ActionScript 2.0 :: Use Some Commonly Used Functions Over Multiple SWF Files?
Feb 11, 2007
In C++/Java you can do this to import a library of functions to your current file.
Code:
#include <someFuncitons.h>
Is there a similar command in Actionscript? I want to use some commonly used functions over multiple SWF files and don't want to copy and paste all of them into each file.
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Aug 13, 2006
onClipEvent(load){this._alpha = 0;}A lot.And I always find myself writing it out...and it's a pain in the ***. I wish there was a way you could save commonly used snippets of code and just easily access them whenever.
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Nov 17, 2008
I always find myself writing it out...and it's a pain in the ***. I wish there was a way you could save commonly used snippets of code and just easily access them whenever.
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Dec 21, 2011
I'm building a small game in AS3, and I have a lot of helper functions, so I've created Helper.as, just to clean it up.[code]...
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Mar 13, 2010
I'm new to writing several different class files.. and trying to make a set of boxes that expand/collapse by mouse click and timer..
I have 4 class files, Box, BoxGroup, BoxTimer, and Main.
I can call the functions in Box class from BoxGroup class, but not the functions in the BoxTimer class. it keeps throwing this error. I don't understand why since i'm using the same method between the other 2 class files...
ReferenceError: Error #1069: Property timer_start not found on
CollapsingBox and there is no default value. at
CollapsingBoxGroup/on_click()
[Code].....
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Mar 14, 2011
I was told recently by a Flash developer that I respect that using
include "functions_file.as";
is not the appropriate way to import a list of functions into an AS3, Flash CS5 document.We're not talking about objects and packages, just a list of functions.
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Mar 14, 2010
I'm new to writing several different class files.. and trying to make a set of boxes that expand/collapse by mouse click and timer.I have 4 class files, Box, BoxGroup, BoxTimer, and Main.I can call the functions in Box class from BoxGroup class, but not the functions in the BoxTimer class. it keeps throwing this error. I don't understand why since i'm using the same method between the other 2 class files..ReferenceError: Error #1069: Property timer_start not found on CollapsingBox and there is no default value.at CollapsingBoxGroup/on_click()
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Dec 14, 2004
Short description of my project:I'm making a "flash-car-damage-registration-program" where a user can click on a part of a car, make two choices (from two comboboxes) that describes the damage, and then save it in a datagrid withing flash.I have split up the code in different class files:I have a damage.as class file that describes the damage and its properties.I have a carPart.as class file that extends the Movieclip class. This sets all the propertiesof each carpart and where the roll-over/out eventlisteners are, pluss som escriptive text to each carpart. This works the way I want it to. This is just to quickly give you an idea of what I'm working on.So to the real question or problem: I have a LoadMyXmlData.as class file where I load some xml data, this works fine. A function in this class takes a combobox and a xmllist as parameters.
I want to populate the mentioned comboboxes from the xml data. Both comboboxes are on the stage within another movieclip, but I can seem to access them. (yes, they have instancenames etc) I get error 1120: 'Access of undefined property'. I have tried ways like: containingMc.comboboxMc' and so forth but no luck. I have been searching the web for days for a solution to my problem, but nothing so far.
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Jul 30, 2009
This is doable in almost every language ive coded in. I would like to place a function in a separate .as file, as to not clutter up my main .as file. Ive already got about 15 classes in separate files and I know there must be some way to do this and its got to be pretty obvious.
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Feb 26, 2012
so I've worked with AS for a while now but I've always managed to avoid using external AS files so my knowledge of how to work with them is lacking. Right now I'm trying to work with the sample files from the vimeo API found a the bottom of the page here: It all works fine but I'm confused about how to call functions in these external files.I want to dynamically change the video being played from the fla file and have how to call the function VimeoPlayer from the fla file
ActionScript Code:
VimeoPlayer('XXXX', 35697686, 640, 360);
ActionScript Code:
[code].....
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Apr 21, 2011
I have multiple buttons with the following script applied which waits a second while a transition animation plays then loads a new image into the container... There seems to be a problem with having this code applied to multiple buttons unless I make the function and interval identifiers unique (i.e. transitiondelay1/waitFunction1,transitiondelay2/waitFunction2, etc.). I don't really want to have to do this to each button.[code]
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Feb 26, 2010
I am building a Flash site with a boombox animation. I have the below code I am using. I am using just two frames. First frame, is where I put the code in the actions layer, boombox is still. In the second frame, I placed my movie clips on layers (woofers vibrating & tape deck spins). No code in second frame. So, if you hit the play, previous or forward button a song goes on and the animation start. If you press the pause button, animations stop with music. I have created 2 functions per button.
