ActionScript 3.0 :: Hide Fact That A Class Is DisplayObjectContainer?
Oct 28, 2009
I have a class which will contain exactly one child, no more, no less, and other classes are not allowed to change that fact.
I could throw error messages every time a child is added or removed by overriding the default properties, but I don't want the object to be treated as if it were a DisplayObjectContainer.
I want it to look like only a DisplayObject, yet I still want to add a child to it in private.
I am using AS 3 Flash CS4, WIndows XP SP3. I am unable to use the Mouse.hide(); method in many of my scripts. If I add Mouse.hide() to a preexisting script, I get the following error; line1 1061: Call to a possibly undefined method hide through a reference with static type Class. If I add Mouse.hide():void; to a preexisting script, I get the following error: line1 Label must be a simple identifier Once this has happened, if I then remove ALL lines of script from the file...but leave the Mouse.hide(); [or Mouse.hide():void;], and also remove all objects from the stage, when I run the file, I still get those same errors.
I'm currently making a game to educate children. The game is a recycling game and when they collect more then 5 items a random fact will appear. So far these are the facts I have used...
var b = new Array() b.push ("Glass can be recycled virtually forever. It never wears out.") b.push ("Most bottles and jars that you use contain at least 25% recycled material.") b.push ("The energy saved by recycled just one bottle could light a 100-watt bulb for 4 hours.") b.push ("Paper made from recycled paper uses 70% less energy.") b.push ("98 tons of various resources are required to make one ton of paper.") b.push ("75% of each tree that is cut down for paper is not used in a paper product.") b.push ("We get through nearly 3 billion disposable nappies each year in the UK alone and around 90% of these end up on landfill sites. Disposable nappies take 500 years to decompose.") b.push ("Every tonne of paper recycled saves 17 trees.")
I have a working Flash mailform that is pointing to Comcast's form created when a generic website is built. When that generic form is used in html format a confirmation page pops up with a standard "Thank You, etc.". I have a Flash thank you page built as well but it has nothing to do with what is going on on the server since I don't know how to connect these two. So in case there is an error on the server's side Flash will not detect it and the user will think his e-mail went through. Is there a way of writing a code that would take care or of it? The html address of the form that I'm addressing with Flash and the "Thank You" page is the same - just the contest changes. And here's the source for the latter (not much to it but what is VLINK or LINK - they seem to be the only unique things in this code?
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <!-- Generated by Oracle's Dynamic HTML Generation Package --> <HTML> <HEAD><script>function <TITLE>Mailform Entry Submitted</TITLE> </HEAD> [Code] .....
I am playing a video and created a button which displays video area in fullscreen but video doesn't cover whole screen area, there are blanks left and right of the video. I searched a bit and every flash player i found with full screen option in fact resizes the video the same way, it just doesn't cover whole area. Can video in full screen mode be resized to cover whole screen area without those blanks at sides?
Does anyone know if strong typing variables in Flash does in fact increase performance? I've read and heard both versions.Also, is there a way to strong type a variable that you set this way:[code]
For the majority of projects that I create, I have an intro animation for all the movieclips on the stage, so that they do not just appear like HTML at once. The problem with this is that I do not animate in buttons and interactive movieclips on the main timeline (I use internal frames to animate. Frame 2 is always .onRollOver, Frame 11 is always .onRollOut, Frame 50 is movieAnimationIn, etc). This means that Frame 1 needs to have an alpha level of 0, so that no one sees the MovieClip until I fade it in with intro animation.
This is a pain in Debugging/IDE mode, if I need to edit the movieclip, since I have to find the little white dot (transform starting point) and double click it to view inside the movieclip from the stage. I try to create intro animation last since it usually hides all the movieclips and makes editing them annoying!
Is there a framework/class/package available that would hide all the movieclips I place in an array in the first frame of the movie and then show them once I choose to fade it in? I think I could write one myself, but I didn't want to re-invent the wheel.
This would be a greatly increase productivity to many Flash Developers.
When I use Mouse.hide() function in the actions panel of my fla file it works, but if I use the same function in my class i got 1120: Access of undefined property cursor. error.
I'm creating an object that's only purpose is to hold a few other display objects, so all I need is a super class that can hold display objects. I don't want to use the sprite class because it has so many functions and properties that I don't need. if I can't use DisplayObjectContainer as a base class then what class should I use?
in ActionScript 3, if I loop through the children of a movie clip, it will return a DisplayObjectContainer, which is a list of DisplayObjects. However, the AS3 typeof cannot identify MovieClip as MovieClip is now an object, instead of a data type. How can I correctly identify MovieClip?I found 3 solutions online: First set the MovieClip name to a specific name, then in the iterate process, check the name of children using child.name.indexOf("specificName") > -1
Solution 2:use child.hasOwnProperty("numChildren") to identify a MovieClip
Solution 3: use 3rd party plug-in like FlashDevelop
I'm trying to get a class file from Flash into Builder.Everything in that class sits inside a Sprite called mainContainer. Now I'm trying to get that `mainContainer' which hold the graphics for the class into a Flex Application.This is proving to be a problem as their are many various ways of doing it (it seems going by numerous Google searches).First off I declare an MXML Canvas with an Image inside it (as I read would work):
I am converting a DisplayObjectContainer as a Bitmap using BitmapData.The DisplayObjectContainer has many DisplayObjects. I want to exclude few DisplayObjects while i tranform into Bitmap.Therefore the bitmap should not have that particular displayobjects alone.
