ActionScript 2.0 :: Targeting A Movie Clip Created With XML Information
Jan 27, 2005
I am having trouble targeting a movie clip that was dynamically generated from information in an XML document. Basically, what I want to do is be able to manipulate the movie clip after it was generated by the initial function. Unfortunately, I can't figure out how to properly target the clip even though I am pretty sure I have the proper title and location (tried both _root. and _level0.).
I've put the files I am working with online for reference:[URL]
If you load the swf [URL] ) the string at the bottom - "_level0.mc_image2" - is the name of the last movie clip (with an image inside) to the right.
Also, if you look at the code, you'll see this is a modification of the portfolio from: [URL]
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Jan 27, 2005
I am having trouble targeting a movie clip that was dynamically generated from information in an XML document. Basically, what I want to do is be able to manipulate the movie clip after it was generated by the initial function. Unfortunately, I can't figure out how to properly target the clip even though I am pretty sure I have the proper title and location (tried both _root. and _level0.).[URL]the string at the bottom - "_level0.mc_image2" - is the name of the last movie clip (with an image inside) to the right.
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Oct 6, 2009
i'm creating a menu where i place movieclips dynamiclly:
for each (var button:XML in XMLgothrough) {
//Create a new menu item
var menuItem:MenuItem=new MenuItem ;[code]....
but i keep getting a ReferenceError: Error #1065: Variable menuItem1 is not defined.at MethodInfo-359()error.
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Jan 1, 2004
I have a looped sound and some components in my main movie (scroll bar) which for some reason is really bogging down my swf and causing the preloader bar not to show up until like 46% or something ridiculous.
So I am trying to solve the problem by having a preloader swf as suggested by Kode in this thread. However, now all my targeting is messed up in my main movie. Everything that was _root has to change but I can't tell what to load it into. I tried using _parent, _parent._parent, _root.container_mc (which is a blank movie clip created in the preloader swf that main is loaded into after the preloader is 100%) and others but nothing works. Even the simple looped sound which was originally just _root.backsound.start(0,999) can't be targeted. how to target things on my main stage based on the preloader swf?
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May 9, 2010
im currently trying to target frame 2 and a movieclip on that frame This works. But now im trying to target a movieclip inside a movie clip.This code works when trying to target one movieclip.cal.onPress = function() {gotoAndPlay(2);message.total = unit1;}how can i edit that code to find another movieclip inside the movieclip message?
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Feb 26, 2011
I am trying to target a movie clip within a movie clip.
I have a movie clip on the main stage with an instance name of a
I have the following action script on it
on (release) {_root.a.gotoAndStop(2);
}
So on frame 2 of a I have a button (instance name b) which also has two frames and a stop action on frame 1. All I want to do is click on the button and make it go to frame 2. It should work but it isn't Here is the actionscript on the button (b) on (press) {_root.a.b.gotoAndPlay(2); }
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May 9, 2010
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
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Mar 26, 2006
Q1) The registration point of a created clip is top left - my question is how can I dynamically change it's registration point - say to center center?
(I am trying to attach a movie clip to a created clip and I wanted it to be centered inside the container - a related sub-question, how can I find the x-y coordinates of the attached movie clip within the created movie clip?)
Q2)When I tried to create two different movie clips, I found I had to create them at different depths, else the first would load and the second would not. Why would that be so? I'm on MX 2004 Pro.
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Oct 7, 2003
I have a movie clip in my main movie. The movie clip has buttons on it that tell where the play head should go in the main movie. I'm using this script;
[AS]
_parent.gotoandStop(28);
[/AS]
The play head goes to the right frame but it keeps playing even though I've specified it to "gotoAndStop" at frame 28. I've tried using labels and addressing it that way but same thing happens.
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Oct 7, 2003
I have a movie clip in my main movie. The movie clip has buttons on it that tell where the play head should go in the main movie. I'm using this script;
[AS]
_parent.gotoandStop(28);
[/AS]
The play head goes to the right frame but it keeps playing even though I've specified it to "gotoAndStop" at frame 28. I've tried using labels and addressing it that way but same thing happens.
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Dec 16, 2009
how to target to the another movie clip to animate?I was using code as below but the output is not really correct.It seemed something is duplicating (I just suppected)
PHP Code:
import flash.display.MovieClip;
var mc_Ripple:MovieClip = new Ripple_Text() ;
[code].....
