ActionScript 2.0 :: Yping Variables In Flash Does In Fact Increase Performance?
Oct 22, 2007
Does anyone know if strong typing variables in Flash does in fact increase performance? I've read and heard both versions.Also, is there a way to strong type a variable that you set this way:[code]
View 1 Replies
Similar Posts:
Sep 12, 2011
this is what i'm trying to accomplish; With a click on a movieclip (cannon_mc)a shot is being fired (ball_mc)
The longer mouse is down, the speed of wich the ball is fired with should increase.My question to you is;
What is the most efficient way to accomplish this? With a timer or something like this;
[Code]...
View 2 Replies
Jun 20, 2006
I see some programs that reduce file size, but are there any that optimize performance?
View 4 Replies
Dec 17, 2009
So, performance wise, is it necessary to null references to classes, etc inside a function? Something like:
Code:
function myFunction():void{
var myVar:myClass = new myClass();
//do stuff with myVar...
//don't need myVar anymore
myVar = null; //is this necessary?
}
View 4 Replies
Aug 19, 2011
How can I increase the _height property of a window without increase the height of the title and the bar at the top of the window ?
I want only to increase the part of the window where I put textFields and buttons.
View 6 Replies
Jun 7, 2010
I'm currently making a game to educate children. The game is a recycling game and when they collect more then 5 items a random fact will appear. So far these are the facts I have used...
var b = new Array()
b.push ("Glass can be recycled virtually forever. It never wears out.")
b.push ("Most bottles and jars that you use contain at least 25% recycled material.")
b.push ("The energy saved by recycled just one bottle could light a 100-watt bulb for 4 hours.")
b.push ("Paper made from recycled paper uses 70% less energy.")
b.push ("98 tons of various resources are required to make one ton of paper.")
b.push ("75% of each tree that is cut down for paper is not used in a paper product.")
b.push ("We get through nearly 3 billion disposable nappies each year in the UK alone and around 90% of these end up on landfill sites. Disposable nappies take 500 years to decompose.")
b.push ("Every tonne of paper recycled saves 17 trees.")
How I can make them show up randomly 1 at a time.
View 3 Replies
Feb 2, 2005
I have a working Flash mailform that is pointing to Comcast's form created when a generic website is built. When that generic form is used in html format a confirmation page pops up with a standard "Thank You, etc.". I have a Flash thank you page built as well but it has nothing to do with what is going on on the server since I don't know how to connect these two. So in case there is an error on the server's side Flash will not detect it and the user will think his e-mail went through. Is there a way of writing a code that would take care or of it? The html address of the form that I'm addressing with Flash and the "Thank You" page is the same - just the contest changes. And here's the source for the latter (not much to it but what is VLINK or LINK - they seem to be the only unique things in this code?
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<!-- Generated by Oracle's Dynamic HTML Generation Package -->
<HTML>
<HEAD><script>function <TITLE>Mailform Entry Submitted</TITLE>
</HEAD>
[Code] .....
View 3 Replies
Oct 28, 2009
I have a class which will contain exactly one child, no more, no less, and other classes are not allowed to change that fact.
I could throw error messages every time a child is added or removed by overriding the default properties, but I don't want the object to be treated as if it were a DisplayObjectContainer.
I want it to look like only a DisplayObject, yet I still want to add a child to it in private.
View 6 Replies
Nov 27, 2009
I am playing a video and created a button which displays video area in fullscreen but video doesn't cover whole screen area, there are blanks left and right of the video. I searched a bit and every flash player i found with full screen option in fact resizes the video the same way, it just doesn't cover whole area. Can video in full screen mode be resized to cover whole screen area without those blanks at sides?
View 5 Replies
Jan 11, 2011
I'm devloping some library classes for flocking/steering behaviours on large numbers of objects (2000+). I'm finding that at < 500 instances, performance is reasonable. As the numbers increase, framerate bogs down.
I've seen remarkable performance with libraries such as Flint or Box2D with ridiculous #'s of particles / objects, so it should be possible to optimize / refactor my code to be a bit better.
I'm aware of the basic optimizations, such as bitwise operations and optimized for loops. Are there any more fundamental approaches I should be considering? For example, currently each instance is a vector-based MovieClip. Would working with BitmapData be more efficient?
