ActionScript 2.0 :: CS3 Multiple Delay Functions
Apr 21, 2011
I have multiple buttons with the following script applied which waits a second while a transition animation plays then loads a new image into the container... There seems to be a problem with having this code applied to multiple buttons unless I make the function and interval identifiers unique (i.e. transitiondelay1/waitFunction1,transitiondelay2/waitFunction2, etc.). I don't really want to have to do this to each button.[code]
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Apr 24, 2007
put a delay in between two functions. ie: fadein, wait, fadeout.
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Mar 11, 2011
I've written some code that ads a number of movie clips from the library to the stage with a loop. Each clip has a function that makes the clips visible and animates them in. Previously this works fine, I add the clips which sit on screen invisible until the activate function is called - it works fine. However, if I add the clip dynamically and call the function in the same block of code it doesn't work. I've added 'trace' code to the function being called to see if it activates but it doesn't.
I'm guessing the function doesn't become available immediately, perhaps not until the next frame and I've also noticed this problem with timeline based graphics - they have to be added a frame earlier than when a function they contain is called.
Here's my code:
for (i=0; i<4; i++) {
attachMovie("nomCirMC","tCir"+i,i+500);
targ = eval("tCir"+i);
[Code]....
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Dec 9, 2009
I need to realize a multiple-track player. The user can upload multiple tracks and mix (play them together). My problem is to allow the user to define an exact start position of each track to allow a synchronization between them, something like this:
Track 1: start at [x] sec.
Track 2: start at [y] sec.
play/stop
where the user can set the x and y. I've tried to realize it with AS2 (using netstream and setInterval) and AS3 (using netstream or sound and timer). Only if I set the same x and y both tracks are playing simultaneously.
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Feb 26, 2010
I am building a Flash site with a boombox animation. I have the below code I am using. I am using just two frames. First frame, is where I put the code in the actions layer, boombox is still. In the second frame, I placed my movie clips on layers (woofers vibrating & tape deck spins). No code in second frame. So, if you hit the play, previous or forward button a song goes on and the animation start. If you press the pause button, animations stop with music. I have created 2 functions per button.
2 questions: 1 - Is this the best way to do it? If I press the buttons quickly, sometimes a song gets stuck and I can't stop, forward, etc. I was wondering if this was the code?
2 - I am tweening in my pages using AS3 - not timeline. I have a music and video page (each a movieclip). Is there a way that once I tween in the new movie clip (non-music of vid page) that the music or video can shut off?
[Code]...
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Oct 31, 2011
I have used the loader script to load an external swf into current project. I have added a button to unload the external file when wanted, and was wondering if you could have multiple functions for that button, so that when you click it to unload it works as a 'home' button as well, and takes the user back to the mainpage again?Might be wise to mention that im kinda new to adobe flash and as3, and not sure if the way i have used to load the external swf was the easiest. Seems like a few have had some issues with this subject before me as well.
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May 8, 2008
How would I manage to enable a button to perform several operations? I want a button to do the following.
I want it to change colour etc, when it is hovered over, I also want it to activate anther flash file on the page via local connection on release. How do I allow the button to set up different actions? Do I need to make 2 separate invisible buttons? And have action script applied to both of them for the 2 commands? How for example would I be able to extend this so that I can have the button doing several things? Say:
1) On rollover it changes colour
2) On rollover it activates a flash mc on the page
3) On Click it changes colour
4) On release it takes the user to another page
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Jan 28, 2003
how to make button do multiple things at the same time. i.e when button is pressed it animates object1 and object2 i have a buttons that opens a sliding door (code is:
on (release) {
control.gotoAndStop(2);
}
so it opens a door where sound control is and i want for the same button at the same time to open lets say another door somewhere in the same stage with a music tracks in ther
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Apr 17, 2006
I'm trying to fiqure out a way to have multiple SetInterval functions. what I'm trying to do is have text highlight a sentence using the setinterval function than after the number of chars needed are highlighted I want to be able to clear the interval and then start with the next sentence through another setInterval.
The program I'm trying to write is somewhat of a text to speech. I have a audio clip and a static text box. the audio is supposed to sync with the highlight of the text. the only way i could fiqure to generate the sync with a highlight was through setSelection as a loop.
Code:
var i:Number = 0;
var my_snap:TextSnapshot = test.getTextSnapshot();
var count:Number = my_snap.getCount()
my_snap.setSelectColor(0xffff00);
[code]....
