I'm having trouble with this code. My external swf is loading fine, it's the alpha tween that does not seem to be responding. I thought if I tween the holder movie clip that would affect the imported swf but it's not working.
import fl.transitions.Tween;
import fl.transitions.easing.*;
var swfLoader:Loader = new Loader();
var bgURL:URLRequest = new URLRequest("work.swf");
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
I have a line that starts invisible then becomes solid then invisible again. First keyframe is alpha 1%, should the two keyframes that follow next in the timeline where it shows as full strength colour be left alone, showing still as colour>none in properties, or should I choose alpha and 100% ? Last keyframe again sees it given alpha 1%. ( I was told dont use 0% as it causes flash more work !)What is best practice here? I have many of these to do so leaving keyframes as 'none' for colour would make life much quicker.
Does anyone know of a actionscript that can tween something to alpha=0. Id like to tween something to alpha 0% from alpha 100% rather then do every single one manually. I have a thumnail box that changes images just thought it would be easyer to put a action on the timeline to fade it out rather then tween it one at a time.
I'm doing alot of banner ad's at the mo. So I'm using the old motion tween effect quite a bit... mainly an alpha tween... on imported bitmaps, and text. While the banners end up the way I want them, I've used alot of layers and alot of the time line. Is there a better way to alpha tween objects. Basicly, I've a movie clip, with alot of bitmaps and text, and they all have alpha motion tweens....
Using AS3, how do I create an alpha tween from one movie clip to another?
My thinking is that I can't use the timeline, because the fade is variable and event driven; e.g., the user clicks on one of many pics, and the stage alpha tweens from the current to the clicked.
I have a complex window I'm designing in code. It starts as a button-like thing and once clicked, expands out to a window with text, links, and other misc. stuff. I'm designing it with all the objects to start inside the custom object (extending a MovieClip) and use tweening to expand it all out. The expansion works fine, although it's admittedly ugly..I'm running into an issue when alphaing from nothing (the button is placed over text, completely alpha'ed out to start) to 1.0. It will only start to alpha in if I have the alpha start at greater than 0, even then, when it reaches 1.0, it is NOT full alpha as it should be. Here's what I'm doing, trying to keep what I suspect to be unrelated code out:[code]the alpha of the bg (a shape) is originally set to 0, this code gives me no alpha, if I start it at 0.1, then it gives me some ...what looks like 0.3 at the most
I made the following AS tween that moves the MC from right to left. It should fade its alpha after the tween finishes. But it doesn't fade. Why not?[code]
The links on the site above have a nice alpha tween effect. It looks like the rollover fades out the alpha so that the links appear brighter. When you rollout the alpha reduces.
What would be the best/most logical way to do this? I presume you create some AS that contols the alpha tween and keep this on the timeline as a function. Then for each button you call the function.
So I have so parts of actionscript which I am figuring out on how to make them one. What I am wanting to do is move an object to the right and fadeout. Here is my code to animate right 10 pixels, this works perfectly.
If I have a movie clip that resides and plays in one frame, and I want an second (visible=false) movie clip to play on the same single frame as soon as the first is finished... what kind of event to I use? Do I have a frame action inside and at the end of the first movie clip that throws out some kind of event to tell the second to play?Basically, I have a menu (first movie clip) that alpha tweens up, then the buttons (second movie clip) to appear when the first is 100% alpha.
If I have this line of code: var myTween:Tween = new Tween(contHolderMain, "alpha", None.easeNone, 0, 100, 100, true); contHolderMain's alph value should move from 0 to 100 in 100 seconds, but it only take about 5.
I'm trying to tween in a movie clip to alpha:1 using the code TweenMax.to(mc, 1.5, {delay:2.5, alpha:1});But this results in a smooth tween to around 50% or so and then it jumps to 100%.I have had this problem before but it's really effecting a project I'm working on for a client. Is this a problem with the Tweenmax?
I've got a movieClip containing a background and 3 dynamic text inputs, that I'm trying to tween via the tween class.When I apply the alpha tween, the background within the movieClip does fade to 0 like it should, but the dynamic text inputs do NOT.I was wondering if anyone could explain how I could get this working, so that an alpha tween to a movieClip also alpha tween everything within it. It was my understanding that the point of putting things into a movieClip was so that you didn't have to apply to each element of the movieClip.