View 1 Replies
Nov 4, 2011
Will I take a big hit in performance using nested ViewStacks? Should I strive to handle all navigation in one ViewStack and push children manually or will the affected performance be negligible?
eg.
<viewstack>
<tabnavigator />
<tabnavigator />
<tabnavigator />
</viewstack>
View 2 Replies
Mar 19, 2012
We have a medium size Flex 3.6 application that contains around 20 different page views (managed via a single lazy ViewStack) each having multiple components. Most use custom renderers.All model data is loaded at startup and changes to model instances are communicated via binding and/or collection change events.Once the user has viewed each page at least once, all page views are instantiated and happily listen to update events.Which in effect means that each time a model instance changes, all interested views receive that event and compute derived data or trigger item-renderers.I have tested and confirmed this behaviour in a proof-of-concept application. Even when setting a list to being invisible, it still listens to collection change events and invalidates any renderer affected.What would you do?
View 1 Replies
Oct 28, 2003
How can I create an xml object (or any object in fact) named after a variable, i.e variable called section with value "names" create object [section value + "XML"] = new xml(); result: empty xml object called namesXML
View 3 Replies
Nov 17, 2009
how can I increase the size of flash CS4 interface? Meaning also to enlarge tools buttons, so they are easier to see. I have to strain my eyes, because all of the toolbars and text related to them are too small, for constant work.Is this possible? I know there is one way - to increase display DPI settings, but that would also increase the whole desktop, but I would like just to increase flash interface text size and if it is possible then also tool buttons.
View 1 Replies
Apr 10, 2011
I am making a side scrolling flash game. The level is pre-made so there arent objects wich spawn on runtime. Now I made this level quite long, but in the editor window it suddenly stops. But in game it still scrolls on.This is in the editor.You can see that the scroll bar cant go left any more.The level is longer than then shown in editor. At first it was just putting an object at the border of the scene to increase it.
View 1 Replies
Jun 14, 2011
I'm trying for a webcam based application. I started the code like this:
import flash.media.Camera;
import flash.media.Video;
var cam:Camera = Camera.getCamera();
a.vid1.attachCamera(cam);
a.vid1.smoothing = true;
My problem is that the quality of the video. Im using an iMac machine, in which camera quality is good. Is there any way to increase the quality of the camera output?
View 2 Replies
Apr 28, 2010
I'm looking for a way to increase the click size so when I click, it would effectively count as a click on anything that is in a 100px by 100px radius around the click.
View 2 Replies
Jun 9, 2010
Is there a way to increase the mic volume of a flash application automatically?
View 1 Replies
Mar 16, 2011
i have created an animation (kind of tween) in flash by AS,i want to use it more than once in my project, but CPU usage increase very much!i think save my animate as swf and load it in my project.
View 2 Replies
Dec 2, 2009
PowerMac Dual 2.3 GHz G5/8 GB RAM I suspect I'm not using best practices, as this is my first project, but my the flash file is getting very sluggish to work on. The swf (AS 2.0) publishes fine and runs OK off the server and in the browser, but the Flash application is slowing down to a crawl making work very unpleasant indeed. Not that it was ever that fast to begin with. The Flash file size is presently 15 megs. It's got a log of symbols in the library and a lot of small jpgs used as navigational buttons, and utilizes many instances of the loader component to dynamically load external files: Is this too much of a demand on the app's resources? I do think that some of this has to do with a poorly implemented user interface (first attempt by Adobe to make Flash "look and feel" like a CS app), but I'm sure there are other issues.
View 1 Replies
Jan 14, 2010
how to increase the work area of a flash document? Not the stage but the empty space around the stage. [URL] It seems to be limited to about 4,000 pixels wide regardless of the zoom level. This is a big problem for me as I'm working with a movie clip with a width of 8000 pixels and if I want to add text to part of the clip that's at 6,000 pixels in, I can't see it because its outside the work area. I can't shift the clip to the left to access the part on the right because if I do, the text area doesn't move with it. Is there any way to link objects together? When I select multiple items on the stage and Right Click, there's an option called "Break Apart" but I don't see one to join them or link them.
View 5 Replies
Aug 10, 2011
Any way that I can adjust the frame rate of a movieclip without affecting the frame rate that I set for the rest of the document. I want to speed up the animation of this clip and it would be difficult to adjust the timeline of this clip to accomplish this.
