ActionScript 3.0 :: Syncing Up Layered Loops?

Jan 28, 2009

I'd like a page with several buttons, each starting a different loop of sound (no more than a few seconds), so that you can end up with several loops playing at once. Is it possible to force any subsequent buttons pressed to wait until the existing loops reach their start before starting it's own loop? So that when a button is pressed it's loop will sync up with what is already playing?

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ActionScript 3.0 :: Layered Objects And Functions?

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I have two movie clips on the stage: mcA and mcB, each have a function when rolled over:
 
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ActionScript 2.0 :: Movie Clips On One Scene Layered On Top Of Each Other?

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ActionScript 3.0 :: LocalConnection Doesn't Work With Layered Swfs?

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[Code].....

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Basically I'm creating two (can be more or less) rows of layered MC treaten as Buttons.In each MC there is a small thumbnail hidden behind a coloured layer. When roll_over the coloured layer, this alpha goes to 0(zero) and entire MC resize +10% over x and y.On roll_out the opposite occurs, everything should get to the original alpha and size.The Problem: when moving the mouse really fast over the MC's and stop suddenly over one of them it starts 'blinking'

Code:

for(var i:uint =0; i<16; i++){
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[code]....

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I have got a simple code that displays about three paragraph of text character by character.I need to sync it with audio. ie play the same audio that is displayed in the screen.What could be the best way to do so ?

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ActionScript 3.0 :: Sound Syncing With Text In CS5?

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FLASH CS5
AS3

I would like to sync my sound file with the text on the timeline. This would amount to sound being played and the text changing color when that word is read. I have tried this manually in earlier versions of flash. I timed up the sound file with the text/color. Using this method the results were spotty and not always the same. Sometimes, depending on the computer, it was timed perfectly, others it was a second or so off.

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1) Using Flash CS5?

2) Using After Affects? - I thought about using AA because I can control the sound better. But I would prefer to use Flash.

3) Another program?

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ActionScript 3.0 :: Syncing Sound With MovieClip?

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ActionScript 2.0 :: Syncing Two MovieClips OnRollOver?

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First of all, final swf file size needs to be max 30kb. So I can not use Fuse (which would do the job automatically for some reason) nor complex stuff.

I have timeline tweened a image to scale (loops like a heartbeat) on main scene. Then on onRollOver another movieClip appears with different image but with "same" timeline tween (same as in keyframes in same frames and animation the same lenght).

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my code so far:

Code:
import caurina.transitions.Tweener;
var my_sound:Sound = new Sound();
logo_mc.onRollOver = function() {

[Code]......

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ActionScript 3.0 :: Use It To Force Sound Syncing With Timeline?

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I made about a 1 minute animation synched to music soundtrack. When I play (command Enter) from Flash everything synchs up fine, but when I play the swf alone in the Flash player the audio and animation get out of synch. I tried setting the audio to stream but that made things worse, and I also tried increasing the compression rate of the audio file which helped but is not perfect. I found a snippet of AS2 code that I am trying to convert to AS3 that uses the sounds position to set the frame number via onEnterFrame. I'm also using a frame rate of 29.97.[code]...

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