I am trying to load video using NetStream. I am able to do this by using the Video Class, but is it possible with the FLV Playback? I would like to add a seek bar so people can scroll the video if they want to.
I know the FLV Playback Component has this built in so I would use it BUT I can't load a stream to the FLV Playback, I can only set it's source. This works fine, but it doesn't allow me to unload it, the sound keeps playing, which is why I ended up using the NetStream instead.
So I have 2 questions. 1) Is it possible to load the NetStream to the FLV Playback component? 2) If not, how do I add the seek functionality to my Video Class?
i have application that streams videos from fms .i try to play video of 240 seconds, but when playback reaches 180 seconds i got NetStream. play. stop . it happens regularly at the same time.why does it happen? is it encoding of the video??
I'v made a flash site that has components in different frames that play a .flv music file and a button to cycle through the frames. It works perfectly on my hardrive but when I load it to the web it wont play the music.
I used video component for live stream .It is working well.but I need play and pause button on mouse over video in live streaming.I do not know how i do in mouse over in live streaming.flvplayback component have mouseover option in normal video streaming.Any possible way to use flvplayback component in livestreaming video?Any idea for mouse over pause and play button or any playback component(like flvplayback ).
I'm trying to play a 10 minute long video (h264/mp4) which is 39MB in size, after I call stream.play(fileURL) it doesn't start playback until its loaded around 12-16MB of the file (many many seconds later), I finally get onMetaData at this point too. Why doesn't it begin playback right away, or at least w/in a couple seconds? What can cause this bloated lead in time?
I'm making a small video players in AS3, and I've found that after calling NetStream.pause() or NetStream.togglePause(), no status messages are being fired any more.If I click the "pause" button while the video is buffering, I never get the Buffer.Full message.Here is some code:
_connection = new NetConnection(); _connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); _connection.connect(null);[code].....
I am working on an app that will take a snapshot of an rtmp stream of an archived video, save it to a file, and ExternalInterface the file name to the hosting page to javascript it up for display.
I actually have all pieces working great. The only time an error is thrown is when I pause the video, seek to somewhere, and then try to take a snapshot. Then there is a runtime error of: SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: mySwf.swf cannot access rtmp://myFlashServer/myApp. No policy files granted access.I've seen post after post of suggestions and have tried them, but without success.
I have the crossdomain.xml and my FlashMediaServer security setup fine (it is actually working, except for this one glitch). It just seems to be the pause-then-seek-then-BitMapData.draw() combination which is creating issues.
Another weird thing: after the error is thrown, if I resume the stream and take a snapshot, it works flawlessly again.
I am using NetStream, NetConnection and Video object to play an mp4 file which is hosted over a web server using http.This is an AIR application and the relevant code is pasted below:
var url:String = <some http url>; connect_nc = new NetConnection(); connect_nc.connect(null);
I have a Flash movie which is synched to an MP3 file by adding keyframes at the appropriate points to trigger actions.
In the *.fla file, and in an exported *.swf or *.exe Projector file the synching is retained perfectly. However, when I include the *.swf in an html file, the synching is lost. It would appear that either the MP3 file is playing at the right speed and the movie is lagging behind, or the movie is at the right speed and the MP3 is playing faster than it should.
I have matched the Audio Output stream to the MP3 file in the Publish Settings dialogue (both now 128kbps), but the drifting still occurs in an html page.
I am using Flash 8.0 on a PC running Windows XP Pro SP3. I have a quad-core Intel Xeon, and 4meg of RAM.
In my application I have a video playing from a NetStream. Every second on timer I update a text label with statistics like stream.info.currentBytesPerSecond. The problem occurs when the NetConnection associated with this NetStream closes: the getter for stream.info throws
I am created a dynamically adding a VBox, that contains two images. Into a Custom Component that is derived from UIComponent. The problem is the Vbox that contains the two image is only a really tiny size. I would like the VBox stretch to the size of the two images. This is how I am creating the Vbox....
When I go to test my video the audio and video are playing at different playback speeds. I'm trying to create a video using Flash that requires events based on the song itself. how to make the audio and video play at the same speed during Timeline playback and testing?
FrameSync is a free Flash extension, originally released nearly 2 years ago, that allows you rapidly lip-sync your characters with an audio track. Version 2.0 allows you sync your characters even faster and easier than before. ew features include a keyframe mode, audio playback and frame navigation for Flash CS5, and performance improvements. See this post for more details.
I'm working on adding sound effects to a short animation. The first few sounds are syncing perfectly, however when I test the movie in Flash Player, at about the middle part of the animation, the sounds no longer sync; they play ahead of where they are supposed to. Testing the movie right in Flash, though, the sounds are fine. Exporting to a SWF file as well as a MPEG-4 also plays the unsynched sounds where they are not supposed to be
We developed one application in which a user can chat with a customer. But FLV size of user is double than that of customer FLV. At the time of playing we are getting problem of sync issue between FLV files. We are setting buffer size of 10 seconds. Is their any other way so that we can sync both FLV and an officer can view the communication of user and customer. Is DVR will do in sync? If yes then how?
