In my as3 project I have to add buttons dynamically. In the for loop .. for every iteration I want to add a button in the movie clip with a mouse click event.I have tried to do this But the button is not displayed in the movie clip.Here is the code inside for loop for dynamic button.
Code:
// Create the button
var uploadButton:SimpleButton = new SimpleButton();
uploadButton.name = "btnUpload"+objectSequence;
My application creates instances of a movie clip (located in the library) based on XML data. Now I want to add individual button functionality to these instances, and I'm stumped.
I'm basically creating instances of clickable doors, the data of which are fetched from an external XML file. The number of doors (doorCount) is calculated directly from the number of "door" nodes in the XML, so it needs to be fully dynamic. Essentially, I want to have a single function that each instance can use by passing in their individual XML data. Clicking a door would first open the door (or something similar), and clicking it again would lead to a link, listed in each instance node.
Here's the loop, where the instances are created:
[Code].....
I don't really know where to begin. Am I able to declare an eventListener inside the loop? How do I pass the "number" of the door to the function called by the eventListener? Or should I somehow pass the door-specific link (and any other node data) to the function directly from the loop?
I using Flash CS5 for the first time, and I'm hitting a snag. I have an input box on Scene 1 for age (variable called old). On scene 3, I have a dynamic test box (variable called display), where I want to display the age (old) + 10.
My Code looks like this: PHP Code: var Real_age = Number(old) + 10; display = Real_age; It's returning NaN.
A trace of the output of Real_age gives: PHP Code: <TEXTFORMAT LEADING="2"><P ALIGN="LEFT"> <FONT FACE="Times New Roman" SIZE="12" COLOR="#009900" LETTERSPACING="0" KERNING="0">2</FONT></P></TEXTFORMAT> <p align="left"></p> <p align="left"></p> NaN <p align="left"></p> <p align="left"></p>
The code works OK in Flash 8, but I figure I must have some some setting that is spitting out the unwanted HTML.
what I want to do is dynamically when the movie is running add a MC to the library only, I don't want it on stage, I just want to create it, add the content to it and that's it, I just want it sitting in the library. I saw this code on another post, but I don't know if this is it or if this relates to a component of some sort:
ActionScript Code: itemexists = fl.getDocumentDOM().library.itemExists("Service1"); if (itemexists == false) {
[code]....
I've tried searching everywhere I can think of, and in CS3 the help has no documentation to the getDocumentDOM function or adding to the library on the fly. how do I add to this said MC in the library, the same as I would any other MC or is it different?
i just ran through the '3d carousel' tutorial i would like to do/add.
here are a few things i would like to add to this code below:
- Different colour panel containers, so somehow i would need to edit the attachMovie with a tint on the mc or maybe load in a another mc?
- Each mc to be clickable.
- A unique link for each items
- The rotating animation to only occur when the mouse is in actual flash movie, so once out of the active area the rotation from the mouse x position to stop.
Also i was aware that GotoAndPlay tutorials have a xml version of the tutorial that can import links/images/ descriptions but for this particular task i cannot have any external files, so it's all got to be within this one file.
i were trying to add onRollOver to a movieclip that i loaded with loadMovie(). But i were unable to give the MC functions. How would i add functions to a external MC? I did like this (Wrote from top of my head, sry for syntax error)
ActionScript Code: container.loadMovie("dummy.swf"); container.onRollOver = function (){
[Code]....
The onRollOver function do not work,but the movie gets loaded, how to work around it?
when I add button1.addChild(prodName); prodName being my textField, I can't see the text when I add stage.addChild(prodName); I see the text in the upper left corner of the stage. Do I need to do anything specific to get my textField to show up in the movieClip "button1"?
let's say you had a dynamic text field with a number (for example '30'). Everytime you click on a certain button / movie clip, that triggers an animation (so far no problem) AND adds '20' to the number in that textfield.
==> first click, the number displays 50 (30+20), second click 70 (50+20) ...
When you enter a certain keyframe and that number is higher than let's say 290, the movie jumps to frame x. If that number equals 290 or is lower than 290, the movie jumps to frame y.
I am adding DisplayObjects to a Canvas using ContentContainer.addChild(c); Where ContentContainer is my Canvas object and c is the DisplayObject I have created at run-time. Some of these DisplayObjects also have children of there own which are added at run-time prior to the DisplayObject being added to the Canvas.
