ActionScript 2.0 :: Use The Icons To Load URLs Within The Main Movie?
Jan 27, 2010
Using an AS2 Carousel type menu with XML powered icons - and I'm trying to use the icons to load URLs within the main movie - in other words, load SWFs into the movie as opposed to external links. Someone here (thirdCherry) was kind enough provide this for internal loading targeting a movieClip:
//on release function
function released()
{
getURL(this._parent.url);
I want to load six seperate .swf's into the main movie while the main movie loads too. So in simpler words, i want to be able to load all of the swf's the same time i am loading the main swf.
I am pulling double duty with this question as it serves two purposes. I am developing a total flash controlled ad system for myself, but also need to use the same theory for a project for work.
Concept: I have a main movie (ad rotator system) that I then want to randomly load other swf's (individual ads) into this main swf after a set period of time. The random load I got set no problem. The problem I am having is to get it to move to the new Frame label of the main movie which then loads the smaller swfs. I am using the LoadMovie with nInterval time delay command in flash to load the movies.
I'm trying to do a demo with a fastforward button and a rewind button that will go to the next scene and previous scene...however, due to the format that my predecessor created used...I'm stuck with alot of scenes. The navbar (ff and rewind buttons) is in a .swf file called main. The actual demo is in demo3.swf. I created a loader scene to redirect to the correct scene (when ff and rewind are hit), but I'm not sure how to pass the variables needed from the main movie.
I have a movie. In it are some buttons and a dynamic text field. When I press the buttons is should load text from a database into the dynamic text field. If I run the movie by itself (ie. not by LoadMovie()-ing it into a different movie) the dynamic text field gets filled with text and all is well and good. However, when I use LoadMovie() to load this very same movie into my main movie, the buttons no longer work; the text field stays empty.
i'm creating a weather forecast map .. a flat map and then icons appear on top of it in specific areas.. but i have a folder that contains the icons .. and daily a mysql database gets updated with the filenames to be used on each icon according to the weather on that area..
I have the following to load swf files in my main movie. The first swf files that loads has a movie FLV file in it. When I unload that swf file, with the below, the swf seems to get removed, but the audio of that flv keeps playing. What do I have to do, to completely remove that swf file.
private function loadNewSection(e:ProjectEvent):void { while ( content_mc.loaderClip.numChildren > 0 ) { content_mc.loaderClip.removeChildAt(0);
I want to load the image gallery into my main movie.I have tried using the Loader component so that I can place the gallery in the middle of the main movie but the gallery just doesn't load correctly! I want it to load inside the Loader box in the middle of the page but it kicks the images out to the edge of the main movie.I suspect I need to edit the AS of the gallery.fla to specify the width of the SWF gallery inside the Loader, so I can send that to you via email - can't post it here cos its too long.
_root.loadMovie(_root.gamename, _root.game); ... that is the code im using to load a movie into an empty mc on the main .swf This code is in a movie that is also loaded from an empty mc in my main .swf 'gamename' is defined in the _root movie and 'game' is the instance of the empty mc where I want it to load. However, when the swf loads, it just loads at 0,0 in my main .swf and not where the instance of game is located.
I am a designer working on a flash project that is used to navigate to html pages. The project is a map - when you roll over different states there is an animation making that state pop out and show the state name. When you click each state (Button), it should open an html webpage. Right now the project works great, but I have the url's coded in flash actionscript using "onpress" and "load url." I would like to set it up so the flash file calls the URL for each button from an xml file, so it can be easily edited. The only thing it needs to call is the URL for each button. Can anyone give me simple instructions on how to make that happen?
I am trying to load external swf files in a main movie.I have created 3 different movies. Main movie is named "Container". Another 2 movies are named "movie1.swf" and "movie2.swf".Main movie "Container" is having some navigation buttons and template sort of thing in it. On the lowest layer in main movie I have created an empty movie clip in which I am trying to load "movie1.swf".Now problem is when I load "movie1.swf" instead of loading the external movie in target mc, it clears all the contents in main movie.
