ActionScript 3.0 :: Access Functions On External Movies?
Jun 23, 2009I have a doubt about access functions between an MAIN fla and his external Movie.
All I need is to return a variable to the MAIN.fla function as TRUE.[code]...
I have a doubt about access functions between an MAIN fla and his external Movie.
All I need is to return a variable to the MAIN.fla function as TRUE.[code]...
I'm new on AS3, I'll try to explain what my project consists: Well, There is a main.fla and It loads external movies triggered by button items. The content animation sequence introduction starts with tweenLite and fills the stage with elements from Library (movieClips, buttons) and some sprites. I've built the intro animation through actionscript. Perhaps I'll need to explain how I did it the TweenLite structure, but the code lines are too long
The transitions / navigation:
Each button before load the external movie has a respective animation that removes the other buttons from the stage. It triggers an "outro" animation and then loads the External Swf.
First:
Each external Swfs contains a removeChild action in a MovieClip that CLOSES and removes the movie.. Like a "pop up" with a close action. After closed It should replay the intro animation and replace the buttons in the stage but it's not happening because I don't know how to communicate between different timelines / external movies.
how to access functions on my main SWF file from a loaded SWF file?
View 13 RepliesAll I need is to acess the External Movies functions, variables and the External MAIN TIMELINE to control the loaded content.
How do I do that?
I've traced the content just to give a better idea about my Structure[code]...
I am attaching a bunch of instances of a movieClip to my stage and I want to call a function in this movie clip that I'm attaching however I don't seem to be able to access the movieClips functions. Is there any known reason why this may be happening, something I don't know about attached clips? I'm doing something similar to whats below
Code: myPointer = attachMovie("libraryName","myNewName",newLvl); myPointer.doMyFunc(); I know the clip is attaching correctly because I can see it, but I can't seem to access any functions within the attached clip. I also know that "myPointer" is correctly addressing the attached clip because I can change the clips properties such as width and height.
... I've had my preloader successes already, but something still doesn't work for the external movies... I'm loading the main movie - which contains several chapters, loaded as external swf's - with the following preloader on the first frame, rest content from second frame on:
[Code]...
I have the following AS3 code. I'm just beginning and have gotten on this since finding it here: (take out the spacesloadingData.phpNow, I find out that I cannot access the properties of the loaded movies because they are AS1 or AS2. converting this to AS2?
Code:
import fl.containers.UILoader;
var ar_movies:Array = new Array();
[code].....
Is it possible to access a global variable from an swf on a different level than another (outside of movies)? Or are they only global in the sense that they can be accessed from different scenes in the same movie? I want to check whether or not a certain movie (called by loadMovie) is on a certain frame (if else statement), and then act accordingly (tell it to play a certain frame in that movie [shut itself down, figuratively], or nothing).
View 5 RepliesIs it possible to access the same shared object from different flash movies. I am trying this, and I put the exact same code to access the shared object in the first frame of both movies, but when I update the SO in one of the movies, the other one does not reflect the change. Both movies are in the same folder. Any ideas?
Since it is called a "shared object, I would think that more than one movie could access it, but what do I know. I don't know if it matters, but here is the code:
[Code]...
is there any way, to hide the source of a flash in the sourcecode, so that the movie itsself is not downloadable, or better not to copy?
View 1 Replies[Code]...
with the code above how would you call the function clicker from the function clicker2? as with the code i have it comes up with the error "1084: Syntax error: expecting rightparen befor colon")
I have an Adobe Flex application that needs to call C++ functions from a dll .Since Flex apps execute within the browser, is there any way to do this ?
View 3 RepliesI have always the argument with my colleagues which authoring strategy to use. I always attached to the idea of authoring several swf files, and have them all loaded to the main swf when needed. And than attach Preloader to each swf that I load.
Others think that it should be only one swf with one preloader. And have all the navigation to use scenes or goto actions.
So the advantage of using my strategy is that users will not wait too long for one movie when its being loaded. And its more convenient to work on several fla with each have its own layers, symbols, etc
Got a public funtion within lights.as file called turnLightsOn.
Now I need to access this from the time line actions - I need to place it within an oncompletion function.[code]...
HOW do I paste an example of my code on this forum? It would be best for folks to see all the code?
I have:Stage -> SWF Loader Root -> SWF Loader -> MovieClip -> Nested MC.From within "Nested MC": I can only access "SWF loaders root" time line, I can't seem to get access to the stage's functions..[code]Im trying to call on a function which resides on the main time line.Is there any way to access the main timeline?