I then need to iterate over all the children of ContentContainer but the first time I do this, it says that ContentContainer has no children (i.e., ContentContainer.numChildren = 0). If I do it again tho then it is fine and returns the correct number of children. Is there something I need to call to get ContentContainer to recalculate how many children it has?
I am having an issue with adding dynamic content through an interval. The content is being added to the screen, but the X position, as well as the tween, seem to be completely out of sync. The below is a screenshot when the interval is at 100 milliseconds, as it shows it best. The application needs to work at 200 milliseconds (where the error is not as clear, but the lines are still occationally too close, roughly every 4th). As can be seen, there is a clear discrepancy between positioning. It remains fine for a few, then changes, changes again and then finally reverts back to what it was.
Here is my code that controls this section: function XYZ(){ Score = 90 var timeBefore = Score if(timeBefore <= 2.4){ timeBefore = 2.5 [Code] .....
Note: It also happens with 200 and 300 milliseconds, although less prominent.
My name is Bryan i am 17 years old and i'm from the Netherlands. As i am trying to become a web design and developer i decided flash was a MUST to know, so i started trying flash and messing about. Now i'm trying to get into Action script 3.0 deeper. Currently i am trying to fix an externaly (XML) loaded image gallery for my self, except i'm a little stuck right now.Up to now all my code has worked. I've got 3 UILoaders set up for 2 jobs: Loading thumbnails (2 of them) and the other is for loading a 'full' version. I got that working. Except if i get huge images like a wallpaper etc. it screws up the size, so i set scaleContent to true.
- Set all the images dynamicly, with that i mean it loops trough all the thumbnails and gets the first 2, it dumps them into the UILoader wich is already the part i am failing at XD
- Check for the width and the height of the image (wich i either will include in the XML document or can i use something like: XMLData.image[ *number here* ].img_thumb.width (as a example)?
- Check if these are less than the UILoader's size and if they are less dissable scale content, if they are more enable it
So as i said im already failing at trying to dump the images in the thumbnails.I've got the following setup:
Root document has a MC: mc_content. Inside mc_content we have: loader_image (full size of the image loader) loader_thumb1 and loader_thumb2.
So what i want:
- Load the XML (works) - Set some limits using variables (works) - Start a for loop (works) - get the thumbnail for the current image number (wich is a variable set and maintained in the for loop) (works) - load the image into the loader_thumb *insert current image number here* (fails)
here is my current XML function:
ActionScript Code: // Function that is called upon loaded complete function xmlLoaded(event:Event):void{ // get the XML Data from the file
Im adding videos to my stage with AS3 and was wondering if it is possible to then add the standard flashh video controls to the video with script..[code]
I have a movie that contains a series of radio button groups, which each have their own accompanying dyn text box. When a certain radio button is selected, a pre-determined value is loaded into each respective groups' text box, via "onRelease".
Now, I can get these values to appear fine in each text box, but I then have a fourth text box (amount_total), into which I want to have the sum of all the previous text box's values.
I have a submit button with the following actions on the first frame of the timeline:
I'm not a programmer but have been using Flash for awhile. This is my first heavy dive into variables.I'm putting together a Quiz game where I pull the information from a txt file. I can get everything to display and work fine except for the adding of a total score.I have a series of values in a text file and load it into my movie. Depending upon what button I push, I want to take the value and add it to the total score. The next button I push I want it to add that value to the new total score.
Here is the situation: I have an XML document which I rip through using a for Loop, and I place the data into an array. From there I tell the data where to go. I have an attribute in my XML called 'link' which contains a URL, now I want to spit that out into a separate textbox and have it also link to the given URL. I have the URL stored in the array just fine, and I can even spit the URL into the textfield, my only question is how to make it link instead of just being normal text?
I hope I explained this well, but the basic gist of it is I have everything working except for adding the hyperlink.
I've been building a web based order form and my client want the ability to add items (as many as you want) and for them to be totalled up. I've used Kirupas Scrollpane with Dynamic Mc's tutorial to add my products, but I can't seem to add them up! Each product adds up it's subtotal in the dynamically attached Mc and outputs the variable 'subtotal' In my root I have this function to call the subtotals, but I can't seem to get it to add up each of them to output a total...
I'm trying to add a new row to dynamically created thumbnail grid. So far I've copied and edited a BrainGiants PhotoDrop menu script and managed to add an new row there with a nested for loop, but the thumbnails on the new row won't show right. There's just one thumb showing, I guess the rest of the thumbs are beneath the one showing..I'm messing up the for loop somehow, but can't get a hold of it.. I know all the thumbs load fine cus I've tried to load them to just one row and all of them showed up properly.