I have an all flash site that i'm making to learn flash MX 2004. I'm loading external swf's into a main page to make it all flow and easy for the browser to chew. i got a page that uses tellTarget to start rollovers and advance a movie. here's the script for one of the buttons...
Code: on (rollOver) { tellTarget ("/swift"){ gotoAndplay (2);[code]....
that works perfectly but when i load it into the main movie... it won't work...how to _root.,_parent, or this. is to make it work.
in my external swf i have this code in the last frame:[code]so its looping through some animation over and over but when i load that swf into my main movie it wont loop, it plays the entire timeline over again, what am i doing wrong?
loading external mac x menu into my main movie. My main movie contains emty mc named "container" to load external.swf's and another emty MC named "menu" to load external "menu.swf" the problem i have once i load menu.swf into a level of my main.swf then the menu functions won't work at all.
I am trying to create a starfield effect. I have gone through the tutorials here and elsewhere and come so far. I am attaching the fla file along with the code. The motion as you can see is jerky. Cant figure out what am i doing wrong. Another thing. I am trying to load this swf into a main movie using the following script:
ok, in my external swf i have this code in the last frame:
gotoAndPlay('cloudstart');
here is my loadmovie code:
_root.load.loadMovie("logo.swf");
so its looping through some animation over and over but when i load that swf into my main movie it wont loop, it plays the entire timeline over again, what am i doing wrong?
scott_euser helps me to modify my carousel, i wanted when all icons will be loaded then to show them and it works fine but it has one bug some icons doesnot show correctly here is as
I load external swf file into main movie. and i give that child a name page0 there is a bit of code.
[Code]....
so after its loaded i want to insert some text into external swf using main movie. i managed to remove external swf, like this ActionScript Code: holder_mc0.removeChild(holder_mc0.getChildByName("pages0")); but i wonder how to insert text into that swf. i don't understand how hierarchy works, when you addChild, what name should i use for my external files. for example ActionScript Code: holder_mc0. ?????? .mainTemplate.tContent.text = "TEXT"
I am making a Flash portfolio for a college class. I am trying to make it when I click on a button, it will load an external .swf. When I click on another button, it will replace the previous .swf.I have it working, but the code is sloppy, .Also, within cleaning up the code, is there a better way to load the first external .swf when the main movie loads?
Code: // FULL MENU ACTIONSCRIPT // import flash.events.MouseEvent; import flash.display.*;[code].........
im using a load targetscript to load external swfs into the main timeline of my movie, however im keeping much of the other layers/mc's loaded, and the external swf is loading over them, the level the blank movie clip is created in doesnt seem to be working propperlly?? whats going wrong?
[code]What I'm trying to do is load an external movie into my main flash site, but I want the main flash site to wait till the movie is loaded then the main time line starts to play again. I would told that the onClipEven(data) would give me this option. So I thought I said that when it's loaded go and play frame 6 of the main time line.My external movie works fine, and it has a preloader, just want the main timeline to wait till that movie is loaded to start to play again
How can I load/unload a movie located on the main scene, from a movie clip, or vice versa. Right now I can only load/unload a movie if located in the same timeline.
on (release) { _parent._parent.buttonClick("movie name", _parent._name); }
For the above script, am trying to load a swf file to load into an main movie file. This is for a flash website am working on, and i wanted to know if the above .Since having all the pages (6 pages) in one flash file, it would take long time to load, so am planning to have each of the 6 pages in an separate swf file and load these into main swf file, on click of a button, Also there needs to be a loading bar for each page.
i want to load variable from text file to my main movie (swf file).what should i put in the second parameter of the function loadVariables ("target" parameter) - should i insert _this? _parent? _global? (nothing works...)
All works fine untill I do something to the loaded swf.For example if I click a button on the loaded swf the button works but then when I click the button on the main movie to load the next and play the transition the transistion doesnt work.If I dont do anything to the loaded swf the transitions work.Is it something to do with the paths being changed when the loaded swf is acivated?
I want to load an external swf and dynamically attach the mc's in the loaded swf to the main movie. Is it possible to reference the linkage properties of the externally loaded swf in this way?