View 1 RepliesI'm coding a small flash game, and wan't to access different functions between classes. In C# I'm used to just making it static, but I'm having some problems with it.Here goes:
Main.as
package
{
import Bus;[code].............
I'm building a small game in AS3, and I have a lot of helper functions, so I've created Helper.as, just to clean it up.[code]...
View 1 RepliesFrom my external app I can see the functions and variables with a for-in loop of the loaded swf, but it can't access the functions. I've also tried accessing the variables and functions in the external app also to no avail.
View 1 RepliesI am having some troubles to remove the movieClip from the current Loader (from the main FLA) at the external movies...
Check out how the external movie loads..
Code:
// -- FUN��O NAVIGATE -- //
function navigate(event:MouseEvent):void{
if(event.target.name == "fotos" ){
carregaFotos();
[Code]....
I have the external swf with some Tween Classes instaled and codified.. But I don't know what to do to CLOSE the external swf loaded at "meuCarregador" and it back to the BEGINNING OF THE ANIMATION on MAIN FLA.
i want to load an external swf movie into the main swf movie. now ive been using the loadmovie script and it works fine but the loaded movie comes up in the top left of my site so my ? is, how can i specify the location of where my loaded movie ends up
View 3 RepliesI got some movies loading in a container, but the movies stay open, I want to be able to "close" the container, or hide it when I click on other navigation buttons that are included in my main timeline.
View 3 Replieshow can i make a preloader in my main movie that preloads external movies
View 1 RepliesI read the tuts on dynamic loading etc (the one about external stuff like mp3s, jpgs, swfs; and the one with the transitions). I'm messing around with it in MX and all works fine, except the problem I have is I cant check it locally! the bandwidth simulator and profiler doesnt seem to work with loading external content, the movie appears immediately.
So I tried loading the swf from the web (i.e. URL = file://[URL]) that gave errors "opening file" (the movie is there though). my only solution so far is to keep uploading my movie everytime I wanna check it!!! which is CRAP! I dont have a network at home, so cant really use those bandwidth simulators I saw on the sticky. basically I juz wanna load an external movie, and see how the parent movie handles it (i.e. progress is kept track of correctly, loaded notifications work etc.) how can I check all this locally?
how do you debug external files if they have functions that can only be executed when inside the main movie? I hope this makes sense...so the thing is that a movie just exported shows you the values of the traced items (undefined, numbers,..whatever). When that same movie is published and viewed in the flash player within the main movie, the traced items don't show in the output window.
View 3 RepliesI got this tutorial about external movie loading. It works but it seems that their is a little problem with it. How do you keep the button from loading an external movie once it's loaded already?
[URL]
Let's BUTTON-1 loaded MOVIE-1, now when you click on BUTTON-1 again it will load the movie even if it's loaded. How do you do it like only when another button is clicked will it load the movie for that button.
I have a movie (movie1.swf) which loads "movie2.swf" onto level 2. What is the scripting to make it go right to a specific frame in "movie2.swf"? What if I wanted it to go to a specific scene in "movie2.swf" right away upon load?
View 5 RepliesIs it possable to load an external swf file, that is a rotating movie into another file and still control it??example:I have a rotating object which I want to pause and play. I have loaded the rotating object into a window using the loadMovie command. I now want to be able to use the play and stop buttons to control therotation.Because the movie has been loaded into the window from a different location it does not have a path to target the play and the stop command to also tried adding the play and stop buttons on the rotating object movie swf file. They load and are pressable, but dont do anything?
View 1 RepliesAs above is there a way to access any function written inside main timeline from a class?
View 1 RepliesI'm trying to simply access anything inside this loaded SWF and all I get is 'null'.
I have code in the parent SWF that needs to tell the child SWF movieclip what to do but nothing works. This was a piee of cake in AS2 and I can't seem to get anything to crossover in AS3.
Here's my code:
import com.greensock.TweenMax;
import flash.display.MovieClip;
var myLoader:Loader = new Loader();
[Code]......
panel2 traces null and all the clips loaded within pull up undefined property errors.
I want to develop a GWT javascript application that must interact with a flex widget and fire events from 2 directions (flex to GWT and GWT to flex)For example I develop a function in GWT called onWidgetSelected(int widgetID){ ...} the generated javascript code does not contain the name of this function. So If I want to invoke it from flex through javascript call what should I do ?
View 2 Replies