So I have a project where the user puts in a number, that number is * by a certain number and then spits that number back out to another dynamic textField. All of that is working out great so far. Now I need to figure out a way to add commas to those numbers that I am displaying.
Here is the code I have thus far:
var num1:Number; var inputFont:Gotham = new Gotham(); var tf:TextFormat = new TextFormat();
I have connected to a web service built in java and would now like to add the products to a stage. I want to show 5 products and if a user clicks <- the previous 5 and -> next 5.
Code: import mx.data.components.WebServiceConnector // Add preloader here var wsConn:WebServiceConnector = new WebServiceConnector(); wsConn.addEventListener("result", res); [Code] .....
In the res function I would like to add my movieclips but I don't know how to move on.
I have 7 Dynamic Text Boxes, each with a numeric value.. I need to add them together. Total = (ST2 + DO + GA + BO + CT + HT + TI);
This makes it 0000000 (Assuming each Dynamic Text had a 0 in it) Total = (ST2 ++ DO ++ GA ++ BO ++ CT ++ HT ++ TI); Gives errors. How do I do Simple Addition? It's been so long.
I'm currently working on the gift cards section of a flash website for Discovery Clothing based out of Illinois. So far I have had success with every function but getting the "Add Another card" feature to work. What I would like to accomplish is displaying the input data from the Flash UI elements in a new Movie Clip to the left and then have them repeat the process to add another card. After which they would hit the 'purchase' button and see two separate items on their PayPal checkout. I was wondering if anyone might know how to do this. You can look at the Gift Cards section for yourself by visiting: [URL] then click on the "Give a Gift" wallet in the center.
I have a main menubar.fla file, which has a document class on it linking to a menubar.as. the as3 file is just some simple Papervision3d stuff, and creates a few buttons on the stage from the library. Here you can see the project as it is now I am trying to make it so when your mouse leaves, the the head will tween back to facing forward. But to find the mouse leaveing, I am using the code found HERE In an FLA without a document class, it works fine, but when I add it to my menubar.fla I get the errors:
1046: Type was not found or was not a compile-time constant: TextField. 1180: Call to a possibly undefined method addFrameScript.
The first one comes from the text box alone on the stage.I had a similar problem when adding the buttons, that eventually made me link them for actionscript and just create them directly in the AS file, because placing them on the stage threw similar errors. I would do that for this code too, but according to the source site, "This event is only available added to the stage."
I've created this code to loop through an array of image names and load them to the stage. Currently I'm just stepping them down 175 pixels each, which eventually I'll want to offset by the height of each of them (but I'm having an issue with that too lol ). Anyway...my question is, I've seen code to add event listners to each movie clip dynamically, but that code was working on static movie clips. I want to add the listners to my dynamic images and I'm not sure what that should look like.
[Code]....
I know this isn't correct, specifically in the captureAllClicks function...but I'm not sure how else to reference the current item since it was dynamically generated.
I am trying to connect dynamic text to scrollbar and buttons. I did tutorial and Lynda.com and practically pasted the code in with my file names and for some reason it does not work. It says I have a "Access of Undefined Property mask_mc" Did I need to create a variable for this? I didn't in the tutorial.
Right now I have the dynamic text loading successfuly in 2 different places and I wantd to add the scrollbar. I put the variables on frame 1 code and then I put the actually load code on the frame where it is needed.
I have created a slider menu that moves when the arrows are clicked on either side. The images for this menu are loading dynamically from an xml file onto a 'container' in my fla. I need desperately to also be able to add text underneath those pics.
Code is : import com.greensock.*; import com.greensock.easing.*; var xml: XML; var images:Array = new Array(); var totalImages:Number; [Code] .....
I have a TabBar Control with 3 tab, i need to add controls(Button,Label) dynamically in to each tab, I can add the controls to the initial selected tab but when i add to next tab , i am getting Null exception error That is when TabBar property selectedIndex="0" means i can add to 1st tab.but not in 2 and 3rd. when Tabbar property selectedIndex="1" means i can add to 2nd tab.but not in 1 and 3rd.
i'm currently using a dictionary to associate a boolean to my (non-dynamic) sprites, but i would like to know if there is a smarter way of doing this? i could just use MovieClips to assign my properties instead of Sprites since MovieClips are dynamic, but i will not be using any of the MovieClip properties or functions so it comes down to a best practice issue. basically i want to create a state boolean property on my sprites - they are either on or off so my boolean variable is called isOn.