ActionScript 2.0 :: Variation Of The Infinitive Menu
Feb 2, 2003im trying to do a variation of the infinitive menu, to try to copy the menu from [URL] im including a file of my test, but im missing something,
View 1 Repliesim trying to do a variation of the infinitive menu, to try to copy the menu from [URL] im including a file of my test, but im missing something,
View 1 Repliesthis menu is somewhat similar to the infinite scrolling menu that is often used except this one doesn't scroll based on mouse position but rather on which button is clicked in the nav.
i have an mc called 'menu01' in which there is an mc called 'menuslide' containing the series of buttons in the nav. when each button is pressed, i want menuslide to slide to the correct position (with that button flush left) and the button to slide down to highlight what page one is on. when another button is pushed, menuslide should slide to that position while simultaneously sliding up the highlighted button and sliding down the new button.
i 'sort of' have this working, but not quite.. i think the problem lies in how i have to shift the position of menuslide back to _x:0 when it gets to the end so that it looks like an infinitely looping menu. there also seems to be some conflict with the arch01 button as it doesn't slide down to highlight when it moves into position.
i have attached the fla if anyone has the time or inclination to take a look.
If I click on mc1, then mc1 has to go to the position of mc3, mc3 has to go to the position of mc2. The same thing must happen when I click on mc2, it has to move to the position of mc3 and mc3 has to move to the position of mc1. I would like to create some kind of infinitive effect by rotating the mc's. In a later stadium I want to fill the mc's with pictures.
View 2 RepliesI created a class based on a great tutorial. It works and all that. Then I learned from another tutorial and that works great. The problem is that I'm trying to fuse them together and am just under the comprehension level for this. Could someone take a look and help me out, preferably explaining why I keep getting this error? I'll try and be as clear as possible about my needs and I'll show the code:
Needs: I want to create a button using AS3 that goes into a folder and grabs an image. I want to be able to use this over and over again so I can have, for example, three buttons that are different sizes with different images in them on the stage at the same time. I created (or learned to create) this class called Image in order to do so.
[Code]...
I made a menu by attaching movieclips and specifying the text as a variabel. the main movieclip is called meny, then I attach the movieclips txt and pil (pil is norwegian for arrow) inside it, and specify the y pos. This works on my mac, but when I see it on a PC the text is down by aprox. 5-8 pixels.
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I have an empty dynamic text field that I attached the UIScroller component to.
Clicking on a button sends text to it, but the scrollbar doesn't register the text to make it scrollable. It just gets cut off at the bottom.
I've created an MC to control the various sounds throughout my flash file. I'm sure this is an ugly way to do things (in AS 2.0) but barring that, here's what I'm trying to do, and what I got at the moment:I need one of several sound clips to play (1-4) depending on a particular frame that's reached. If, during the sound playback, a user clicks a navigation button, I need the sound to quickly fade out (and I'm assuming have the sound object stopped or destroyed to preserve resources?), so my _root mc targets a frame within my SOUND mc and creates the 'standard' sound object:
Code:
VO_mobile = new Sound(mobilesound);
VO_mobile.attachSound("vo_mobile");
[code].....
I'm following the complex button tutorial (http:ur....), though I'm trying to alter it a bit so that I can have an animating movie inside the movieclip, but be able to use another movieclip (or button or whatever) to define the size of the first, since the first is so big just about any movement on the stage triggers its movement.
View 5 RepliesI'm trying to make a variation on Array for a very specific purpose. When I have the following:
public class TileArray extends Array {
// Intentionally empty - I get the error regardless
}
Why can't I do this?
var tl:TileArray = [1,2,3];
despite the fact that I can do this
var ar:Array = [1,2,3];
The error I receive is this: Implicit coercion of a value with static type Array to a possibly unrelated type
I followed the Random Quote Tutorial, pretty self explanatory really as all the tutorials are. is simple to have a whole bunch of words, load them randomly into a text box and then animate that text box randomly on the stage. So for example I'd have 'BLAH' loaded into a random area on the stage (or a specific set of coords if needs be) and then 'BLAH' would scale up from zero to fade out into _alpha=0 and a massive scale.
The problem I'm having is that whilst I can follow the random quote tutorial that relies on pressing a button to trigger the quote being loaded, thats my first problem. How to load the random word into this text box to then be displayed on the screen, do something with that text box (the animation) then loop back round once its finished. I'm assuming I get this by....if textbox._alpha = 0 then go back to the beginning type thing?!
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i've been trying to code a small variation into the normal roll over roll out animations... i want the animation to stay on the last frame once i click the button. but when i put the code in it dosent even bother playing the rollover/out animations it just goes to the end frame...
Code:
stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
[code]....
shed some light into instead of responding to mouse, have the effect respond to an MC, say a rectangle,[URL] In other words, not interactive and the movements respond to a MC moving over the text.
View 1 RepliesI have created this site with a expanding / collapsin menu. When a user selects a menu e.g. "hammers" then the menu is loaded and show the submenues. When the users closes the menu by moving the mouse away from the area the menu collapses. If the user expands the menu again the menu should have remember the last visit menu and show the menu.