View 7 Replies
Nov 10, 2011
I want to know about hacking a flash game...like in a flash game how to hack to increase your votes or score ... As there are flash games in Facebook,how to hack them
View 2 Replies
Jun 29, 2011
I have a small question about the size of images imported to flash.Recently I imported a series of png images to flash CS5 to be used in an animation, 92 images to be exact. Each image was 34Kb size. Before I imported the images, the FLA was 6kb, and after I imported them the FLA was 160 MB large. Now 33Kb * 92 isn't 160 MB, so why does this happen? Is there any way to decrease the image quality or something when importing, or do I have to do that manually when creating the images?
(I used photoshop, and the images have a transparent background if that makes a difference).
View 1 Replies
Aug 22, 2005
I need to make a counter that will increase with 9 every second
starting point at = 1440836946
Another thing is that I need it to save the the result to view when next time.
View 1 Replies
Mar 8, 2009
I was wondering, because people do suggest this, but i've never explicitly had it verified:does the flash cs4 compiler actually generate a SWF file, that is more optimized and faster, than the flash cs3 compiler?and what about other compilers? custom as3 compilers, are there faster ones?I don't mean the time it takes to compile the .fla, but the speed of the SWF file.
View 1 Replies
Aug 28, 2009
I've been working on simple animation for a client, which you can see __here__.I have a few issues with performance. I have popped a fps counter at the top left and it seems to only run at around 30 fps on my laptop, I need it up to 60 though.
i was just wondering if anyone had any tips about getting the best performance from flash.I have used Shape instead of Sprite on the curves, which gave a slight improvement. Surprisingly I didnt notice any change in performance when I dont use the blur filter on the curves, which was odd to me.
View 5 Replies
Nov 11, 2009
Steps to reproduce my problem:Create simple dot DisplayObject in flash
dot.graphics.beginFill( color);
dot.graphics.drawCircle( 0, 0, 2 );
dot.graphics.endFill();
Draw dot to bitmap many times a frame
bitmapData.draw( dot, null, null, "normal", null, _smoothing );
Test FrameRate in combination of browsers,flash plugin versions on Win32
Expect:
Framerate to be close in most cases
Observed:
I am seeing a 25% decrease in framerate under IE7 using Flash10b.ocx(10.0.22) and 50% decrease in framerate using Flash10c.ocx(10.0.32). PLugins under FireFox, Safari and in Mac OSX don't exhibit the same slowdown.
I would like to get help/confirmation on a performance problem that I see in Internet Explorer. The Adobe and Flash community is great on the Internet but I have been surprised to see no information on this, just a few reports about movie playback on 10.0.32 vs. 10.0.22.
My guess is that in IE flash plugin is passing draw calls to Win32 and that this is slow.
Instead of drawing each time on the bitmap using draw, cache the draw calls to a bitmap and use CopyPixels. When I do this the performance is the same across browsers, within 10%.
bitmapData.copyPixels(dot.bitmapData,dot.bi tmapData.rect,new Point(dot.x,dot.y),null,null,true);
Loop I am using:
function enterFrame(e:Event) {
bitmap.lock();
for (var i:int=0;i<particles.length;i++) {
[code]....
View 2 Replies
Apr 8, 2010
I'm a developer on nice space MMO using Flash. On new PCs performance is quite good, but some features shouldn't be enabled on older PCs because the framerate drops to shit if we do. Flash wasn't made for this, but hey, pushing boundaries is fun.
An example is fullscreen mode. Of course every user can manually enable it, but "advertising" it to a user with and oldie PC would be a bad idea - but for the Alienware crowd it would be dumb not to.
So I want to find out how "capable" a user's PC is to decide if I should enable or disable some features for him.
View 2 Replies
Jun 24, 2010
Well I'm having a hell of a time trying to get my CPU down under 45% when running my current application. I've tried all sorts of optimization tricks and tips with little success and I'm at a point now where I need a fundamentally different approach.
Problem and Current Approach In the main view of my application I have a single enterframe handler.I have my frame rate down as low as 10 fps. This handler notifies 16 seperate movie clips to draw wedges of varying angles using Lee Brimelow's wedge class. So, 16 times every enterframe, I have 16 movieclip graphic clear, begin fill, draw wedge, endfill all being co-ordinated by my single enterframe handler.
[Code]...
View 2 Replies