ActionScript 3.0 :: Basic Isometric Tile Map - How To Implement Zoom

Oct 15, 2011

package {
/**
*Example of creating a basic isometric tile map
*/
import flash.display.*;
import flash.events.*;
public class IsometricTile extends MovieClip{
[Code] .....

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I have a little problem with my isometric tile chat beceause i cant get object that are bigger than one tile on mij stage beceause the depths dont seem right then.This is wat i have at the moment:But as you can see the building intersects with the wall.Here is my code for making the map:


Code:
myMap1 = [[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[code].....

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I try to zoom implement this code but can not, where this error occurs in bold !

package {
import flash.display.*;
import flash.events.*;
import flash.display.MovieClip;

[code].....

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I'm just trying to implement a simple zoom system, incrementing and decremeting the _xscale and _yscale of a mc.
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[Code]....

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I'm making a game where you place tiles on a grid. When placing a tile, I need to check the existance of another tile to the left, right, or above and below, otherwise the tile should not be placed.. Here is a function I thought would work, that accepts one variable (the position of the tile just as it is about to be placed) :-
 
private function checkSurroundingTiles(gridPosition:uint) {                 var t1 = gridPosition - 12;     var t2 = gridPosition - 1;     var t3 = gridPosition + 1;     var t4 = gridPosition + 12;                 for(i = 0; i < gridRefArray.length; i++) {          var checkTile = gridRefArray[i];                          if(checkTile == t1) {               return true;

[code]....

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//button for zoom in
zoom.addEventListener(MouseEvent.CLICK,glassMove);
function glassMove(event:MouseEvent):void{[code]..............

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}
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I am working on flash application TELESCOPE or Camera. My goal is to move around the scene and zoom-in or zoom-out I found that if I move scene, I have to move registration point, because I always want to zoom in the centre of my ocular. So far application works fine only if I move, zoom-in and than before I move any further, zoom-out! But when I move, zoom-in (not fully), move again and zoom-in again, the second zooming doesn't appear on desirable registration point

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I have this code for my effect to zoom in and zoom out in certains buttons

canada.addEventListener(MouseEvent.MOUSE_OVER, canadaover);
function canadaover(event:MouseEvent):void
{[code]....

the problem is when u reach certain corner of the button it kinda gets into a loop, any ideas how can i fix this?

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How would I go about using CopyPixels to build an isometric map? CopyPixels takes a specific rectangle and copies that onto a bitmap.. But how would one use that to build a seamless isometric map?Building a square top-down tiled map would be very simple as copypixels pastes each tile next to one another.. But for Isometric Maps, this would be different as some parts of the CopyPixels rectangle is over lapped into other tiles.. and this would 'erase' the bitmap of the other tiles currently on the bitmap..[URL]Fig2, is what happens when you try to do a copyPixel over an existing bitmap, assuming the white is transparent space.

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I need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?

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I'm developing a full screen zoom/pan UI. Everything is working great, except I can't get it to center on the correct point when zooming in.

You can view what I have here: [URL]

The numbers in the top-left corner are the navigation, and the white boxes represent the individual sections.

I have a large container movieclip that fills the entire page. Inside of that movieclip (site) I have all of my individual section movieclips (section1-section6). I'm also using a dynamic registration point class to dynamically set the registration point of the "site" movieclip to the current selected section, so that the zoom in/out is centered on that section.

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Which made it a little better, but still not centered. I have a feeling that there may be a fundamental flaw in my approach to this.

For some reason the forum won't let me attach my .zip, so I posted it online, as well: [URL]

My code below, in case you don't want to download the file:

Code:
tile._alpha = 0;
currentSection = section1;
//** Set Stage **//

[Code]....

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how to convert an exact point on a 2d grid to an isometric grid with the following function:

code:
function convertToIso(pointSent:Point) {
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[Code].....

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Am updating a 2D game I made to have an isometric view, problem is am having issues when converting the 2d coordinates of given movieclips into isometric ones. The way I converted my game into an isometric one is just by rotating rectangular graphic 45 degrees and increasing its width such that its 2 times the height.I having problems converting all my 2D coordinates into isometric ones.Is there a function to convert them, or a mathematical formula I could use? by the way the game am making is not tile based, so functions that use tiles to convert the coordinates are not going to work unfortunately.

EDIT: I managed to fix it, I just changed the alignment to be the upper left corner, i.e. though the game is isometric and has a demimonde shape, I imagined that it is contained in a box, and that box's upper left edge is where it is aligned...this way both x and y coordinates r the same ones in both 2D and "isometric" view.

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I've been reading a bunch of the tutorials about using isometric in flash but they all seem to have one thing in common. They all use the arrow keys for movement. I've been trying to use the mouse for movement but have only met with frustration so far. I can get the movement to work but then the object collision on the tiles doesn't work or vise versa.

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Using a matrix I'm tyring to turn a square into an isometric tile by skewing it upwards (y -30) and skewing it to the right (x + 60). This does giv the desired angles but the sides of the square are stretched and become incongruent. Is there some way to lock the sides from stretching when skewed with a matrix? Pictures speak loouder than words, the shape on the right is what I get and below it shows what I want: [URL]

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I've built a grid of tiles using a bunch of variables and arrays, but what do I have to do to make it isometric?

As a note, I've done a few searches on isometric games, but none of their placement methods have worked so far (I don't know why).[code]....

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I've been trying to make a small isometric game, based on a grid of hexagons. So far I've managed to draw the hexagons and fill the screen. However, I can't seem to find any tutorials or information on how to convert them to an isometric view. The ones I have seen assume you want to draw squared and boxes. Does anybody have suggestions on how I do this?

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ActionScript 2.0 :: Get Isometric (3d) Coordinates From The Mouse Click (2d)

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A few people asked me how to get isometric (3d) coordinates from the mouse click (2d).

The answer is: you have to assume that one of the x, y or z coordinates is fixed.

The original tutorial: [URL]

Original equations:

Code:
xFla = (x-z)*Math.cos(0.46365) + xOrigin
yFla = yOrigin - y - (x+z)*Math.sin(0.46365)
Legend:

[Code].....

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