I can't seem to figure out how to access a cue point's parameters via AS3I have an FLV with an embedded Event cue point. The cue point has several parameters:
Parameter Name = Parameter Value myFrame = "Hello" myNumber = 45
basically, this is a menu with a scrollPane and clips inside for each line.I have to colorise the line if it is the current line.here is the code :
ActionScript Code: // this gives l1, l2, l3 ect... no pb with that var lineToColorise = 'l'+ArtAPI.GetCurrentSlide(); // here is the pb eval('container.scrollPane.content.'+lineToColorise).setColor('mycolor');
the thing is, when I write
eval('container.scrollPane.content.l10').setColor( 'mycolor') for example instead of lineToColorise it works.
So i have a problem using the dynamic value ... but why ?
after my preloader i instantiate a screenHandler class which in turn instantiates a transitions class that has a public static property "exitFrames".When i try to check exitFrames from within the screenHandler class i get a 1119 error (access of a possibly undefined parameter ......) below please find the code for the screenHandler AND the code for the transitions class.the error occurs in here:
I'm looking for a way to disable a specific item within a List component. I had thought there would be something along the lines of myList.listItems[3].enabled = false like you find in many other GUI type languages, but I can find no documentation of this in Flash AS3. What confuses me is that there is Disabled_skin and Selected_disabled in the Cell Renderer skins, so obviously it's something that has been catered for - unless I've misunderstood the use.
I want to access a paricular array item regardless of position useranswers.splice(indexOf("ans2",1) This dosent work but basically i want to use indexOf and then splice that item?
I have a TileList with thumbnail images. Under each thumbnail images I display the name of the image. I want to build rename functionality. So under the TileList is a "Rename selected image" button.
When this button is clicked, I would like to change the state of the itemRenderer component. The label underneath the image will change into a TextInput so that the user can type a new name. This is much like the Windows rename file functionality.
How can I access the itemRenderer of the selected image? How can I make it happen that it listens to the click event of the Rename button?[code]...
my renderer contains a canvas in it, i add some title-window, every time i see my tree previously added Title-Windows are visible, i want to access each n every item in tree and remove previosly added all windows from the rendere. how access all the item renderer in AS3 ?
create a custom itemrenderer in Flex, whether there is some way to access the components that you place within the itemrenderer using actionscript? For instance, if I create a custom itemrenderer like this one:
Is there a way that I can access the "Group" container for each of the tiles that the program produces? So if I create a TileList, use the item renderer above, and have a dataprovider with 10 elements in it, is there a way that I can access or address the Group container for each of the 10 tiles that are created using actionscript?
Now when I want to access a function from the itemrendered/combobox i use parentApplication.funcName but what about accessing the other way, how can I access a property of the combobox from outside the itemrenderer? I tried myEditor2.pickState but it is now working
I have an item in the library that is exported for actionscript. Its class name is MoveArrow and in the document class I create an instance of it the following way[code]...
HOw do I access a library item from outside the documentClass?
I have an Item Renderer having HBox. Now I want to add child in that HBox from my application file using addChild method. Any way around for the same. I am not able to access the properties of HBox inside the item renderer.
I have this code to try to acess the values of the array in the arraycollection but it does not work it actually creates a value to the end of the arraycollection. can anyone tell me what im doing wrong i basically whant to modifys the individual arrays in the arraycollection and add Login_user.
What I want to do is, when I select an item in the datagrid, the selected item of the dropdown should be the correct one (the one which has the field idCompSuperioara equal to the third element in the selected datagrid row).
I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.
When the mask is not applied, it all works well - the months render, the list/data container selection works when I click on a month and so on.When the mask is applied, it renders well, scrolling and everything else seems to work well - but when I click on a month, nothing happens visually. And from the trace statements in my code, it appears list item selection is not changing. Looks like mouse clicks are not working.
Code:
public class TopCalendarMonthRenderer extends LabelItemRenderer { [Embed(source="/assets/trapezium_alpha.png")] private static var TrapeziumMask:Class; private static var trapeziumMaskInstance:BitmapAsset;
I am in search of finding a way to display shopping cart items in a flash 8 datagrid in the order it was chosen by the user & also to ability to delete an item if the user choses. Currently I have the items displaying however they are displaying in a position as it is stored and called in the array. [code]
I have made a drop down menu with 7 items but as the invisible bottun around each item interferes with the item besid it, when i try to roll the mouse from one item to another, the invisible bottum dont work and the dropdown remains open.
I have used states in my application.The thing is I have made the first item in my list to be selected. so I gave like this,
if(itemIndex == 0) this.currentState="selected";
this works fine.The problem is when other item is selected the first item does not change its state,it remains in the selected state until its clicked.My code looks like this,
I want to be able to select an item from my list component and fire a function directly related to selecting that item. list is called "tidlist" function is "selecttid(n)" the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select one (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
I want to be able to select an item from my list component and fire a function directly related to selecting that item.
list is called "tidlist" function is "selecttid(n)"
the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select an item (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
I am trying to read a XML file and check a parameter for duplicates of that parameter in the file. There could be up to 200 entries with this parameter which is a number. How can I check to see if there are any duplicates?
Forgive me for this stupid noob question but I want to call a function (loadList) that originally gets triggered after a mouseevent from another function (addToXML) that does not have an event.
The loadList function takes info from a XML var, sticks it into an array which then gets loaded into a tile list and that is working fine.
The addToXML function when called adds elements to the XML var after which I want to call the first function with the event parameter so it refreshes the items in the tile list.
I know it can do this by creating a new array and loading that into the tile list in the addToXML function, but it be much simpler to just recall the function.
but all the event constants I have tried give me error messges like "1061: Call to a possibly undefined method addEventListener through a reference with static type Function."
If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?
This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;
I'm trying to get the menu width of a menu item in flex 4. I can get it but I have to show the menu first, then hide the menu, do a calculation, and show it again. Is there an easier way to get the item menu width without this hassle?
how do I stop the preloader to LOAD an item when I click in another item to load.. Is that possible? Here in my example the preloader runs perfect, but when I start another mouseevent CLICK the old loading still active (on BANDWIDTH PROFILER, but the Preloader Movie Clip is removed).. How Do I stop the event when another different loading starts?Not visual aspect but functional.