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May 20, 2009
Is it not possible to call more than one function at a time?, this is my problem:-
btn.onRelease = function()
{
blah();
something();
jump();
}
When I run something like the one above, jump is executed but everything else is ignored, would really like to run all functions at the same time.
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Sep 15, 2009
Most flash games and interactive animations that use keyboard events are made to respond in different ways to different keys.I am working on games for toddlers, who basically just bang on the keyboard indiscriminately. The trouble I'm having is setting up keyboard eventlisteners (key_up) that each perform different function.We're talking games like: when key pressed, ducky dances; when key pressed, doggy dances; when key is pressed, ducky and doggy go to sleep. I've attempted removing the listener before adding the next one:
stage.addEventListener(KeyboardEvent.KEY_UP, doSomething);
function doSomething(evt:KeyboardEvent):void
{make it do something;
[code]....
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Feb 26, 2009
I really need a Timer that shoots multiple functions. The Timer Class just handles one function and therefore is not good enough for my project. The Timer should work something like this:
After 1 seconds fire functionOne
After 4 seconds fire functionTwo
...and so on...
Time is really crucial in my project (down to milliseconds) so I really can't use the Timer Class and fire "new" Timers all the time because Flash needs some milliseconds to process all the code and in the end it sums up to kind of a lot of time.
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Aug 19, 2010
can you make a button have multiple functions? as in if i click a button one and imahe will pop up and then click that same button and another different image will pop up??
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Feb 5, 2011
I'm using the below code to have a button that adds a MC to the stage. The problem is that I have over a dozen of these buttons and I'd rather not have to write out the event listener and function for every single button. Is there a way to use a single function for all the buttons and just change what MC is added based on which button is clicked? So if the user clicks on the draw5 button the function adds the deck5 MC to the stage?[code]
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Jul 14, 2009
As I've been working with AS I've developed a collection of utility functions. For example:
$ cat utils/curried.as
package utils {
public function curried(f:Function, ...boundArgs):Function {
[Code]....
And I've found that, some times, I want to keep more than one public function in each file... But ActionScript restricts me to one public definition per file, if that file defines its self as being part of a package.
So, without creating a class with static methods, how could I get more than one public function in a single .as file?
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Oct 13, 2009
I was thinking can you call multiple functions at one time Like instead of
[Code]....
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Aug 24, 2009
I have been trying to figure out this by myself for a while and needless to say, I have been completely unsuccessful. I have various a loop that creates multiple movie clips called: movie1, movie2, movie3, movie4... (you get the idea...) i want to assign roll over,roll out, press functions to all of theme.g. when you press on one movie, it highlights it.but I am trying to find a summarized way over writing each one out:
movie1.onRollOver=function(){
something happens
}
someonne once told me to use chartAt to do this, to reference different mcs, but I cant figure out how to do it.
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Jan 18, 2004
Sorry if the subject doesn't make much sense but I basically want to perform several if the statement when on movie clip is clicked. an example of an onRelease trigger that activates two if then statement that change the frames of 2 movie clips.
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Aug 8, 2002
I�m trying to use Listeners to capture the MouseUp event based on Helen Triolo�s sample at [URL]I reused her code and loaded the listener�s array (with MC names that will listen to the MU event) from a textfile.My problem is that I don�t have these MCs on the _root. They�re located deep in the MC hierarchy, this way: MCComponent-->MC1-->MC2-->MCs I want to address for listening (I have about 250 MCs in this level of depth which I want to to address for listening)So, when defining the MouseUp function for each MC to respond to, I couldn�t address the MCs. I tried in different ways without any result.
This is the code:
// set up responders for each listener
// listeners is the Array with MC names which I loaded from
// the textfile
for (var i in listeners) {
[code].....
Is there any way of making this work? Is there something missing in this code ? Note: I cannot put these MCs on the root because of other functionalities that they need to accomplish...By the way..., what about RollOver and RollOut ? Can they be captured too ? I�ve read about capturing MouseUp, Move and Down but not Rollovers...
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Sep 29, 2006
For the past half-year I've been coding like this:
ActionScript Code:
_root.menu_mc.link1.onRollOver = function () {
_root.menu_mc.link1.text.htmlText = "<FONT COLOR='#000000'>" + "Cool" + "</FONT>";
_root.menu_mc.link1.text.thickness = 100;
[Code].....
