ActionScript 3.0 :: Adding KeyListener To Stage Via Object 2 Depths Below
Mar 9, 2010
I want to add a key listener to my stage, but from an object 2 depths below the stage. How would I do this? I thought about adding the listener from my doc class, but the listener function is in the object that is two depths below the stage, which would mean I would have to pass the key values to the next movie clip, then when that one is loaded, pass it to the one with the listener function. It seems very complicated, is there an easier way which keeps with the principle of OOP?
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Mar 1, 2012
I've been working on an as3 project for quite some time now, but I can't seem to get the following code working for some reason:
Code:
var test1:Object = new Object;
stage.addChild(test1);
I keep getting the same error:
Implicit coercion of a value with Static Type Object to a possibly unrelated type flash.display: DisplayObject
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Nov 30, 2009
I`m having a silly problem with adding instance of an object to the stage two or more times. For example, this don`t work:
Code:
var temp0:SomeClass = new SomeClass();
this.addChild(temp0);
this.addChild(temp0);
Well, I know that one instance is one instance and two objects of the same class on the stage would be two instances, but still, it is what I need.
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Oct 2, 2009
I have a SWF with a keyListener that I am using to toggle the visibility of a movie clip.This works great when I play the SWF in the FlashPlayer.exe.When the SWF is placed into a PDF, the mouse events all work great, but the keyListener no longer works
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Apr 12, 2011
I have a flipbook that I'm making and I'm having some problems getting rid of a certain keyListener... Here's the dealio.. This is the trouble-maker script that's on frame 3:
stop();
Key.removeListener(keyListener_n)
keyListener_np = new Object();
var repeatTest;
keyListener_np.onKeyDown = function(){
[Code] .....
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Nov 20, 2009
i m just making a game for multiple questions, now i want to give some short key to select objective questions like a for 1st object nd b of 2nd object nd enter for submit . Here the sample of code which i used:-
Code: Select allvar keyListener:Object = new Object();
keyListener.onKeyDown = function() {
switch (Key.getCode()) {
[Code].....
Now when i use a,b,c,d keys in normal window of browser that time it's work properly but when i used fullscreen window of browser that time it's not working.
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May 22, 2007
I got a little problem on a simple code: There are 5 Mcs on stage named Key1 to Key5. I got a listener on keyboard that put the mc alpha to 40 if you press the key of the mc (1 - 5), and turn the alpha to 100 if key isn't pressed
Code:
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if (Key.isDown(49))key1._alpha=40;
[Code]....
The problem is that it works perfectly if you press a key at time, but it don't work if you press the 5 keys simultaneously , (make strange things :'1' to '4' pressed works, but '3' to '5' make the 5th mc as un-pressed) Is there a fine way to test if the 3 simultaneous keys (char '3' to '5') are pressed ?
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Nov 24, 2011
The name of my DocumentClass is Main. So, what's the difference between :
var myClass:Main = new Main();
var mcInLibrary:MovieClip ;
/////////////////////////////////////////[code]............
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Oct 22, 2009
I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.
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Jul 30, 2011
figure out why the movie i just made is off stage. I just I don't want to start from scratch or move every object that is off stage onto stage. What did i do to get it here to begin with???
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Apr 23, 2010
I have a stage bigger than the size of a browser, and I have a camera to navigate around the area.Now when I click on a button, I will have something pop up blocking the whole browser, like a lightbox effect with another box on top of the blocker.The problem now is, when the blocker pops up, its position is not on the TOP LEFT corner of the browser. I've tried stage.align, but it would makes the camera or other object on stage position run.So is there any other way I could get the blocker to position according to the browser, not the stage?[code]
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Sep 14, 2010
Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.
[Code]...
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Sep 3, 2011
I want to know the difference between [object main timeline], [object Stage] and root in as3? I have read from the topic How stage, root, and MainTimeline Fit Together. But I didn't get clearly.
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Dec 15, 2011
I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
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Aug 2, 2010
The following is that long only because I gave examples of what I want to know, not because it is complex .I have three basic questions regarding AS 3.0 classes.
1. How can I make a class object interact with an object on stage?
For example, when I have a square (mc_Square) with class "square" attached to it and I want it to trace "Colliding!" and print the X and Y of the mc_Box on contact with an on-stage *hollow* box (mc_Box) that has no class attached to it.how to do it vice-versa would also be awesome .
2. How can I make a class object interact with the same class object? For example, when I have two squares (mc_Square) that both have the class "square" attached to it and when they collide, it prints the X and Y of both of them.