2 questions: 1 - Is this the best way to do it? If I press the buttons quickly, sometimes a song gets stuck and I can't stop, forward, etc. I was wondering if this was the code?
2 - I am tweening in my pages using AS3 - not timeline. I have a music and video page (each a movieclip). Is there a way that once I tween in the new movie clip (non-music of vid page) that the music or video can shut off?
[Code]...
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Oct 31, 2011
I have used the loader script to load an external swf into current project. I have added a button to unload the external file when wanted, and was wondering if you could have multiple functions for that button, so that when you click it to unload it works as a 'home' button as well, and takes the user back to the mainpage again?Might be wise to mention that im kinda new to adobe flash and as3, and not sure if the way i have used to load the external swf was the easiest. Seems like a few have had some issues with this subject before me as well.
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May 8, 2008
How would I manage to enable a button to perform several operations? I want a button to do the following.
I want it to change colour etc, when it is hovered over, I also want it to activate anther flash file on the page via local connection on release. How do I allow the button to set up different actions? Do I need to make 2 separate invisible buttons? And have action script applied to both of them for the 2 commands? How for example would I be able to extend this so that I can have the button doing several things? Say:
1) On rollover it changes colour
2) On rollover it activates a flash mc on the page
3) On Click it changes colour
4) On release it takes the user to another page
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Jan 28, 2003
how to make button do multiple things at the same time. i.e when button is pressed it animates object1 and object2 i have a buttons that opens a sliding door (code is:
on (release) {
control.gotoAndStop(2);
}
so it opens a door where sound control is and i want for the same button at the same time to open lets say another door somewhere in the same stage with a music tracks in ther
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Apr 17, 2006
I'm trying to fiqure out a way to have multiple SetInterval functions. what I'm trying to do is have text highlight a sentence using the setinterval function than after the number of chars needed are highlighted I want to be able to clear the interval and then start with the next sentence through another setInterval.
The program I'm trying to write is somewhat of a text to speech. I have a audio clip and a static text box. the audio is supposed to sync with the highlight of the text. the only way i could fiqure to generate the sync with a highlight was through setSelection as a loop.
Code:
var i:Number = 0;
var my_snap:TextSnapshot = test.getTextSnapshot();
var count:Number = my_snap.getCount()
my_snap.setSelectColor(0xffff00);
[code]....
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May 20, 2009
Is it not possible to call more than one function at a time?, this is my problem:-
btn.onRelease = function()
{
blah();
something();
jump();
}
When I run something like the one above, jump is executed but everything else is ignored, would really like to run all functions at the same time.
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Sep 15, 2009
Most flash games and interactive animations that use keyboard events are made to respond in different ways to different keys.I am working on games for toddlers, who basically just bang on the keyboard indiscriminately. The trouble I'm having is setting up keyboard eventlisteners (key_up) that each perform different function.We're talking games like: when key pressed, ducky dances; when key pressed, doggy dances; when key is pressed, ducky and doggy go to sleep. I've attempted removing the listener before adding the next one:
stage.addEventListener(KeyboardEvent.KEY_UP, doSomething);
function doSomething(evt:KeyboardEvent):void
{make it do something;
[code]....
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Feb 26, 2009
I really need a Timer that shoots multiple functions. The Timer Class just handles one function and therefore is not good enough for my project. The Timer should work something like this:
After 1 seconds fire functionOne
After 4 seconds fire functionTwo
...and so on...
Time is really crucial in my project (down to milliseconds) so I really can't use the Timer Class and fire "new" Timers all the time because Flash needs some milliseconds to process all the code and in the end it sums up to kind of a lot of time.
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Aug 19, 2010
can you make a button have multiple functions? as in if i click a button one and imahe will pop up and then click that same button and another different image will pop up??
