I am making a side scrolling flash game. The level is pre-made so there arent objects wich spawn on runtime. Now I made this level quite long, but in the editor window it suddenly stops. But in game it still scrolls on.This is in the editor.You can see that the scroll bar cant go left any more.The level is longer than then shown in editor. At first it was just putting an object at the border of the scene to increase it.
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
Let's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
Is there any way to determine if a (anonymous) function has defined the ...(rest) parameter in ActionScript 3? I know there's the function.length property, but it only counts the explicitly defined arguments.
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
I am try to go from a main scene to a second scene in Flash. The code work just fine to take me there, but when the scene appears it seems that I lose focus with the scene and the actions that should runs doesn't until I click once on the screen. Now I am using a button to navigate from one scene to another. If I use a movieclip instead of a button then everything works just fine. In my second scene I am using the keyboard to control different things in the scene.
how can I increase the size of flash CS4 interface? Meaning also to enlarge tools buttons, so they are easier to see. I have to strain my eyes, because all of the toolbars and text related to them are too small, for constant work.Is this possible? I know there is one way - to increase display DPI settings, but that would also increase the whole desktop, but I would like just to increase flash interface text size and if it is possible then also tool buttons.
My problem is that the quality of the video. Im using an iMac machine, in which camera quality is good. Is there any way to increase the quality of the camera output?
I have an Actionscript coded flash file which run perfectly without any error. I am not getting why it shows an error after i do insert a scene before or a frame before the current frames;
I'm looking for a way to increase the click size so when I click, it would effectively count as a click on anything that is in a 100px by 100px radius around the click.
i have created an animation (kind of tween) in flash by AS,i want to use it more than once in my project, but CPU usage increase very much!i think save my animate as swf and load it in my project.
how to increase the work area of a flash document? Not the stage but the empty space around the stage. [URL] It seems to be limited to about 4,000 pixels wide regardless of the zoom level. This is a big problem for me as I'm working with a movie clip with a width of 8000 pixels and if I want to add text to part of the clip that's at 6,000 pixels in, I can't see it because its outside the work area. I can't shift the clip to the left to access the part on the right because if I do, the text area doesn't move with it. Is there any way to link objects together? When I select multiple items on the stage and Right Click, there's an option called "Break Apart" but I don't see one to join them or link them.
Any way that I can adjust the frame rate of a movieclip without affecting the frame rate that I set for the rest of the document. I want to speed up the animation of this clip and it would be difficult to adjust the timeline of this clip to accomplish this.
I want to know about hacking a flash game...like in a flash game how to hack to increase your votes or score ... As there are flash games in Facebook,how to hack them
I have a small question about the size of images imported to flash.Recently I imported a series of png images to flash CS5 to be used in an animation, 92 images to be exact. Each image was 34Kb size. Before I imported the images, the FLA was 6kb, and after I imported them the FLA was 160 MB large. Now 33Kb * 92 isn't 160 MB, so why does this happen? Is there any way to decrease the image quality or something when importing, or do I have to do that manually when creating the images?
(I used photoshop, and the images have a transparent background if that makes a difference).
I need to make a counter that will increase with 9 every second starting point at = 1440836946 Another thing is that I need it to save the the result to view when next time.
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn) (2) foto_mc - Main_boy_mc (<---works if menu btn houses in here)
I want to use the checkbox component in my flash app, but it's really tiny. According to this article 1, the size and scale parameters only affect the invisible bounding box. Does anyone know of a quick solution on how to scale up (enlarge) the visual area of the checkbox component in flash CS3?
I'm making a flash payer.I already finished the volume part, and I also want to add two functions.One is when user click "add button", it will increase the current volume and change the volume display colour.Another is when user click "minus button", it will decrease the current volume and change the volume display color.How do I write these two function?[code]