ActionScript 3.0 :: 1080 Illegal Value For Namespace?
Aug 16, 2010
I have this error and cant figure out how to fix it. For me it means that the namesace is defined twice somewhere on the timeline, but i checked everything, and its defined once.I have a drop down menu. If i click on first entry from the drop down menu,it will take me somewhere, load sth,then i go back, and click on the other entry where the error ocures, then its fine, table is loading, no error. But if i load the swf, and click stright away on the entry where this error occurs, then i get the error. What does it mean?
I need to create a Flash presentation at 11,520 x 1080. Is there a way to go higher than the 2,880 x 2,880 in CS4. Does CS5 let have a greater mximum resolution?The purpose of this is the display the presentation over 6 screeens with the ATI Radeon HD 5870 Eyefinity 6 at 1,920 x 1,080.
I make use of a bitmap picture, size 1920 x 1080, as my stage background. That image never moves ... well I may add mask to it later on, I'm not sure yet.
Nonetheless, since it is static, is it a good idea to cache it as bitmap? is it only for vector artworks?
I'm having a problem with Adobe Flash Media Server 3.5.4 (Developer) default install ldd` showed me some missing libs, but I was able to overcome that server` runs fine, but I can't run `fmsadmin I'm using Debian 5.0.6 on VPS Here is some debug info I was able to get:
srv:/opt/adobe/fms# gdb fmsadmin GNU gdb 6.8-debian Copyright (C) 2008 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later [URL].. This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details.This GDB was configured as "i486-linux-gnu" (no debugging symbols found)
dc is an instance of the document class, which contains the score variable. But in the class, I have score declared as a variable, not as a constant.
Code: public var score:uint = 0;
I remember that the code worked an hour ago, but I don't recall changing anything here.
I also get these: 1195: Attempted access of inaccessible method updateScores through a reference with static type rd2:dclass. 1195: Attempted access of inaccessible method spawnUmbrella through a reference with static type rd2:dclass.
I'm using the Flash Builder plugin for eclipse, which has been working fine. When I tried to build my latest project I get an error: Code: Illegal character in path at index 47: file:///////fp01-pr-whi/Users$/b.gannaway/Flash Builder/ServiceTest/bin-debug/ServiceTest.html Is this something to do with UNIX/Mac file paths?
setPublishPassword and setPostingPassword ?I do not quite understand, do not use an example.I set him groupspecWithOutAuthorizations, but was illegally set to groupspecWithAuthorizations how to do.
I have a main.fla and the two classes below VirtualGarage and VirtualCar. Main has VirtualGarage as its class which in turn works with VirtualCar. The code seems quite good but I get these errors.
I'm following along the MonkeyContactsCodeGenExample guide and when I run the ant target for test-with-launcher, I get a popup saying:VerifyError: Error #1053: Illegal override of allowInsecureDomain in _MonkeyContacts_mx_managers_SystemManager.This is followed by:ReferenceError: Error #1065: Variable _MonkeyContacts_mx_managers_SystemManager is not defined.These popups are from the debug flash player - the normal flash player would silently supress these errors.
It seems that these sorts of errors occur when different files or swc components are compiled under different SDKs. If so, what parts would I need to recompile in this situation?I checked out the flex project sources and have rebuilt them under SDK 3.4, and I also got the project sources for fluint and have recompiled those already. The newly compiled fluint.swc was then copied to the lib directories of the MonkeyFluintAirTestRunner and MonkeyTestLauncher projects and then everything was re-built, but I still get this error with the MonkeyContacts example.
Here is the Language Reference page if it helps anyone:[URL].. First of all, I'm not finding any way to actually set the "errorID". You need to set in in the constructor, as once the Error instance is created, the "errorID" property becomes read-only, however, the only constructor option available is "message".[URL]..
The Language Reference says that an "Illegal Operation Error" is thrown, however, the error has an error number attached, and it seems like a regular, plain "Error" is thrown. Could someone double check this? I'm still without a compiler... (I have the external harddrive now so I can switch back to and restore Windows,but I'm just really liking Linux.
This text traced a value of undefined.I have tried to research this and so far all I have been able to find out, is that this is a XML namespace and is very easily handled in as3. Unfortunately I have to use as2.How do I parse out this information into a dyamic text fields?
When I use FlashBuilder to connect to a remote Java object using BlazeDS, FlashBuilder automatically creates a local valueObject matching the object in the remote server.
However, the package name of the remote object gets lost in translation.
