ActionScript 3.0 :: Accessing Midi Synthesizer?

Mar 5, 2010

I don't know if this is possible, but i would ike to access midi using action script3. Is this possible?

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function sineGenerateSound(event:SampleDataEvent):void
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for (var i:int=0; i<4092; i++)

[code].....

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I need to create an application (Flash player stand alone) who recieve midi messages from a midi device. I have controler ( Korg nanoPad) and I want to change a movieclip propertie when i hit a pad.

For exemple: Pad1-> MC red, Pad2 -> MC blue, etc...

I just need to recieve midi messages, not to send some.

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[Code].....

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ActionScript 3.0 :: Getting Notes From A Midi File

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I want to load a midi file into Flash and have it read the sequence so I can get each musical note from the file.

But I'm not sure where to start on this. how I would go about accomplishing this?

Here is a site that has a pretty neat little flash object , [URL]

They let you upload a midi file and the recorder animation shows which positions on the flute/recorder you need to place your fingers at.

I'm just interested in how they used Flash to read the individual notes from the midi file.

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I need to create an application (Flash player stand alone) who recieve midi messages from a midi device.I have controler ( Korg nanoPad) and I want to change a movieclip propertie when i hit a pad.For exemple: Pad1-> MC red, Pad2 -> MC blue, etc...I just need to recieve midi messages, not to send some.

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Adobe Creative Suite CS4
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Midi-Ox

[code]....

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I need to append MIDI files: leave header (same for all files) and other meta information, just copy music/score part. I already have MIDI files in appropriate bytearrays, as I guessed I need to use writeBytes, but unfortunately couldn't find which bytes I need to take and copy. Something like this:

var newFileBytes:ByteArray=new ByteArray();
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Works only partially, file is playable; first part fully and second - only some notes (then player hangs out)

To say truth byteArrays aren't my strong side, as the MIDI file structure.

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I am reading midi files in as3 (flash cs5) with the help of the helpful library that is called midas [URL]- the midi-as3 library. I am trying to figure out a simple way to calculate the whole duration of the midi file (for example - total time of 4 minutes or 6 minutes...). I assume I could calculate the last note of each track + check the tempo and figure it out, but I was wondering if: Is the duration of the midi file is written somewhere in the data that I could just pull out and use?

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How can I play midi files in flash? Is there a way to transform into bytearray and play this?

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I am designing a game where it is very important that you hit notes to the beat. You could say it's a bit like Guitar Hero. The soundtrack and sound effects should match the beat of the game. This is the biggest problem I can think of: If for some reason the game lags (like if the player is on an old computer or they decide to schedule their annual DVD backup and reencryption on that day) even if it is just for a few seconds, when the computer restores to normal, the soundrack might be off. Even by being off by 1/10th of a second, it will throw the user off and basically kill the game. I have no problem using MIDI files for the game soundtrack and most sound effects, so would there be any way to time the MIDI to play correctly, avoiding lag?

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ActionScript 3.0 :: Flash Midi Piano Game - Reading Input From Attached Keyboard?

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I'm starting work on a midi piano game in flash. I have my midi keyboard hooked in through the USB. Now I've been told that there is some way to get flash to read any kind of input but I am not sure on how. Basically all that will happen is that u hit a key on the piano and a box shows up of random color. Longer u hold a key bigger it gets. Each key will have different box assigned to it. I think I could handle everything but I'm stuck on the first step and that is getting flash to read the Piano key presses.

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[Code]...

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Flash :: Convert Midi Timeline Into Actual Timeline That Should Be Played

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ActionScript 3.0 :: Accessing XML Using E4X?

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Here is a snippet of my XML

Code:
<stores>
<store floor="sport" shop="02">

[code].....

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I have a series of swfs that I've connected via loadmovie. This works well with I press the NEXT button, but not the PREVIOUS button. The PREVIOUS button starts at the beginning of the called movie. I need it to start at a specific location. Is that doable? If yes, how? I tried adding the gotoandplay after the call to the swf, but no luck.

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AS3 :: Can't Accessing XML Nodes In It

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I'm fairly new to XML and Flash, and am having some trouble accessing some deeper nodes in the XML feed that I'm using for my project. See details below. I can access the headline fine, but it's anything below that - the timestamp and the excerpt that I'm having trouble accessing. For now, I'm just starting with the timestamp.[code]...

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So this is a nuanced version of a lot of posts that I found...

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ActionScript 3.0 :: Accessing This MovieClip

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DocumentClass is a class that is also my document class for my fla (hence the name) and I have a movieclip on the stage with the instance name "player" which means that the player "belongs" to DocumentClass.

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ActionScript 1/2 :: Accessing Another Timeline?

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How to access the timeline of a movieclip from inside ANOTHER movieclip (both MCs are placed on the root timeline BUT in different frames)
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I have a Flash movie written in Flash 8 with AS2 that is attempting to access a webservice on a server that is https.

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ActionScript 1/2 :: Accessing Variables From One .swf From Another .swf?

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I have one .swf file inside a second .swf file. How do I have one .swf access variables from the second?

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ActionScript 3.0 :: Accessing Two Different .as Files?

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I have 2 AS files. One is my main file which i have as the Document Class. The other I am trying to get to be a "sub as. file" that will load when the main one loads. The main Class loads pictures through xml. The subclass, (I guess it would be called), loads all of the elements that I need on the stage, such as the forward and back buttons etc.

My main class is

Public Class Slideshow extends Sprite {

//I then put a var within this with as the name of my subclass:
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Now, at first when I published the flash it gave me some errors that were in StageElements class so I fixed them and it loads all fine now without errors and the pictures come up but the stage elements do not.  I know that my StageElements class works because I have tried it out as the Document Class the .fla uses.

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ActionScript 2.0 :: [FMX] Accessing Btn From Different Timelines?

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I have a button instance mc "mcBtn",inside this instance i have the actual Btn graphic symbol and AS layer.inside the AS layer i have defined onRollover, onRelease, onRollOut methods.if i rollOver/Out/Press Btn it works fine and Btn animates in some way.

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ActionScript 3.0 :: Accessing A Loaded Swf?

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I'm using this code to bring in another swf into a movieClip called "movieLoader":
 
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var urlMovie:URLRequest = new URLRequest("movie1.swf");
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Accessing Child Of Another MovieClip

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The issue I am having is that I have no idea how to access the Children of another MovieClip. I have 2 MovieClip's, storeFront, at frame 25, and reviewPage, at frame 60. storeFront contains a vector, cart, and I need to access it from reviewPage.

I have tried...

var appRoot:MovieClip = parent as MovieClip;
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[Code].....

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I've got a Flex 3 project that uses xml. It works great in Safari or Firefox. But it blows up in IE. I access the xml using the lines below.[code]How can I access the xml in a way that IE will accept?

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AS3 :: Flash - Accessing PHP Variables Using Without Using OO?

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I have the following PHP file with a variable I am trying to access to place in a dynamic text box on my flash stage.

PHP code:

$returnVars = array();
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[code].....

The code was adapted from a tutorial using a class. However I do not get on with classes so wont be using any.

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