ActionScript 2.0 :: Variation Of The Infinitive Menu

Feb 2, 2003

im trying to do a variation of the infinitive menu, to try to copy the menu from [URL] im including a file of my test, but im missing something,

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Dec 8, 2009

this menu is somewhat similar to the infinite scrolling menu that is often used except this one doesn't scroll based on mouse position but rather on which button is clicked in the nav.

i have an mc called 'menu01' in which there is an mc called 'menuslide' containing the series of buttons in the nav. when each button is pressed, i want menuslide to slide to the correct position (with that button flush left) and the button to slide down to highlight what page one is on. when another button is pushed, menuslide should slide to that position while simultaneously sliding up the highlighted button and sliding down the new button.

i 'sort of' have this working, but not quite.. i think the problem lies in how i have to shift the position of menuslide back to _x:0 when it gets to the end so that it looks like an infinitely looping menu. there also seems to be some conflict with the arch01 button as it doesn't slide down to highlight when it moves into position.

i have attached the fla if anyone has the time or inclination to take a look.

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If I click on mc1, then mc1 has to go to the position of mc3, mc3 has to go to the position of mc2. The same thing must happen when I click on mc2, it has to move to the position of mc3 and mc3 has to move to the position of mc1. I would like to create some kind of infinitive effect by rotating the mc's. In a later stadium I want to fill the mc's with pictures.

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I created a class based on a great tutorial. It works and all that. Then I learned from another tutorial and that works great. The problem is that I'm trying to fuse them together and am just under the comprehension level for this. Could someone take a look and help me out, preferably explaining why I keep getting this error? I'll try and be as clear as possible about my needs and I'll show the code:
 
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[Code]...

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[Code]....

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I've created an MC to control the various sounds throughout my flash file. I'm sure this is an ugly way to do things (in AS 2.0) but barring that, here's what I'm trying to do, and what I got at the moment:I need one of several sound clips to play (1-4) depending on a particular frame that's reached. If, during the sound playback, a user clicks a navigation button, I need the sound to quickly fade out (and I'm assuming have the sound object stopped or destroyed to preserve resources?), so my _root mc targets a frame within my SOUND mc and creates the 'standard' sound object:

Code:
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[code].....

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I'm trying to make a variation on Array for a very specific purpose. When I have the following:

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despite the fact that I can do this

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[Code]...

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Code:
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[code]....

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ActionScript 3.0 :: When Click In On Menu The Actual Menu Does An Alpha To 0 And The Next Menu Appears?

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<mx:Script>
<![CDATA[
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[code]....

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[Code]...

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[Code]....

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I have created an XML driven Drop Down menu using the kirupa tut by Senocular found here. I am trying to figure out how to get the submenus to push the rest of the main menu down on rollover kind of like this. Not sure where to start to get the AS to get the button created fromt he XML nodes to move down.I haven't changed the code found int he tut too much and the menu works fine except that the rollovers just go over the main menu.

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Jul 12, 2007

I'm using a Regular.easeIn for a menu, no prob on this, but I can not access to my category will it's still open =>.I meen the category( product_mc) inside the menu (mc_menu1) is not enabled...

import mx.transitions.Tween;
import mx.transitions.easing.*;
function ouvert(monMenu,haut):Void{[code]....

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ActionScript 3.0 :: Drop Down Menu Tweening The Menu Gets Stuck, Or Starts Flickering?

Mar 17, 2010

Each time I make a drop down menu I face some problems, For example, when I use tweening to roll out a menu ( via ROLL_OVER/ ROLL_OUT), sometimes the menu gets stuck, or starts flickering after it is rolled out if I move the cursor away, and move back on it.
 
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[code]...

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I would not have asked the question if I owned an iphone, but so far I only have an android phone for development.

The question is: Should I use the View.viewMenuItems that are provided by flex mobile? Or should I better embed the functionality in another way? I don't know what possibilities might exist on iphone to open the menu, because it has no hardware button "menu".

By the way: How could I open the menu in the Flash-Builder mobile device emulator - there are no buttons, too..

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Anybody know how to create a custom context menu (right click menu) in Flash?

If it's not possible, wouldn't it be a good idea for Macromedia to put some kind of event or something in there?

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ActionScript 2.0 :: Way To Disable The Flash Player Dropdown Menu (not The Context Menu)?

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I am aware of how to reset the right-click context menu to just "settings", but when the file is opened in Flash Player directly from a computer instead of on the web, the drop-down menu in the player is still available. You can even press ctrl+enter to play. My searches just come up with solutions to the right-click menu, and I have a client who wants me to get rid of this menu for a game I've already made.

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I have created a sliding menu. But that is static( the number of rows are fixed). i want to create a menu with the number of rows dynamic.I have attached the fla file here.

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I love Senocular's XML-Driven Drop-Down Tutorial. But I can't seem to get it to make the menu headers look different from the submenus.

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ActionScript 2.0 :: Menu Probs - Menu Is Split 5 Times Too Reveal The Submenu's?

Aug 27, 2002

have designed a menu that opens into a sub menu that in turn opens up to reveal another menu .the menu is split 5 times too reveal the submenu's the script to do this is a tween that at frame 6 opens the menu and 11 closes it.

This is replicated to form another sumenu

I have declared the menu instance as "menu"

I have declared the submenu instance as "subsect"

I have declared the button to open the submenu as "expander"

using the with action i have told the expanders to tell all the other submenu's to play the closing sequence so that the open menus close when a new menu is opened .this fails to work as the with action cannot find the target .the code on the expander button is as follows

on (press) {
gotoAndPlay(5);
with (_root.menu.subsect2) {gotoAndPlay(11); [code]............

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