ActionScript 3.0 :: Converting To An Isometric With A Matrix?

Jun 5, 2009

Using a matrix I'm tyring to turn a square into an isometric tile by skewing it upwards (y -30) and skewing it to the right (x + 60). This does giv the desired angles but the sides of the square are stretched and become incongruent. Is there some way to lock the sides from stretching when skewed with a matrix? Pictures speak loouder than words, the shape on the right is what I get and below it shows what I want: [URL]

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[Code]....

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[Code].....

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The original tutorial: [URL]

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[Code].....

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[Code]...

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[code]....

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Code:
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[Code]...

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