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Mar 18, 2010
this is weird, ive tried all my resources and cant come up with the solution.
heres the heirarchy
Main Stage
sampleStage_mc (this contains all my samples)
sampleStageNavigation_mc (this is the movieclip that houses my buttons)
............................................
what i want to happen is when you click on one of the button_mc, i want it to target a frame label on the "sampeStage_mc" timeline.
heres my code:
Actionscript Code:
toshibaBtn_mc.addEventListener(MouseEvent.CLICK, toshibaSample);function toshibaSample(evtObj:MouseEvent) { parent.gotoAndPlay("toshiba");}
theres four timelines, here is the outline
button_mc (i click this and it runs the code in sampleStageNavigation timeline)
sampleStageNavigation_mc (timeline that holds the ActionScript and the button_mc)
sampleStage_mc (timeline - this is the one I need to access)
main stage (timeline)
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Jul 28, 2005
I have three small images on the stage in frame 1. I also have an invisible button symbol over one of the images and have given this button an instance name. On frame 2 there are the same three images but with a lower opacity level and also on this frame 2 is a movie clip instance containing an animation. I need an onRollover event connected to the button on frame 1 so that when the user rolls over it, the playhead jumps to frame two and shows the images and also plays the animation in the movie clip.
I've applied the following code to the button symbol on frame 1:
stop();
specialised_btn.onRollOver = function() {
gotoAndPlay(2);
}
and I've also put a stop action on the last frame of the animation within the movie clip in frame 1 so that it won't loop.
The problem is that when I test the movie, when you roll over the image on frame 1 it just continually loops between frames 1 and 2 - it doesn't play the animation on frame 2 as I thought it would.
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Oct 20, 2004
I have a movie clip on the main timeline calledbg_graphics, I want to target a movie clip within that movieclip called bg1_mc. to gotoAndPlay frame 2.The bg_graphics clip goes to a random frame within that movieclip, there are 3 frames. 1st has bg1_mc, 2nd has bg2_mc, and 3rd has bg3_mc. How could i determine which file to gotoAndPlay frame 2 in bg_graphics when i don't know exactly which frame its going to be on, let alone target a movie clip within a movie clip.I used this code to generate the random frame
function randomBg() {
//generate random BG based on random frames within the MC
randFrame = random(3)+1;[code].....
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Mar 21, 2012
I have been importing illustrator .ai artwork into my project, and along the way, something wierd has happened with resizing stuff. If I am putting font iside a movieclip that is being used for a button, I can put the same size font into two different moviclips and they are different sizes. I somehow zero them out so they are 100% at the size I want or do I have to resize in another porgram and then reimport into Flash?Am I missing a magic button here?
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Feb 10, 2010
Trying to target a button inside a mc in order to trigger a swf.the mc is called "nav_btns"the button is called "contact_btn" The swf has the same name as the listener in order to repeat the function with multiple swfs. my problem is, i'm getting an error of an Access of undefined property with my mcI geting an error:"1120: Access of undefined property nav_btns.
my code:
var Xpos:Number = 461;
var Ypos:Number = 294;
[code].....
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Jun 10, 2009
I loaded this "slider" swf into a "sliderHolder" on my index swf file. inside that loaded swf there's a movice clip called icon_mc. I'm trying to target it and make it go to a specific y position within that loaded swf on a MouseEvent inside the index.swf. I can't seem to make it work.I triedI have traced sliderHolder and it says it's empty.I have traced sliderLoader and it gives a Loader.So how do I access the movieClip if I just have those two as references?Here's what I have and want to do in code:
Code: Select all
var sliderLoader:Loader = new Loader();
sliderLoader.load( new URLRequest("sliding/ImageBar.swf"));
[code].....
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May 27, 2005
The swf successfully loads where I want it to, but I'm having trouble moving the new movie clip to a specific keyframe in the timeline.
Code:
on (release) {
_parent.productImage.loadMovie("./flash/BT_Closeup.swf");
_parent.productImage.gotoAndStop("set2");
}
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Jan 22, 2010
I have a menu that loads external images as buttons and once its built I need to create multiple instances of it next to one another. Senoculars duplicateMovieClip class wont duplicate graphic information, which my menu has, so can anyone suggest an alernative method to creating this using the same instance of the set of loaded images?
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Jul 28, 2008
I have a function that attaches a movie clip to the stage each time at a new level.
myLevel++
attachMovie("myMovieClip", "instanceName"+myLevel, myLevel)
}
At the moment it works just fine but I want to target specific instances and I can't work out the instance names.I am trying this..
instanceName[myLevel]._x = 400
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Nov 17, 2009
I'm having some issues getting a button to work from ctionScript.I created a movie clip and export it. Added it to stage and that displayed fine. I then added some text on the movie clip, converted it to a button and exported it... but then hit a wall. The button is in the library, but it doesn't like the ' import fl.controls.Button;'
Here's the code:
package{ import flash.display.*; import flash.events.*; import fl.controls.Button; public class coffeeAS extends
[code]......