I'm having some problem with a alpha tween, it works well when loading pictures then fades them IN and OUT but when I load a movieClip it only fades IN to, maybe 50%, the video object remain transparent. When I CLICK in other button before fades OUT, the movieClip fades to 100% and then it fades OUT.
The project is a XML gallery that loads images and movieClips (all external), the movieClips work like a container to one image (like the other pictures gallery) and one Youtube video (that remains over the picture).
If I remove the fadeIN tween all works fine, I think the problem was in the Timing of code compilation but I can't solve it out.[code]...
Is it posible to realize a alpha tween effect between two images with an interval of let'ssay 7 seconds, based on ActionScript. And is so how is that actionscript look likes?
I have run into this problem multiple times and never been able to find an answer, but this time rather than doing a work around, I wanted to try once-and-for-all to see if anyone has an answer.With actionscript I'm creating a new movieclip, then having that movieclip create a text field. I'm populating this text field with content pulled from an XML file, and also controlling its color, size, ect. with the same XLM document.I'm trying to set its alpha to 0, then have Tweener tween it in to 100, but have never been successful.Has anyone run into this and found a way to do it?
i am trying to do is make a simple text animation, i need the text to go from small to large and fade. I figured how to make the text move with a tween and fade with the alpha, but i cannot get it to go from small to large and back to small.Here is an example of what i mean...
I want to fade in a background with a alpha tween after it's loaded in by an UILoader. Everything seems to be working great when I do a Test Movie (in Flash) or view it in IE. However, I encounter a problem when viewing in Firefox. Somehow the alpha does'nt come up to 1(100%). Sometimes my background image is barely visable and sometimes it's at ~90%. It seems to be completely random.
Quote:
//load random background (1 to 10) var randomNumber:Number=Math.ceil(Math.random()*10); trace(randomNumber);
[code]....
I've tried increasing the final value (Regular.easeOut,0,1,2,true) and this will change something but doesn't solve the problem. I've also tried instead of fading in the background to fade out a overlaying vectorshape, but same result.Is it possible it has something to do with other script/my background img size/??.
Is it possible to alpha tween (or any tween) the end of an animation with the start?For example, here we have a simple animation that alpha tweens three images with looped playback (keyframes capitalized):
i have a problem with my as3 working on normal movieclips, but not on the gallery, the site works by loading an external swf file with the UILoader, the swf that is loaded is a ScrollPane that loads a Movieclip.The script i use:
I have a few words written in static text mode which I have made a graphic symbol. On the timeline I have used both motion tween and classic tween to create a aplha change from 0% to 100%.I made sure I have enoough space on my timeline (10 frames).The aplha tween works fine in preview mode however when I export the swf the aplha tween is no longer working? I have tried breaking the text,restarting flash,restarting my computer and similar suggestions from other blogs such as:
I was able to solve this by checking the box "Use runtime bitmap caching" under Blend in the properties panel for the MovieClip in question.I am currently using Flash CS5 on a imac.
I am playing around with AS3 and what I'm trying to do is pretty simple. I have a little test FLA: http:[url]......There is a button that when you scroll over it the alpha goes up to .90 and when you mouse off it it goes back down to .50 alpha.This is all controled by Tween in AS3. The 3 problems that I'm having are:
1) How to define a variable that that is a number that has a blank value like with a string its:
Code: var test:String = "";
Right? But I have no idea how do do the same thing with a number var.
2) Next thing that I'm confused about it there a way to get a smooth mouse alpha tween on the button. Like as it currenlty is when you mouse over it goes from .50 to .90% alpha. See this isn't all that bad but if you mouse over the button again real fast before the tween goes back to .50 it looks like it get lighter really fast and then gets darker.
3) Finally when you click the replay button the button alpha jumps down to .50 no matter what. You have to actully mouse off and then mouse back on for it to go back up to .90 like it should be when your mouse is hovering on the button.
I built a gallery and each thumbnail has its own preloader. Right now, I'm trying to tween the preloaders' alpha to zero (instead having disappear which I have now) then remove them. I think there's a way to do this using TweenLite, but I can't figure it out. Here's the code I have so far: