ActionScript 3.0 :: Clip Children That Are Part Of A DisplayObjectContainer?
Dec 9, 2009
is it possible to clip children that are part of a DisplayObjectContainer? If I have a parent object with size x 100, y 100, width 100, height 100 and a child that has the coordinates x -50, y -50, width 100, height 100, I can still see the full child staying at x 50, y 50, but I want the child to be cut off by the parent.
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Jan 27, 2009
Code:
import flash.display.Sprite;
var sp1:Sprite = new Sprite( );
var sp2_1:Sprite = new Sprite( );
[Code]....
I'd assume from this that there is no correcting done for children with the same name being added to the same parent. I ask this question because I'm creating a structure that needs to mimic the display list and I'd like to keep behavior consistent.
Another question: I'd assume internally the children are saved in something similar to a Dictionary object, does anyone know if this is true? And then getChildByName simply does a foreach loop and returns the first match on a name?
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Jan 30, 2010
look at the following codes first
var sp:Sprite = new Sprite();
trace( sp.width ); // the result will be 0
var mc:DefinedMC = new DefinedMC(); // assume that DefinedMC is derived from movie clip, and the width of mc is 100
sp.addChild(mc);
trace( ap.width ); // the result will be 100
[code].....
so the size of an instance of Sprite is affected by its children.is there any class derived from DisplayObjectContainer whose size is not affected by its children, or is there any method that could make the size of Sprite is not affected by its children.
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Nov 18, 2009
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Code:
<root>
<dir name="images">
[code]....
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Sep 19, 2003
i know its something to do with how i wrote the _root.clip part.. im sure its a quick fix:this is on one:
onClipEvent (load) {
highMax = 100;
lowMax = 30;[code]....
and on the button that calls the function:
on (rollOver) {
_root.test = function() {
_root.test._alpha += speed;[code].....
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Jul 1, 2010
Is there a way to change the color of just part of a movie clip? For example, if you had a space ship composed of a movie clip that uses several colors and you would like to change the color of the just the nose of the space ship, is there a way to do that? That is to say can you replace one just the pixels of one color with the pixels of another color.
I essentially have some game pieces that I would like to change to different colors for different computer players without drawing all the pieces again for each of 10 different colors. But I don't want to change the color of an entire game piece--just part of it.
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Apr 9, 2012
I am having trouble loading an image where i really want. Here is the code that i am using:
[Code]...
The CELL movie clip it has 3 more movieclips inside, i want to load the image in a particular one inside the CELL movie clip... the previous code works, but seams that it is loading in the cell movie clip... The other 3 movieclips are A, B, C... i want to load the image in cell.c
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Jul 10, 2010
I am making SWFs that an interface will load and control (pause, re-start, stop, etc.).When the interface is paused, the main movie clip will pause but not it's children movie clip.Note that I didn't write the interface AS3 code. I am supplying the SWFs that are loading into the interface. The developer of the interface won't allow me to use animated movie clips in my SWFs since he can't control them with the interface. So all my animation need to be on the main timeline.Can I provide him with some AS3 code to allow the developer to control the child movie clips or is there an Event Listener scheme I could include in the child movie clips that would pause, stop, restart, etc when the main movie clip changes?
Also...in the meantime...since I currently do not have a fix at this time and since all my animations are on the main timeline, is there a way to select multiple tweened objects (movie clips and graphic on difference layers) and move or resize them across multiple keyframes?
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Feb 28, 2008
is there a way to remove all children mcs from a movie clip in a way similar to
if (mc.numChildren) mc.removeChildAt(0);
(which is AS3 by the way) but for AS2? I need to "empty" a container movie clip from movie clips duplicated in it through attachMovie, so i can load other stuff AFTER its emptied
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Sep 28, 2009
I created a loop that adds the same movie clip 22 times inside of another movie clip and pushed it into an array in order to control it later. But i can't seem to find away to remove those children from the movie clip... is there a way to remove all children of a specific movie clip? I tried to create another loop but i cant remove the children using removeChild(arr[i]);
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Mar 5, 2012
I have a class that extends MovieClip like this:
ActionScript Code:
package{
import flash.display.MovieClip;
public class MyMovieClip extends MovieClip{
[Code]...
I use an italian version of flash so I don't know the exact english description but I can translate it as "access to an undefined property extra_property by static type reference flash.display: DisplayObject". I think it's because getChildAt() returns a DisplayObject, not a MyMovieClip.
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Apr 18, 2009
I'm using a CLICK event to add a MovieClip to the stage from my library. Within the added MovieClip is a child MovieClip animation with a stop() on it's first frame.For some reason when I add the parent MovieClip to the stage on CLICK, the child clip immediately starts playing, even though it has a stop() on it's first frame. This is how I'm doing it:
Code: Select allstage.addEventListener(MouseEvent.CLICK, mouseClick);
function mouseClick (event:MouseEvent):void
{
[code]....
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Jan 8, 2007
I've seen plenty of articles on AS3 for doing this, but is there _any_ way of doing this in AS2? I've need to loop through every child mc within several other mc's and change their colour... but cannot find any way of doing it (or anything confirming it can't be done!).