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Oct 12, 2006
I have an XML file that I am pulling thumbnails from. I would like these thumbnails to be links, but for some reason onRelease does not work on my movie clip created with createEmptyMovieClip.
I have this theory that my onRelease function is being called before my thumbnail image is fully loaded, but I may be completely wrong. Here is some example code of what I am trying to do.
[Code]...
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Jul 8, 2009
here what i wanted to say i have created sq_thumb movie clip. then i linkage sq_thumb with class name "thumb". then i double click sq_thumb in the library to go to inside sq_thumb timeline. then i write following code
[Code]...
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Jan 22, 2009
So I have a movieclip that I am dynamically adding to the stage when a user clicks a particular button. There are multiple button that each result in the movieclip getting attached to the staged and scaled to a different particular size. Instead of attaching a new instance of the movieclip every time a button is clicked, I only want to attach a new movieclip the first time one of the buttons are clicked and then scale the dynamically added movie to the size specified in the functions for all of the subsequent button clicks. To be clear, I want to attach the movieclip on the first click and then scale it for all of the subsequent clicks.
Here is the code I am using for the buttons:
ActionScript Code:
stop();
videosBTN.onRelease= function() {
[Code]....
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Dec 10, 2009
Is there any way to dynamically name a varaiable or created movie clip? I know that I could make an array of movie clips, but what I really want to do is make a new movie clipe name based on another name. The reason I want to do so is that I want to pass a movie clip to a function and have it make a new movie clip (to contain the first) with a slight variation of the test such as "frame" or "handle" which I can then use to center the source movie clip.
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Apr 7, 2006
I have got a movie clip that is dynamically created with actionscript I then load an external swf into that movieclip. My problem is having it centered when I view it in my browser..How do place I center that dynamic created movie clip? I was trying this but it's not seeming to work.
Code:
var container:MovieClip = this.createEmptyMovieClip("container_mc", 0);
container._x =Stage.width/2;
container._y =Stage.height/2;
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Nov 15, 2009
I created a movie clip [code]...
How can I animate this (slide to x position), since there is nothing in timeline ?
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Jan 5, 2010
I am trying to add action script 2.0 to a slider that i created using http://www.kirupa.com/developer/mx/slider.htm that slides a movie clip that is a timeline from left to right. In the timeline are (i)More... buttons that will reveal more information. I just need to know how to integrate the timeline into the code using as2 to make it slide when the slider is dragged..
This is the action script that I have on the slider movie clip as stated in the above tutorial. But this is ALL the action script I have on EVERYTHING..... I know I need more to make it pan the timeline but I dont know how to do it.
[Code]...
I really could just use a good tutorial that shows me how to link the image that im sliding to the slider bar. When the slider is moved to the right... the image flows left.... toward the end of the timeline. When the slider is all the way right. The end of the timeline is shown. The timeline is bigger than the stage so the slider is on a line with years on it.
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Jan 24, 2011
I am an AS3 n00b with hopefuly a simple question I am designing a simple game in flash. This code creates an array of movie clips and asigns a picture to each one. It is a map screen. What I need is when I click on one of the created movie clips, I need it to return either the index of the clip in the array or the name of the clip. Basicaly anything I can use to tell them apart in the code. Here is the code:
[Code]...
Now all this works fine, it creates the map and assigns the correct picture and places them in the correct X,Y position and it is the correct grid of 27x27 squares. The problem is with the name, when I click on the movie clip, it returns "Instance2" or "Instance5" or whatever. It starts with 2 and then increases each number by 3 for each clip, so the first one is 2, then 5 then 8 and so on. This is no good. I need it to return the name that I assigned it. If I put the code in trace(MapSquare[1]) it will return the name "MapSquare1" so I know the name was assigned, but it isnt returning.
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Feb 14, 2011
I have added a listener function for mouse event
bar.addEventListener(MouseEvent.MOUSE_OVER,mouse_over_bar);
And defined the function
public function mouse_over_bar(ev:MouseEvent):void{
var hover:MovieClip=new Hvr();
var tween:Tween;
[Code]....
How i remove this child movieclip hover? I would like to remove the chil when i am roll out from the bar.
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