As3 :: Flex - Paste Event For A DisplayObjectContainer Not Registered?

Apr 19, 2010

I have a display object container and I am trying to add a paste event to it. But the event is not being registered. The documentation at liveDocs mentions that classes that derive from Interactive objects can dispatch paste event but I dont understand why it wouldnt work for me.

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[Code].....

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ActionScript 3.0 :: Scaling Down A Movieclip On MOUSE_DOWN Calls A Registered ROLL_OUT Event Listener?

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[code]....
 
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Flash :: DisplayObjectContainer Into Flex Component?

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I see this type of apparent magic in all sorts of AS3 code, but here is a reduced example:

[Code]...

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[code].....

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[code].....

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I'm creating an object that's only purpose is to hold a few other display objects, so all I need is a super class that can hold display objects. I don't want to use the sprite class because it has so many functions and properties that I don't need. if I can't use DisplayObjectContainer as a base class then what class should I use?

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in ActionScript 3, if I loop through the children of a movie clip, it will return a DisplayObjectContainer, which is a list of DisplayObjects. However, the AS3 typeof cannot identify MovieClip as MovieClip is now an object, instead of a data type. How can I correctly identify MovieClip?I found 3 solutions online: First set the MovieClip name to a specific name, then in the iterate process, check the name of children using child.name.indexOf("specificName") > -1

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I am converting a DisplayObjectContainer as a Bitmap using BitmapData.The DisplayObjectContainer has many DisplayObjects. I want to exclude few DisplayObjects while i tranform into Bitmap.Therefore the bitmap should not have that particular displayobjects alone.

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ActionScript 3.0 :: Can't Add Dynamic Property To DisplayObjectContainer

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[code]...

The above code is not working, I am getting an error.

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ActionScript 3.0 :: DisplayObjectContainer Handling Children With Same Name

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Code:
import flash.display.Sprite;
var sp1:Sprite = new Sprite( );
var sp2_1:Sprite = new Sprite( );

[Code]....

I'd assume from this that there is no correcting done for children with the same name being added to the same parent. I ask this question because I'm creating a structure that needs to mimic the display list and I'd like to keep behavior consistent.

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ActionScript 3.0 :: Clip Children That Are Part Of A DisplayObjectContainer?

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is it possible to clip children that are part of a DisplayObjectContainer? If I have a parent object with size x 100, y 100, width 100, height 100 and a child that has the coordinates x -50, y -50, width 100, height 100, I can still see the full child staying at x 50, y 50, but I want the child to be cut off by the parent.

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I have a class which will contain exactly one child, no more, no less, and other classes are not allowed to change that fact.

I could throw error messages every time a child is added or removed by overriding the default properties, but I don't want the object to be treated as if it were a DisplayObjectContainer.

I want it to look like only a DisplayObject, yet I still want to add a child to it in private.

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ActionScript 3.0 :: Tricking Items Into Believing They Are In A DisplayObjectContainer?

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I'm working on a class that let's you use "addChild" to add children to it. In all aspects, it's treated like a regular class, the only difference is that it doesn't really add them. It only draws the BitmapData of them and displays that, which doesn't make a huge difference for the user, but might make a difference for performance, at least the way I am planning to make it.

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