ActionScript 3.0 :: Break Up Image Into MovieClips?
Sep 14, 2010
Was wondering if there is a way to break up an image, or MC, into multiple MC's?
Imagine a picture of yourself. You want to break it up into 40 MC's like a puzzle, but don't want to goto photoshop or gimp to cut out 40 pieces. Is there a way to do it in code?
I've read some stuff here and there, but I dont really understand how this would work. For example, I have an image of 800x500 and want to break this apart in 40 pieces (100x100), how would I do this using the bitMapData and (probably) draw Rectangles which will hold the pieces?
I have 25 images in my library and I want to use the attachMovie function in AS2 but this doesn't work if it's an image. So instead of making all of these movie clips on my own I wanted to see if there was a way to export all of them into my library as movieclips. I am using CS4 btw.
Maybe someone out there created an extension that does this? I have 25 images in my library and I want to use the attachMovie function in AS2 but this doesn't work if it's an image. So instead of making all of these movie clips on my own I wanted to see if there was a way to export all of them into my library as movieclips. I am using CS4 btw.
I have loaded an external image into a movieclip (say mcA) using MovieClipLoader.
In AS3, we can use addChild to add a movieclip into another movieclip or sprite, but in AS2, we have to use attachMovie to attach the movieclip from the Library. Since this is an external file on server, I cannot use attachMovie.
I need to add the content of mcA, i.e. the image, to another movieclip (say mcB) so that both mcA and mcB contains the same image.
How can I do this in AS2 without loading again the image from the server?
I want to save dynamic movieclips as jpg/image Basically i have several dynamic images, then i make some addition into it (like adding images in it) and then i want to save the movieclips as image(or jpg).I searched in google and i found bitmap exporter and sephiroth examples. But problem is that i dont know how to use them as I am not able to get .fla files in either of the examples.
It's basically a PNG that gets refreshed once a second.
I need to reproduce 3 such screens in flash. The code below works, but the refresh (loadClip) blanks out the previous image before loading the new one, creating a blinking effect.
Is there a way around that? can I refresh the movieclips smoothly, like it was a video?
Is there a way I could use an externally loaded image in multiple movieclips? I load the image using the Loader class but how can I copy it over to some other clips?
Is there a way I could use an externally loaded image in multiple movieclips? I load the image using the Loader class but how can I copy it over to some other clips?
Not loading images in the movieclip only last image is loaded...... public function processXML(evt:Event) { myXML = new XML(evt.target.data); trace("MyXml::"+myXML.Movie.length()); myXMLlength=myXML.Movie.length(); vidmcWidth=libraryItem.width; [Code] .....
Is there (or what is the) best method to address duplicated movieclips? For example if you duplicate a number of movieclips (or attach or anything else) through a for loop and give them names like mc1, mc2, etc, how can you address them outside the loop? Especially if the number of times you duplicate the clips is read from a file which can change constantly. Example - an image gallery where you just add the files to your xml and they show up in the gallery.
I've made a loop that is creating 9x movieClips that is loading external images and I have also added eventListeners to those movieClips to make it possible to change the movieclips image. My problem is that i can't access the target of the "first eventListener". Here is the code to browse for the new image, i want to access the movieclip of this function in a later eventListener, like this: event.CurrentTarget
Code: file.addEventListener(Event.SELECT, onFileSelected); function mUp(event:MouseEvent):void{ file.browse(new Array(new FileFilter( "Bild (JPG och JPEG)", "*.jpg;*.jpeg;"))); }
The second eventListener. This function is called when the new image is selected Code: function onFileSelected(event:Event):void{ file.addEventListener(Event.COMPLETE, loadCompleteHandler); file.load(); }
The third and last function, this function is called when the image is loaded and is ready to be used. Code: function loadCompleteHandler(event:Event):void{ file.removeEventListener(Event.COMPLETE, loadCompleteHandler); var loader:Loader = new Loader(); loader.loadBytes(event.target.data); // Here is the problem! event.target.addChild(loader) }
If if put this code, it will target the second function's event. Code: event.target.addChild(loader); I am searching for a code looking like this to replace the old image with the new one Code: event.target.target.addChild(loader);
I have a gallery that reads an ms access database using asp and then loops through an array of records and duplicates an empty movieclip for each record. jpeg is then loaded into the movieclip and then a variable for the _x position is incremented and then the next one is loaded etc.I then use the same method to add the necessary labels for the images by duplicating a movieclip and adding a text fieldThis is all fine and produces a gallery of images but the problem comes when I try and position the labels according to the height of the image. I have tried every method I can think of to check the image attributes which are only available when it is fully loaded, but I keep getting a value of 0.
Code: stop(); // Set variable holding image folder path
I'm trying to break a movieclip into pixels and then move each pixel independently, but am having a hard time wrapping my brain around the code.
Right now I have a MC on the stage with an image in it. I'm able to go through each pixel, copy them one at a time then add a tween like this:
Code:
function copyPixels() { var rect:Rectangle = new Rectangle(300, 400, 1, 1); var bytes:ByteArray = bmd1.getPixels(rect); var bmd3:BitmapData = new BitmapData(1,1, true, 0xFF000000);
[Code]...
But that doesn't really give the effect I want. I want the whole image visible then have one pixel at a time fly off. How do I do this? Do I copy the entire image to a ByteArray then address each element in the array?
I've setup a dynamic Text Field, embedded uppercase, lowercase, numerals and punctuation and these special characters: Then I assign text to the Text Field like this:
I've got a for loop running in a function. I want to break out of the entire function if a condition is met in the for loop, and obviously carry on within the function if not. I've read a little about using labels, but I'm new to actionscript and most of it's going completely over my head. Here's my code.
i've read some other threads about this but i can't seem to get them to work with my script..i'm trying to fill my stage with squares to make a visual grid, using setInterval so it shows them animating across row by row. so far i have this:
[Code]....
however i've tried adding in code to make it break onto the next row after duplicating 50 but can't seem to get it to work no matter what i do..
I'm trying to take a string and break it into two parts. It's a url to a video on a RTMP server.So I've got to take this:
[URL] person17/1031617_person_generic_700kbps (note the removal of the ".flv" which is necessary as well).Right now I'm doing this, which seems overly complicated:
Code:
videoURL="rtmpe://emediadev.mysite.com/ffw/person17/1031617_person_generic_700kbps.flv"; videoURL=videoURL.substr(0,videoURL.length-4); //remove ".flv" var urlArray:Array=videoURL.split("/");
i'm using this code i got on-line, the text is being outputted through a dynamic text box, which is multi line enabled and html. Yet I just can't seem to get a single line break, i can get a double by doing a normal line break in notepad. But i need a single. And <br> doesn't seem to work.
Quote:
myLoadVars_lv = new LoadVars(); myLoadVars_lv.onLoad = function(success) { if (success) {
I make a XML connector component parse a XML document.In a node, there is a "<br />" (return to line in HTML)
<book> <page>
Here some text and a <br /> here ! the code s broken up here
</page> </book>
My XML connector considere the <br /> as the beginning or the end of a node !...How to avoid this <br /> or other any HTML element when parsing some XML ?
I have content with line break. When I break the text matter it shows following error. Is there any technique so that I could use line break content matter.
Syntax error:A string literal must be terminated before the line break.
Code : output:TextField:TextField=new TextField(); addChild(output); outputText.text("Number of characters including line breaks and spaces so far: ");
How can i easily break the shape into two pieces so that I can change them into movie clips?I tried using the selection tool combined with shift key to create selections but the selection tool only does squares so it's very frustrating to select a portion of my drawing precisely using it, i've given up