I know and I've seen some more efficent code such as, making loops and assigning variables.
get started by making the above code more efficient? I've attached the source file.
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Feb 11, 2007
In C++/Java you can do this to import a library of functions to your current file.
Code:
#include <someFuncitons.h>
Is there a similar command in Actionscript? I want to use some commonly used functions over multiple SWF files and don't want to copy and paste all of them into each file.
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May 16, 2009
I have a rather general question regarding OOP. How do constructor functions execute with multiple class extensions? I'm making an orbital physics simulation, and every spatial body is of the class SpaceObject, which extends Sprite. Then, I have all earth-type planets be of the class Earth, which extends SpaceObject. There are certain parameters that I'd like to set for every single SpaceObject (like position and size) in the constructor function, and certain parameters (like density and mass) that I'd like to set in the constructor of class Earth.But from the main timeline, when I create an instance of class Earth, I can only enter the parameters of the Earth constructor, ie
Code:
var planet1:Earth = new Earth(density, mass)
Or I can create an instance of SpaceObject:
[code]......
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Apr 3, 2010
I have 3 functions that I need to execute delayed by x seconds. For instance on my first frame I have:
[Code]...
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Apr 17, 2011
I have a project where I need my button to have more than one function.I attached my file.I have a countdown within frames 1-90. I didn't convert it to a movie clip because I have a flash movie that needs to run after it, which I put in frame 90.The way it runs right now with my rollover/out actions is perfect, BUT IT'S REVERSED from what I need. so close! grrr!I need the countdown to stop if you move the mouse away.Then when the video starts (after the countdown), I need the rollout action to disable. If I can get this to work, I will be putting an exit out button on the flv movie so the user may exit out, using the button instead of the rollout action of the mouse.Brief summary:countdown frames - rollover/rollout flv movie - no mouse actions
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Jan 18, 2004
I basically want to perform several if the statement when on movie clip is clicked.
an onRelease trigger that activates two if then statement that change the frames of 2 movie clips.
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Feb 23, 2009
I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.
onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {
[code].......
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Jun 21, 2011
I have a problem with a contactform in flash. The form and the script works fine, but I want to add a function. When pressing the "submit button" it sends me an email. And the text "message sent appears. I would like to add a onreleaseandgotoandplay function which takes me to the frame 2. I have tried to place this function into the button, it works fine taking me to frame 2, but then it does not send me an email....
Actionscript
bSubmit.onRelease = function(){email();
}function email(){
var sMessage = "Name: " + tName.text + "
E-mail: " + tEmail.text + "
Comments: " + tComments.text + "
[Code] .....
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Jan 13, 2012
I am adding a different listener to each button in the menu and there are several menus as well, then each one of those functions adds a different child depending on the button and also pushes several values to the Array list, in this example called objectsOnStage. I will be running this structure function 40 times with each of the highlighted elements changing accordingly.
//Listener and function for Button01
menu01.button01( MouseEvent.MOUSE_DOWN, button01Function);
function button01Function(event:MouseEvent):void
{
[code]....
My original thought was to keep all those changing values in an Array list and run a loop for the function/listener, but I just cant make it go.
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Mar 22, 2012
I'm trying to create multiple Functions inside a Loop.[code]I essentially want to make 4 Functions called closeButOut1, closeButOut2, closeButOut3 and closeButOut4.This is the error message I get:
-1084: Synax error: expecting identifier before this.
-1084: Syntax error: expecting leftparen before rightbracket.
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Jan 22, 2011
I have a web service written in ColdFusion. In this web service, there are two functions; one is to return all the questions in a quiz and the other one is to return all the answer selections to the questions in a quiz.
[Bindable]
private var questionArray:ArrayCollection;
private var cfquiz:RemoteObject;
[code]....
I have the codes above. loadQuestions is called at creationComplete to retrieve the questions. Things are working fine. What I want to do is to call another function within the same web service, returnAnswers, to return the answer options for a question. Since I have cfquiz associated to the web service already, I was using cfquiz to call returnAnswers. However, there is an event listener associated to cfquiz already, resultHandler is being called when returnAnswers comes back with the results.is it possible to check which function returns the results within resultHandler? If so, how? And second, what is the best way to handle calls to multiple functions within the same web service?
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