I'm making an animation in flash CS5, and everything went well with it until a certain scene, which is no different than the other scenes in terms of animation/audio. In that scene, while one character is finishing his audio sentence, the next audio line already begins, screwing up the animation to audio sync in the animation from that point on. This doesn't make sense because the line that begins too early, isn't marked to play until a few seconds into the NEXT scene. Why is this happening? I tried so many things and it's really frustrating that nothing is working. I tried changing the lines from even, to stream, from mp3 to wav, making scenes longer at the end, but no matter what I do, the next audio line begins really early, messing up the entire audio to animation sync of the entire video from that point on.
I've been working on this problem for months, can'f find a viable solution. I can get the main movieclips of the files to p with a mouseover action, but I really need three separate swf files to sync upon load.
Im starting experiment with Flash Builder for PHP mobile projects and I found it facinating. I could connect the app to a local database, but I was wondering how can I update the data of the mobile app from a website?
I have got a simple code that displays about three paragraph of text character by character.I need to sync it with audio. ie play the same audio that is displayed in the screen.What could be the best way to do so ?
I would like to sync my sound file with the text on the timeline. This would amount to sound being played and the text changing color when that word is read. I have tried this manually in earlier versions of flash. I timed up the sound file with the text/color. Using this method the results were spotty and not always the same. Sometimes, depending on the computer, it was timed perfectly, others it was a second or so off.
Is there an easier way to accomplish sound to text syncing?
1) Using Flash CS5?
2) Using After Affects? - I thought about using AA because I can control the sound better. But I would prefer to use Flash.
problem - syncing some background music with a movieclip. I am aware that you can place a sound directly onto the timeline of a movieclip: this was my first attempt at syncing the two up. Unfortunately the problem with this is that the sound (which is quite long) then won't STOP until it finishes playing regardless of whether I stop the movieclip or remove it from the stage. I also have no control over the volume this way.The only other method I can come up with involves keeping track of the current frame of the mc and triggering the sound manually, but this still goes out of sync if too much is happening at once and the framerate drops.
First of all, final swf file size needs to be max 30kb. So I can not use Fuse (which would do the job automatically for some reason) nor complex stuff.
I have timeline tweened a image to scale (loops like a heartbeat) on main scene. Then on onRollOver another movieClip appears with different image but with "same" timeline tween (same as in keyframes in same frames and animation the same lenght).
When I hover my mouse on top of the "main" image, which is pulsating, the appearing movieClip is pulsating in the same rhythm but out of sync.
my code so far:
Code: import caurina.transitions.Tweener; var my_sound:Sound = new Sound(); logo_mc.onRollOver = function() {
I'd like a page with several buttons, each starting a different loop of sound (no more than a few seconds), so that you can end up with several loops playing at once. Is it possible to force any subsequent buttons pressed to wait until the existing loops reach their start before starting it's own loop? So that when a button is pressed it's loop will sync up with what is already playing?
Is it bad practice/design to nest components inside components using Flex 4? Should I simply be creating components and inserting them into my main application as below, or doesn't it matter?
I made about a 1 minute animation synched to music soundtrack. When I play (command Enter) from Flash everything synchs up fine, but when I play the swf alone in the Flash player the audio and animation get out of synch. I tried setting the audio to stream but that made things worse, and I also tried increasing the compression rate of the audio file which helped but is not perfect. I found a snippet of AS2 code that I am trying to convert to AS3 that uses the sounds position to set the frame number via onEnterFrame. I'm also using a frame rate of 29.97.[code]...
I have a question regarding which version of Flash Media Server will best serve the project I am currently working on and whether the approach I have in mind is possible with FMS.The project envolves Flash Media Server syncing a dynamic background across multiple Flash Players running on separate computers on the same local network. One approach is to have FMS handle the variables and calculation on its side and communicate this to the other Flash Players (this I understand can be done with the Streaming Server).The second approach is to have FMS execute ActionScript on its own side to create the dynamic background and then serve this out as a video stream to the other computers. (With this approach FMS can completely takeover the processing required to generate the background content and the other computers only need to play it back as video. Is this type of approach possible with FMS and, if yes, with which version.
I'm using a DisplacementMapFilter to created a globe-like effect on a flat map. My problem is, I also want to sync some labels to this map. I have the x/y coordinates for their locations on the flat map, but I need to map them to the now-displaced image.
I would like to be able to do this using the BitmapData that contains the displacement map, so that changing the Bitmap changes both the displacement filter and the label locations. Also, the labels will not be static, and accuracy is fairly important.