loads in XML data and is graphically heavy.I'm not sure if the only way to do it is to load the flash file through another swf, i.e., flash container -> click flash container to load flash file with preloader.