Code: import flash.display.Sprite; var sp1:Sprite = new Sprite( ); var sp2_1:Sprite = new Sprite( );
[Code]....
I'd assume from this that there is no correcting done for children with the same name being added to the same parent. I ask this question because I'm creating a structure that needs to mimic the display list and I'd like to keep behavior consistent.
Another question: I'd assume internally the children are saved in something similar to a Dictionary object, does anyone know if this is true? And then getChildByName simply does a foreach loop and returns the first match on a name?
I am extending TextField to create my own implementation of it, and there are some properties & methods I would like to simply remove from use, eg:
override public function setTextFormat(format:TextFormat,[...]):void{}
I would like now to hide setTextFormat from code hinting, so when, in some other class, I type:
var t:MyTextField = new MyTextField; t.set
And hit ctrl+space I only see setPropertyIsEnumerable(...) and setSelection(...), no trace of setTextFormat(...). But no matter what I do it still appears, I tried @private metatag in asdoc, as well as some made-up (like @remove, @disable, @ignore, @deprecated). Using [Exlude] doesn't work either as, afaik, it works only with mxml. Is there some way to actually accomplish this task? Or am I forever left with useless and redundant code? Some plugin maybe? (I know I can just leave it as is and don't double methods, but, nevertheless, I'd rather have it my way)
A DisplayObjectContainer's dimensions change based on its contents.
That can be a LOT of contents, many of them with visible = false or masked, thus making them hidden. Is there a way to get only the visible contents of a DisplayObjectContainer similar to a TextField has the textHeight property, which gives you the exact dimension of what you see on-screen.
I have a display object container and I am trying to add a paste event to it. But the event is not being registered. The documentation at liveDocs mentions that classes that derive from Interactive objects can dispatch paste event but I dont understand why it wouldnt work for me.
is it possible to clip children that are part of a DisplayObjectContainer? If I have a parent object with size x 100, y 100, width 100, height 100 and a child that has the coordinates x -50, y -50, width 100, height 100, I can still see the full child staying at x 50, y 50, but I want the child to be cut off by the parent.
I'm working on a class that let's you use "addChild" to add children to it. In all aspects, it's treated like a regular class, the only difference is that it doesn't really add them. It only draws the BitmapData of them and displays that, which doesn't make a huge difference for the user, but might make a difference for performance, at least the way I am planning to make it.
Now, if users add a regular old Sprite or other DisiplayObject to the container, I have overridden the function to draw the BitmapData of the item, and store the item in an array.The problem is, if the user want to do something like "sprite1.parent", since the Sprite technically isn't on the display list, the parent property will be null. I can't override the passed in sprite's properties, right? Is there any way around this?
I would like to know the internals of that method, in other words what exactly happens when I call that method. If someone can explian it with a list 1,2,3... would be great. including events..
How can I create an xml object (or any object in fact) named after a variable, i.e variable called section with value "names" create object [section value + "XML"] = new xml(); result: empty xml object called namesXML
var sp:Sprite = new Sprite(); trace( sp.width ); // the result will be 0 var mc:DefinedMC = new DefinedMC(); // assume that DefinedMC is derived from movie clip, and the width of mc is 100 sp.addChild(mc); trace( ap.width ); // the result will be 100 [code].....
so the size of an instance of Sprite is affected by its children.is there any class derived from DisplayObjectContainer whose size is not affected by its children, or is there any method that could make the size of Sprite is not affected by its children.
I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?
I made a flash project that I published as an exe file. this project calls a number of external flv files. Now, I want to hide these files, because it's my own work and I don't want anyone to steal it, how can I hide these files?
I have an AdvancedDataGrid with a ArrayCollection as its dataProvider. For instance i have a CheckBox that allows me to show or hide certain rows in the AdvancedDataGrid.
I have many layers and would like to hide or shut one off so it does not Publish. How? When I hide the layer in the timeline, it dissappears from the timeline, but still Publishes...
I have a Movie Clip configured as a Button and I wanted to know how to make the cursor transform into a pointer (little hand) when it's over tat movieclipBut well that was just not the point of the Post what really interests me is that when I click that MC a Pop up menu appears (another MC) but if i decide not to click any of the buttons in that menu the menu will stay there until I click another button or something and i will want it to disappear if a click it for a second time or something like that.