ActionScript 3.0 :: Access Linked Movie Clip Via DOT Syntax?
Aug 18, 2010
I have a movie clip that exists only in the library linked to a scrollpane component using its linkage identifier (the name of this MC is content_mc). It scrolls perfectly. However, in the movie clip there are additional movie clips I would like to control (green_mc), but for that I need to be able to access them using DOT syntax. How can this be done? I'm assuming that since the movie clip in the library has "export in first frame" checked that I would be able to access it somehow like this[code]...
I have an object named "Defer" that I need to access. That object only exists in frame 2 of a movie clip named: B2_mc. The other 4 frames of the movie clip B2_mc do not contain the "Defer" object. When I try to access "Defer" with the following code:
Defer.addEventListener(MouseEvent.CLICK, B2Redd); function B2Redd(event:MouseEvent):void{ B2_mc.gotoAndStop(4); }
The .swf doesn't run and the error message says I'm attempting to access an undefined property. I've never tried to access an object that wasn't on the stage, so I know my syntax is wrong for trying to access "Defer" since it's not on the stage. What's the correct syntax for drilling down to an object that may be buried deep somewhere?
I'm making obstacles for my game, and basically what I have is a movieclip called char on the maintimeline and a movieclip called floor.. within the movieclip floor i put a movieclip called obstacle in. What I want to do is check to see if char hit obstacle, so itd be like hitTestObject(floor.obstacle) then make the main timeline go to frame 2..
i got a school flash project where i need to access the _y properties of many movie clips buttons that set with name like sel 1 sel2 sel 3 and so on the problem is i have 2 sets of those, one on the main timeline which i can access with "for" looped _root["sel"+i]._y and one which is inside another movieclip problem is i don't know how to access the later using for loop? this is the script that i used to access the _y on the _root.selx
I wonder how can i find the place or the target of a movie clip i working in.So, i have a movie clip on frame 50 of the root flash;=> On that movie clip 'player' i have a mediaDisplay with an instance name 'video' and in the some movie clip i have another mc 'play'so, how can i access to instance video from mc play.
var = '../.video' and var = _root.video.player.video ;
I'm designing an interface which lets the user control the timeline of a movie clip, by dragging a slider up or down with the mouse. And I can now drag the slider around, an archivement for which I am way proud. But I have some problems:
1) When the user drag the curser away from the slider movie clip and let go of the mouse buttom, the MOUSE_UP is not detected. I need a way to detect a MOUSE_UP in general.
2) The current frame of mcTheAnimation should always be locked to the vertical position of the slider. How do I access the timeline of that movie clip?[URL]..
i have this code in an as layer within a movie clip called pages
ss_btn.addEventListener(MouseEvent.CLICK,reportCli ck); function reportClick (myevent:MouseEvent):void { // do something in response addChild(img_holder); removeChild(img_holder);
but the ss_btn im trying to access is within another movie clip called menu is there a way i can access the button
main.swf loads (using Loader Class of course) application.swf So, i need to do 2 things into main.swf BUT from application.swf I have in main.swf
* BlackBgMC (MovieClip), with a Shape Tween, in Stop on Frame 1 * A Close Buttom that i put invisible in Frame 1
So, FROM .... application.swf in a some point (example Frame 10) i need to get Play the BlackBgMC (that is on main.swf), and the Close Buttom put it Visible.From application.swf i put:
MovieClip(root).BlackBgMC.gotoAndPlay(2) or MovieClip(parent).BlackBgMC.gotoAndPlay(2)
And I always get
"TypeError: Error #1010: A term is undefined and has no properties."
How do i gotoAndPlay that MC from application.swf Sames happen with MovieClip(root).CloseButton.visible = true;
I have a flash file which uses php to manipulate a database and returns a variable (data_xml) of xml formated data from the database. This happens, along with other things, within the parent. Now I have a child movieclip that displays the parsed data but I am having trouble accessing the variable from within the child movieclip. The code related to this is:
var myXML:XML = new XML();var myXML = XML(event.currentTarget.root.data_xml);
and I get the following two errors which point to the second line as the problem:
1151: A conflict exists with definition myXML in namespace internal.
Warning: 3596: Duplicate variable definition.
I have unchecked "Automatically declare stage instances" because I've seen that suggested for the 1151: error, but I still get the same two errors.
I have one button its name a_btn. this button is inside one move clip name a_mc. this button is on first frame. so when write code for that:
function submit(event:MouseEvent):void { trace("hii") } a_mc.a_btn.addEventListener(MouseEvent.CLICK, submit);
its working. but when i keep this button on 2nd frame or any where not in 1st frame inside that movie clip, then i get runtime error like: TypeError: Error #1009: Cannot access a property or method of a null object reference.at NewFlashDocument_fla::MainTimeline/NewFlashDocument_fla::frame1(). how can i access that button on second frame...
I have a button (myButton_btn) which is nested inside a few movie clips. How do I access it from the main time line? Does this look like a proper code:
firstLevel_mc.secondLevel_mc.thirdLevel_mc.myButton_btn.addEventListen er(MouseEvent.CLICK, onClick_goHome); function onClick_goHome(event:MouseEvent): void { this.gotoAndPlay("homesequence"); }
I have movie clip in an array (newStep) that is being added to the stage dynamically. It's randomly choosing a frame to go to every time an instance is added. There is a nested movie clip (stepLine) that i need to change the alpha of. This code actually works for adding a string to to the dynamic text box (pointsDText) but when i try to access the nested movie clip (stepLine) it gives me 1009 null object reference error. The funny thing is the code actually works and does change the alpha of the movie clip but i still get that error, and i think it's making my game more glitchy. I've tried using if(contains(steps[r].stepLine)) too but it doesn't work. Is there a better way to access this movie clip without getting the error?
I have a flash project consisting of a single frame in the main time line. Upon user interactions many movie clips fade into the stage. My problem is that i am unable to continue working on these animations when i set the movie clips 1st frame to zero opacity. What is the correct way to access my movie clip instances when I am unable to simply double click on them?
On main stage i have two objects - player (with class) and enemy (without class, but with instance name).Now i need to access enemy from within player class. I was looking for solution in google for days But i found nothing useful for me. Here's player class (it's not document class):
I'm having an issue accessing a video that is in its own movieClip and is part of a parent movie clip. It's on a different keyframe from the 1st frame where the majority of my Acitionscript 3 is running from. I keep getting this error that says it can't access it because the instance of it hasn't been created or isn't on the stage yet.
Basically I have an movie clips which contains various other movie clips. These other clips are named clip1_mc etc.This big movie clip is dropped onto a frame in the main timeline so it plays when the program loads. I have my main actions on the timeline and I want to access the movie clip instance names inside the big clip. Is there a call to maybe get the children or contents of a clips using an event listener?