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Feb 5, 2011
I'm using the below code to have a button that adds a MC to the stage. The problem is that I have over a dozen of these buttons and I'd rather not have to write out the event listener and function for every single button. Is there a way to use a single function for all the buttons and just change what MC is added based on which button is clicked? So if the user clicks on the draw5 button the function adds the deck5 MC to the stage?[code]
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Jul 14, 2009
As I've been working with AS I've developed a collection of utility functions. For example:
$ cat utils/curried.as
package utils {
public function curried(f:Function, ...boundArgs):Function {
[Code]....
And I've found that, some times, I want to keep more than one public function in each file... But ActionScript restricts me to one public definition per file, if that file defines its self as being part of a package.
So, without creating a class with static methods, how could I get more than one public function in a single .as file?
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Oct 13, 2009
I was thinking can you call multiple functions at one time Like instead of
[Code]....
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Aug 24, 2009
I have been trying to figure out this by myself for a while and needless to say, I have been completely unsuccessful. I have various a loop that creates multiple movie clips called: movie1, movie2, movie3, movie4... (you get the idea...) i want to assign roll over,roll out, press functions to all of theme.g. when you press on one movie, it highlights it.but I am trying to find a summarized way over writing each one out:
movie1.onRollOver=function(){
something happens
}
someonne once told me to use chartAt to do this, to reference different mcs, but I cant figure out how to do it.
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Jan 18, 2004
Sorry if the subject doesn't make much sense but I basically want to perform several if the statement when on movie clip is clicked. an example of an onRelease trigger that activates two if then statement that change the frames of 2 movie clips.
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Aug 8, 2002
I�m trying to use Listeners to capture the MouseUp event based on Helen Triolo�s sample at [URL]I reused her code and loaded the listener�s array (with MC names that will listen to the MU event) from a textfile.My problem is that I don�t have these MCs on the _root. They�re located deep in the MC hierarchy, this way: MCComponent-->MC1-->MC2-->MCs I want to address for listening (I have about 250 MCs in this level of depth which I want to to address for listening)So, when defining the MouseUp function for each MC to respond to, I couldn�t address the MCs. I tried in different ways without any result.
This is the code:
// set up responders for each listener
// listeners is the Array with MC names which I loaded from
// the textfile
for (var i in listeners) {
[code].....
Is there any way of making this work? Is there something missing in this code ? Note: I cannot put these MCs on the root because of other functionalities that they need to accomplish...By the way..., what about RollOver and RollOut ? Can they be captured too ? I�ve read about capturing MouseUp, Move and Down but not Rollovers...
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Sep 29, 2006
For the past half-year I've been coding like this:
ActionScript Code:
_root.menu_mc.link1.onRollOver = function () {
_root.menu_mc.link1.text.htmlText = "<FONT COLOR='#000000'>" + "Cool" + "</FONT>";
_root.menu_mc.link1.text.thickness = 100;
[Code].....
I know and I've seen some more efficent code such as, making loops and assigning variables.
get started by making the above code more efficient? I've attached the source file.
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May 16, 2009
I have a rather general question regarding OOP. How do constructor functions execute with multiple class extensions? I'm making an orbital physics simulation, and every spatial body is of the class SpaceObject, which extends Sprite. Then, I have all earth-type planets be of the class Earth, which extends SpaceObject. There are certain parameters that I'd like to set for every single SpaceObject (like position and size) in the constructor function, and certain parameters (like density and mass) that I'd like to set in the constructor of class Earth.But from the main timeline, when I create an instance of class Earth, I can only enter the parameters of the Earth constructor, ie
Code:
var planet1:Earth = new Earth(density, mass)
Or I can create an instance of SpaceObject:
[code]......
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Apr 3, 2010
I have 3 functions that I need to execute delayed by x seconds. For instance on my first frame I have:
[Code]...
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Apr 17, 2011
I have a project where I need my button to have more than one function.I attached my file.I have a countdown within frames 1-90. I didn't convert it to a movie clip because I have a flash movie that needs to run after it, which I put in frame 90.The way it runs right now with my rollover/out actions is perfect, BUT IT'S REVERSED from what I need. so close! grrr!I need the countdown to stop if you move the mouse away.Then when the video starts (after the countdown), I need the rollout action to disable. If I can get this to work, I will be putting an exit out button on the flv movie so the user may exit out, using the button instead of the rollout action of the mouse.Brief summary:countdown frames - rollover/rollout flv movie - no mouse actions
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