Hence if I have two remote Java objects com.foo.A and com.bar.A, I won't be able to distinguish between them in Flex. So I end up having to name my remote classes com.foo.AFoo, com.bar.ABar.
now for some reason, the elements are correctly traversed using the default namespace. But the attribute isn't found. After a bit of debugging, I found that I could only retrieve the attribute when using xml.animal.attribute(new QName("", "type")). Why isn't the attribute in the same default namespace as the element?
I am building an application using Action script 3 I am retrieving some XML from the web however the node names are mms:Image mms:Results etc my action script compiler is throwing an error becuase it is not expecting to see the semi colon in the node name. How to I access the nodes?
I'm writing a flash app to help build timed text files. I have all the captions stored in array, and a function that builds the XML object and spits it out. I start out with a template file, then use insertChildAfter() and copy() to create as many <p> tags as I need to, based on the length of my array. If I manually create the following file, it works fine.
There's some custom namespaces in my Flex project, as well as the usual namespaces like "mx" and "s". I'd like to use getStyleDeclaration on a style that's in a custom namespace, and I can't seem to figure out the proper syntax.My stylesheet looks partially like this:
.WidgetTitle { fontWeight: bold; }
[code]....
If I try the same thing with a custom namespace, it outputs null:
I've tried all the combinations I can think of: "myNamespace|ScaleBar", "myNamespace.ScaleBar", "myNamespace ScaleBar" etc and I can't find any documentation on how to do this.
I have to build an Adobe AIR application with the Namespace 2.6. The problem is, I recently downloaded Flash Builder 4.6 onto a new computer, and it requires the Namespace to be 3.1. Otherwise, it throws an error. The only solutions I can find online are to change the Namespace in the app.xml file to 3.1. This however causes issues later on when I try to Code-sign the application.The easiest fix would be to make Flash Builder build the application with Namespace 2.6.
I keep running into this problem that I need a solution to. How can I create a display object, that I can write proxy methods for, so I can catch all method calls on the object.asically, the problem is that the only way to implement a proxy is by extending the Proxy class. But what if my class extends Sprite, but I still want to implement the methods from the flash_proxy namespace?
I wrote two projects using the same 3D library but I modified it pretty heavily in one (to the extent that the inheritance is pretty different on one) - now I need to load one into the other and I'm getting some weird errors that look like the child swf is trying to use the same class definitions as the parent even though it should be in an entirely different namespace.
So - anyone have a tricky way of forcing the loaded swf to use the classes it's compiled with rather than the ones already defined in the parent swf (and vice versa) or do I need to refactor all my stuff?
i am trying to get tuio running in flash an i am getting this errorLine 10 1044: Interface method newFrame in namespace org.tuio:ITuioListener not implemented by class TuioExampleDrawingCursor.i'm not sure what to do about fixing it as i'm relearning flash after an extended hiatus. here is the code its used in:
I have a component library. It has a manifest file that looks like this:
<?xml version="1.0"?> <componentPackage> <component id="AutoComplete" class="be.edge.components.AutoComplete" /> <!-- more components left out for brevity --> </componentPackage>
I compile the library through FlashBuilder with these compiler settings:
When I use the compiled library in other FlashBuilder projects everything works as expected. I get code completion and when I select a suggestion from the code completion a namespace attribute is automatically added to the component, like this:
Word to the Flash Genies-- Heres my wish that hopefully someone else is struggling with an enormously mind-boggling bug in flash cs3-- when I try to create a public class that extends any of the native flash display objects, and I put this in its own package, even after specifically importing the specific class OR the package wildcard .* the fla that I'm compiling returns error 1017-- Base Class Definition not found. The fla is set to the correct classpath. This situation slipped from 'minor annoyance' to 'mind boggling' after I moved the directory to a different pc with cs3, reset the local classpath and it compiled perfectly. So then I moved the directory to a mac, running flex builder, and made a tester file to use the class, which compiled perfectly.
For some wierd reason, this particular computer cannot compile, even though nothing had changed in the actual class. Maybe it is important to note that this machine is running Vista (and perhaps should not be!)? Maybe it is important to note that the package is part of an SVN directory? Maybe it is important to note that after re-saving the same class file, changing only the class name (from BitmapSprite to BSprite) enabled it to compile on this machine, even though both the mac and other pc (running windows XP) could compile the class as BitmapSprite. I'm not sure if the name change or just re-saving allowed it to compile--but maybe it's significant that the new named instance was not committed to svn.