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Jul 15, 2009
I'd like to know if is possible to trace the name of a container object using the contained object.Something like:
mc1 = new Movieclip();
cont1.addChild(mc1);
trace ("container object is: " + mc1.function_I_need());
[code].....
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Aug 21, 2011
Is there any way to prevent a movie clip from increasing width and height when its children go outside its initial bounds? The problem I'm having is that I'm adding moving objects to a movie clip which often go outside its bounds, and I'm also trying to apply a displacement map filter. However, since the bounds are constantly changing, choosing the correct mapPoint is giving me grief.
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Jul 2, 2009
I'm creating an object that's only purpose is to hold a few other display objects, so all I need is a super class that can hold display objects. I don't want to use the sprite class because it has so many functions and properties that I don't need. if I can't use DisplayObjectContainer as a base class then what class should I use?
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Jan 14, 2010
The code below adds all the childrens of specific movie clip to the array called arrayBox. The next loop SHOULD loop through all the items inside arrayBox and check if any of those items (those items are all movie clips) is colliding with movie clip which isn't in array called avatar. If so, it should pop up the output and change some variable, but the point is that something with second loop is wrong...
[Code]...
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Oct 30, 2009
in ActionScript 3, if I loop through the children of a movie clip, it will return a DisplayObjectContainer, which is a list of DisplayObjects. However, the AS3 typeof cannot identify MovieClip as MovieClip is now an object, instead of a data type. How can I correctly identify MovieClip?I found 3 solutions online: First set the MovieClip name to a specific name, then in the iterate process, check the name of children using child.name.indexOf("specificName") > -1
Solution 2:use child.hasOwnProperty("numChildren") to identify a MovieClip
Solution 3: use 3rd party plug-in like FlashDevelop
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Apr 29, 2011
I'm trying to get a class file from Flash into Builder.Everything in that class sits inside a Sprite called mainContainer. Now I'm trying to get that `mainContainer' which hold the graphics for the class into a Flex Application.This is proving to be a problem as their are many various ways of doing it (it seems going by numerous Google searches).First off I declare an MXML Canvas with an Image inside it (as I read would work):
<mx:Canvas x="268" y="10" width="756" height="680" id="canvas">
<mx:Image id="spriteLayer" x="268" y="0" width="756" height="700" scaleContent="false" autoLoad="true">
[code].....
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Jan 16, 2009
I am converting a DisplayObjectContainer as a Bitmap using BitmapData.The DisplayObjectContainer has many DisplayObjects. I want to exclude few DisplayObjects while i tranform into Bitmap.Therefore the bitmap should not have that particular displayobjects alone.
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Jan 7, 2010
[code]...
The above code is not working, I am getting an error.
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Oct 8, 2009
A DisplayObjectContainer's dimensions change based on its contents.
That can be a LOT of contents, many of them with visible = false or masked, thus making them hidden. Is there a way to get only the visible contents of a DisplayObjectContainer similar to a TextField has the textHeight property, which gives you the exact dimension of what you see on-screen.
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Apr 19, 2010
I have a display object container and I am trying to add a paste event to it. But the event is not being registered. The documentation at liveDocs mentions that classes that derive from Interactive objects can dispatch paste event but I dont understand why it wouldnt work for me.
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Oct 28, 2009
I have a class which will contain exactly one child, no more, no less, and other classes are not allowed to change that fact.
I could throw error messages every time a child is added or removed by overriding the default properties, but I don't want the object to be treated as if it were a DisplayObjectContainer.
I want it to look like only a DisplayObject, yet I still want to add a child to it in private.
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Jan 21, 2010
I'm working on a class that let's you use "addChild" to add children to it. In all aspects, it's treated like a regular class, the only difference is that it doesn't really add them. It only draws the BitmapData of them and displays that, which doesn't make a huge difference for the user, but might make a difference for performance, at least the way I am planning to make it.
Now, if users add a regular old Sprite or other DisiplayObject to the container, I have overridden the function to draw the BitmapData of the item, and store the item in an array.The problem is, if the user want to do something like "sprite1.parent", since the Sprite technically isn't on the display list, the parent property will be null. I can't override the passed in sprite's properties, right? Is there any way around this?
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Jan 27, 2011
I would like to know the internals of that method, in other words what exactly happens when I call that method. If someone can explian it with a list 1,2,3... would be great. including events..
and the addElement method too, if is possible.
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Aug 15, 2011
Question: i have to make an animated header for the web site. several seconds it's going on and is stoped with action script command stop(); but i need one elenment inside flash-header continue animating like here: [URL] a rolling logo in upper left corner of header. If somewhere the answer has already been written - it would be nice someone write a link to this source.
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Jun 13, 2004
i'm trying to do an infinate loop for my m.clip.the looping part does not want to loop...it loops back to my firrst frame even though there are two same picture in the movie clip.....here's a sample of what i use for the infinate loop script..
[Code]...
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Mar 24, 2009
In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
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Jan 12, 2011
I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
[Code]...
In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
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