3. How can I make a class object interact with a different class object?
For example, when I have two squares mc_Square1 with class "square1 (that also has a variable Primary=true written in it)" and a mc_Square2 with class "square2"; When they collide, the one with Primary=true would be removed and it's X,Y position traced.
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Jun 21, 2009
I'm trying to add a rectangle to the stage.I've imported the following.[code]
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Sep 19, 2009
I'm making a simple RPG platformer where a character will pass over an object. When the action key is pressed and the character is over top the object, I would like a block of text to appear on the stage with a close button to cancel out.
I would like to know how a person would go about making a "pop-up" text box.
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Oct 17, 2009
How can I link to a movie in my libary to tell it to behave like a button. This is what I have tried but it's not working.
Code:
var selectedButtons:Array = loadButtons();
var itemX:Number = 100; // initial item x position
var itemY:Number = 100; // initial item y position
[Code]....
As you can see I am adding the Movies to my stage throught thier class name(apples etc). How come I can't link to it? Is it because I need to be using an instance name? And if so I would I assign one?
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Jun 15, 2009
My code is this:
Code:
stage.addEventListener(MouseEvent.CLICK, addBullet);
function addBullet(event:MouseEvent):void {
var bullet:MovieClip = new bshot();[code]....
bshot is a movieclip in my library with the class name of bshot as well.i do not understand when i click i do not get a bullet being added to the stage?
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Aug 27, 2009
normally when i want to add a movieclip to the stage I would do this:[code]but I have an array of linkage ID's that I select from randomly at runtime so how do I code it to place it on stage?[code]
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Jul 21, 2011
I am having is trying to add objects to stage. At the moment I can not put anything onto the stage unless it is in my Main document class (Main). How would I add to stage in my player class and bullet class?
Code:
package game{
import flash.display.*;
public class Main extends MovieClip{
[Code].....
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Dec 13, 2008
I have 2 movieclips in the library exported as class d1 and d2 , I want to add them to the stage using something like the code below.
this doesn't work but you can understand what i want to do. what is the correct syntax ?
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Jun 16, 2009
I've got a long list of similar movieclips I'm adding to the stage. There's 9 in total and the code looks like this...
stage.addChild(zone0_mc);
zone0_mc.x=267.6;
zone0_mc.y=120.5;
[code].....
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Jun 30, 2009
I am pretty new to actionscript 3. I want to remove the movieclip on the stage and add a new movieclip but the button is within the currently running movieclip that I want removed. I am trying this function
homeArtist_btn.addEventListener(MouseEvent.CLICK, newArtist);
function newArtist(e:MouseEvent):void{ removeChild(homeAni_mc); addChild(artistAni_mc);}
I get these errors
[code]........
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Sep 10, 2009
//This small class add the same movieclip to the stage with random scale and position
// Garden represents a movieClip in the library
//attached fla and document class
Why using the same name garden for all instances of Garden is not a problem? Can I track each individual instance of Garden on the screen or recall it for something else?
[Code]...
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Feb 16, 2010
I have this library with more than 80 objects that i want to bind to my keyboard. My idea is use the "keyCode" to call the object to the stage, constructing the object's name inside a variable.This is the code that I'm trying to use, but the bold text line always give me an error (constructor, syntax and others) depending how i write that line.[code]I'm not very experienced with AS3 so i don't know if this is the right approach to solve my problem. Any help is well received.
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Mar 20, 2011
for (var i = 0; i<= 3;i++){var pic_mc = new MovieClip(); pic_mc = MovieClip(getChildByName("mc" + i));trace(pic_mc); pic_mc.alpha = 0; pic_mc.x = 0; pic_mc.y = 0; pic_mc.addEventListener(Event.ENTER_FRAME, animate);
[code].....
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Sep 6, 2010
I am trying to build a simple preloader. I have 4 movieclips on stage and on each one I am adding an image that comes from an xml file:
theMap = new XML();
theMap.ignoreWhite = true;
theMap.onLoad = function(success){
if (success) {
theNodes = theMap.firstChild.childNodes;
[Code] .....
Everything works ok but as the jpgs are a bit heavy I'd like to preload them. Is that possible?
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Jul 7, 2009
just wondering why this code returns: 1137: Incorrect number of arguments. Expected no more than 0.when relating to this:var cm:collectionsMenu = new collectionsMenu('cm');
[Code]...
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Sep 7, 2010
Trying to add MC's to the stage from the library using their class name, but its not working out. I'm convinced the below should work, but it does not so there must be something wrong.I get the following error:TypeError: Error #1010: A term is undefined and has no properties.at tesVars2_fla::MainTimeline/frame1()
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