Actionscript :: Detection Of A Paste Event Originated From The Default ContextMenu In A Flash TextField?
Oct 1, 2010
Textfields currently do not dispatch paste events. When the user is using keyboard shortcuts to paste, there's a way to workaround that shortcoming by listening to various keyboard events in the textfield. Is there a way to detect the paste event when it is originated from a click on the ContextMenu?
I am looking for a technique to disable copy/paste in a input TextField. I've seen some extravagant ideas such as hypotesize the maximum human type speed and reject everything typed above this speed.
I have this information that is pulled in from a PHP database and displayed in a textfield within flash which works fine BUT when I go to copy and paste that text into another textfield (a note facility) it then means I can't make a line break. I've tried all sorts with the text field and can't see any reason why it wouldn't allow it. Is there something about different text formats that mucks it up?
So, I've been working on this for a few days and what drives me nuts is this is a simple file with a lot of simple script and I still can't figure out what this error is and how to fix it: Property 0 not found on flash.text.TextField and there is no default value The script below what we're looking at, everything is drawn with AS3, there are no library objects (save for the font). I sort of understand what the error is saying, but I don't fully understand it or how to fix it.
[Code]....
Edit: I've searched through similar problems, but couldn't find a proper solution.
I have a display object container and I am trying to add a paste event to it. But the event is not being registered. The documentation at liveDocs mentions that classes that derive from Interactive objects can dispatch paste event but I dont understand why it wouldnt work for me.
I am trying to figure out how to override the default paste logic in a Flex 4 DataGrid ItemRenderer. Does anyone know how to do this?I am trying to capture the event when a user hits Ctrl-V while a cell in the DataGrid has focus and override the logic there.
I have narrowed this error down to the following code, but i cant see the problem...
Code: ReferenceError: Error #1069: Property ENTER_FRAME not found on flash.events.Event and there is no default value. at sample_fla::MainTimeline/frameEventHandler()
ActionScript Code: addEventListener(Event.ENTER_FRAME,frameEventHandler) function frameEventHandler(Event){ var collisions:Array = collisionList.checkCollisions();
I am making a input field for keywords, and while the users writing I'm displaying suggestions for keyword on a list underneath the caret position.The input field is single line, so I am using the arrow up/down key to select a suggestion and Enter to insert it.And it's mostly working, with the big exception that the up/down key also changes the caret position to the begining/ending of the TextField.
I've tried using preventDefault() and stopImmediatePropagation() in the KeyboardEvent.KEY_DOWN event listener that I also use to change the selected suggestion, but that does not change anything.I checked the carret has not yet moved when KeyboardEvent.KEY_DOWN event is fired, bu visually I can see that it is being move before key is released (key up).
I'm in serious fight with it. I need to set the defaultTextFormat of a TextField component to my own values. I can't do that since the component does not use the defaultTextFormat if it has it is already using the format from CSS stylesheet as said here [URL]
Note: You can't set this property if a style sheet is applied to the text field.
My question is: is there a way to remove the CSS propertis of the text field? How could I "override" this style sheet ??
I want be able to do that without overwrite the CSS file or write my own.
in a flash application i have to build i would like to find out what the target of the context menu is, which gets displayed when i ctrl-click.the reason for that: i created a custom context menu, which only displays over a certain area of the Sprite it belongs to. so there seems to be something "blocking the way".
Is it possible to override the default focus event on the in-built TextField class? So for example when a textfield gains focus a custom event is triggered rather than the default one? I know we can use the onSetFocus event, however we have over 1200 swfs that use TextFields so want to do it on a global scope rather than having to modify each individual swf.
The idea is that on an Android tablet selecting a TextField brings up the android keyboard that not only shrinks the flash content, but defaults to the alpha keyboard when all we want is numeric (it's a Maths app).
I succeed to display the menu (ContextMenu AS3 class) but associated events (ContextMenuEvent.MENU_SELECT and ContextMenuEvent.MENU_ITEM_SELECT) don't work with IE >= 8 and Chrome >= 12:
Are there any good tutorials out there that go over the AS event model in detail.I am trying to figure out things such as what are the 'default behaviors' attached to different events.Supposedly the the default behavior for a text event is to type in a TextField (makes sense). Also that behavior is supposedly canelable.However I can not find listed in the AS documentation.Maybe I am just not looking in the correct place.
One thing I really liked about java was the documentation.Everything about the class structure was laid out very elegantly and documented.I could tell exactly what events a class listened to or broadcast a paticular event, and how they responded.Also I i could tell which section of the code was responsible for drawing / redrawing graphics.But maybe I have not spent enough time with AS.
When the user presses the mouse, and releases it over a static textfield with selectable text, no MOUSE_UP event is fired - not on the stage and also nowhere else.I experienced this when using a scrollbar class on a movieclip with a nested static textfield.When the user drags the scroll handle and releases the mouse over the textfield, the dragging/scrolling is stuck.To test this, create a new AS3 fla file, place a static textfield somewhere, and put in some text. Make sure the selectable property is checked in the properties panel.Add this script to the timeline:[code]Now test the movie and click the mouse. You will notice that trace('up') will not occur when you release the mouse over the textfield.
how to work out the direction of the mouse on stage and say from this:
"if the mouse goes from the left to right (visa-versa) once, add score +1" and "if the mouse speed which is player controlled - slows down - to then display an error graphic"
Is there any as3 based source code that accomplishes pitch detection or beat detection accurately? Doesn't have to be both, if you know of at least one of those,
Is it possible to allow users to paste image data into a Website? That is, they have an image in the clipboard and can paste it into an HTML Site? (I would then somehow grab the bytes and store them - persistence isn't the problem here) It needs to be Cross-Browser IE8, FF3.5 and Chrome 4, but I can use browser plugins like Silverlight, Flash or bare JavaScript if possible (I might even use Browser Plugins, although that would be painful to manage and IE would need ActiveX is guess...). Also since it's an internal site, I can add the site to the Local Intranet Zone in IE (not sure if that changes stuff for Firefox and Chrome).
I've created a short text (a word) in photoshop with the blending options I prefer and now it's all done I would like to paste it into my flash project. The problem is I can't get the text to be transparent in the flash, I always see the white background which is not very nice since the background on which the text will show is actually a picture. How to make this text transparent? In photoshop I started a new transparent project. Copying from a .GIF file also doesn't work...
Is it possible to capture rich text when pasting into Flash? Using a Flex TextEditArea, I can paste richly formatted text within Flash itself, but if I try to paste from an external source (say web page, microsoft word, etc) it comes in as plain text. Same for the reverse: if I copy rich text from within Flash, and paste to an external source, it goes out as plain text.
I have a button with animations on scroll-over. How can I 'duplicate' this button, as I want several more buttons with the same template, just different text (and different functions called)?
Sorry for the foolish question, but the Duplicate button is frustrating, as when I change the text in the new button it changes the text in the other button. It's like I'm changing a template.
Perhaps it is a misunderstanding of symbols? I believe symbols are basically template classes...is there a way to generate a new instance of a button symbol?