View 4 Repliesi want to add new Menu in flash IDE and i want to add inside the adobe flash menu. How i can add new menu in menubar and new menu item inside the help menu. is it possible to do this things if yes then which language i have to use for this. what is way to start development and what is the .MXP file and how to create this .MXP file.
View 1 RepliesThe menu is like this http:[url]... (the site is in portuguese but it doesnt matter), when I click in on menu the actual menu does an alpha to 0 and the next menu appears using the alpha from 0 to 100 (and some animations like the cellphone going up).Now, how can I do a menu like that, whatever the menu I choose, it does that alpha animation ?
View 1 Repliesi have AS2 coded menu it's working xml but i can add 11 categories.if i add menu item show page out...i want menu item 11 later menu 12 menu 13 in bottom. sorry my english i add flash file and screen
View 1 Repliesive followed Senoculars drop-down menu tute [URL], awsome stuff, but it seems the submenu's dont disappear to well when you roll out. ..They only disappear if you click on another menu item or when you click outside the menu.
View 12 RepliesBasically, I have a button and on click it displays a menu. I want to click that menu a second time and the menu closes. Currently, every time you click the button, the menu reopens. I pasted the Flex livedoc example below. If you click the button, the menu keeps reopening.Now, I rigged it up by setting a var to open and closed, so when clicking the button it does a check. However, if you click away from the screen, the HIDE event gets dispatched, and the menu closes. This messed up the open close var being set.
How could I make this Flex example below show the menu on button click, and then on a second button click, it closes the menu? Take into affect that if you click away from the menu, it closes it.Also, I played around with the MOUSE_DOWN_OUTSIDE event for the button and set the preventDefault, and the FlexMouseEvent event.cancelable is set to false.Changing to a PopUpMenuButton is not an option. I have to much skinning involved.Here is the Flex example:
<mx:Script>
<![CDATA[
// Import the Menu control.
import mx.controls.Menu;
[code]....
I'm making my new photography site, and it's going to be entirely in flash. I'm an intermediate flash person, but there is something I'd like to do with my menu that I can't figure out how to do. I'm going to have 4 buttons:
[Code]...
i created an application and it has a menu bar at the top of the stage it also has a loader component below it. i need the loader to load an swf when an item is selected from the menu. Does anybody know how to code this. I am using the following code:
[Code]....
How create Context menu in AIR application plus how add sub menu against any parent item in Flex?
View 2 RepliesI have created an XML driven Drop Down menu using the kirupa tut by Senocular found here. I am trying to figure out how to get the submenus to push the rest of the main menu down on rollover kind of like this. Not sure where to start to get the AS to get the button created fromt he XML nodes to move down.I haven't changed the code found int he tut too much and the menu works fine except that the rollovers just go over the main menu.
View 1 RepliesI'm using a Regular.easeIn for a menu, no prob on this, but I can not access to my category will it's still open =>.I meen the category( product_mc) inside the menu (mc_menu1) is not enabled...
import mx.transitions.Tween;
import mx.transitions.easing.*;
function ouvert(monMenu,haut):Void{[code]....
Each time I make a drop down menu I face some problems, For example, when I use tweening to roll out a menu ( via ROLL_OVER/ ROLL_OUT), sometimes the menu gets stuck, or starts flickering after it is rolled out if I move the cursor away, and move back on it.
How could I solve this, should I use a timer to disable the button until the tween finishes (or this would be good for nothing)?
[code]...
I would not have asked the question if I owned an iphone, but so far I only have an android phone for development.
The question is: Should I use the View.viewMenuItems that are provided by flex mobile? Or should I better embed the functionality in another way? I don't know what possibilities might exist on iphone to open the menu, because it has no hardware button "menu".
By the way: How could I open the menu in the Flash-Builder mobile device emulator - there are no buttons, too..
Anybody know how to create a custom context menu (right click menu) in Flash?
If it's not possible, wouldn't it be a good idea for Macromedia to put some kind of event or something in there?
I am aware of how to reset the right-click context menu to just "settings", but when the file is opened in Flash Player directly from a computer instead of on the web, the drop-down menu in the player is still available. You can even press ctrl+enter to play. My searches just come up with solutions to the right-click menu, and I have a client who wants me to get rid of this menu for a game I've already made.
View 2 RepliesI have created a sliding menu. But that is static( the number of rows are fixed). i want to create a menu with the number of rows dynamic.I have attached the fla file here.
View 10 RepliesI love Senocular's XML-Driven Drop-Down Tutorial. But I can't seem to get it to make the menu headers look different from the submenus.
View 5 Replieshave designed a menu that opens into a sub menu that in turn opens up to reveal another menu .the menu is split 5 times too reveal the submenu's the script to do this is a tween that at frame 6 opens the menu and 11 closes it.
This is replicated to form another sumenu
I have declared the menu instance as "menu"
I have declared the submenu instance as "subsect"
I have declared the button to open the submenu as "expander"
using the with action i have told the expanders to tell all the other submenu's to play the closing sequence so that the open menus close when a new menu is opened .this fails to work as the with action cannot find the target .the code on the expander button is as follows
on (press) {
gotoAndPlay(5);
with (_root.menu.subsect2) {gotoAndPlay(11); [code]............