ActionScript 3.0 :: Buttons Disable But Ignore GotoAndStop

Sep 28, 2009

My buttons disable but ignore the gotoAndStop.[code]...

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ActionScript 3.0 :: Buttons Doesn't GotoAndStop?

Jul 27, 2011

Ok I have this code inside a symbol called Gallery:
 
stop();
 
////Event Listener/////
img1_btn.addEventListener(MouseEvent.CLICK, play1);[code]....

But when I click the "closeimg_btn" button, nothing happens, no errors but output says:
 
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at tpr_fla::Gallery_13/frame1()
at flash.display::MovieClip/gotoAndPlay()

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ActionScript 3.0 :: Buttons Using GotoAndStop Only Work Once?

Dec 23, 2010

I've created a layer on my timeline which holds my script. The btn_online button works every time, but btn_online_recipe and btn_online_eFDD only work once.

Below is the Actionscript.

btn_online.addEventListener(MouseEvent.CLICK,click BtnOnline);
function clickBtnOnline(event:MouseEvent):void
{
gotoAndStop("Frame_online", "Scene 1");

[Code]....

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ActionScript 3.0 :: GotoAndStop With Buttons Within Different Scenes?

Mar 20, 2011

I'm trying to solve this for over a couple hours

Problem #1I have 4 Scenes, namely:

Index
Module 1
Module 2
Module 3

When I go to any modules from Index, the button inside the modules won't work.This is the code I used to go to Module 1:

ActionScript Code:
btn_gotoModule1.addEventListener(MouseEvent.CLICK, gotoModule1);
function gotoModule1(event:MouseEvent):void{
gotoAndStop("mod1_tut", "1_1_tutorial");
}

When I click the btn_gotoModule1, this statement appears at the Output box.

"TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Prototype7_fla::MainTimeline/frame2()
at flash.display::MovieClip/gotoAndStop()
at Prototype7_fla::MainTimeline/gotoModule1()"

And this is the code to get back to index, but it doesn't work... Why?The name of the frame is "Index" and the name of the scene is also "Index"

ActionScript Code:
{
btn_home.addEventListener(MouseEvent.CLICK, btnMod1HomeTut);

[code]....

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ActionScript 3.0 :: Buttons Stop Working After GotoAndStop / GotoAndPlay

Nov 24, 2009

I have a .fla file that consists of four images that appear, pause a few seconds, and disappear in sequence. Each image has an associated button that links to a different url. There are also four navigation buttons, should someone want to jump to a particular one of the images. My problem is, the navigation buttons use a gotoAndStop action to take the user to a specific frame. After one of those buttons is clicked, the buttons that link to the urls no longer work. They all work fine until a gotoAndStop action is called. The navigation buttons continue to work.

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6 Buttons, 6 Lights - Using The Gotoandstop Comand To Go To A Specific Frame Based On The Button Press

Feb 9, 2010

I am trying to make a light comparison chart where the lights can be turned on inividually by the user and one can be compared to another depending on which of the 6 lights you want to view.So far i have managed to make this work with 5 lights over 33 layers and diffferent buttons and different handlers for each of the buttons on each layer but as soon as the 4 and 5 light come into play everything slows down struggles and sometimes gives up.Is there a simple way of doing this which i am unaware of.I am currently using the gotoandstop comand to go to a specific frame based on the button press.

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ActionScript 2.0 :: GotoAndStop - Team1 Movie Clip To GotoAndStop At Frame 10 On The Stage

Feb 8, 2007

I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");

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MX Disable All Buttons?

Jun 9, 2009

Is there a way to use ActionScript to disable all buttons in a movie at the start of the movie (or at any given time in the movie), and then re-enable them at a certain time? I'm using Flash MX (only version I have access to), and I know how to get to the ActionScript panel and use it for basic things like stopping/playing a movie or jumping to a certain frame, but I haven't figured out much about ActionScript beyond that.

(btw, what version of ActionScript does Flash MX have?

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ActionScript 1/2 :: Disable Buttons Under An FLV?

Nov 20, 2010

I have designed a website in Flash AS2 and it is nearly complete, but I have one big problem. On my main page, I have a line of scrolling buttons as well as a slide show which also doubles up as a button. All of these buttons link to FLV movies. When clicked, the movie page fades up to cover the entire stage.This is the effect I want and I like the way it looks, but the problem is, all the buttons remain active underneath the FLV as it plays.So if you accidentally click on the movie while its playing, it's still possible to trigger one of these buttons, causing all kinds of undesired chaos!Here is a link to the current swf, so you can see exactly what I'm talking about.

The row of scrolling buttons (the circles) and the arrow buttons at the bottom are contained within a single movie.I must point out that I am not well versed in action script. I have picked up bits and pieces as I've gone along but I don't speak the language

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AS3 :: Disable The Tooltip On Certain Buttons?

Nov 13, 2009

I want to disable the tooltip on certain buttons.

The tooltip manager seems to be an all or nothing solution. Is it possible to disable the tooltip for just one or two buttons?

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Actionscript 3 :: Disable All Buttons Except One?

Oct 5, 2011

During an upload I need to disable all buttons on stage except the one to cancel the upload process. I tried this but "mybutton" keeps on being disabled:

stage.mouseChildren = false;
mysection.mybutton.mouseChildren = true

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ActionScript 3.0 :: Disable Other Buttons When You Are On That?

Oct 1, 2010

I am creating a spinning globe where I set up two movieclip buttons. One is called "europe1" and another is called "russia1". When you roll over "europe1" button, movieclip "europe_people" starts to play and button "closeEurope" appears. When you click on "closeEurope" button, the movie clip "europe_people" and the button "closeEurope" disappears and the globe begins to spin again. If you roll over "russia1" the same thing happens.

What I want to do at this point is if the user rolled over "europe1", I want to deactivate button "russia1" on the spinning globe until the user closes "europe1" by pressing the "closeEurope" button. When the user presses the "closeEurope" I want "russia1" button on the spinning globe to activate again. [code]...

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ActionScript 2.0 :: How To Disable ESC & ALT Buttons

Nov 8, 2005

Movie should not RESTORE(MINIMISE) if ESC is pressedMovie should not Close if ALT + F4 is pressed How should i deactivate or Disable ESC and ALT buttons in flashi have used fscommand on frame enter i could deactivate all other buttonsbut

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ActionScript 2.0 :: Disable All Buttons In B.swf?

May 19, 2002

After A.swf loaded on the top of B.swf,How can I disable all buttons in B.swf?

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ActionScript 2.0 :: How To Disable Buttons

Dec 11, 2007

I have a website, and each section fades in and fades out. The problem is the hidden sections (alpha=0) still have their buttons active...you can click them and I don't use buttons, they are movieclips with actionscript in frame 1...How would you make sure these are disabled?What I tried was to create a variable sectionFlag:Number=1; this would have a different number 1,2,3,4 depending on the current section and then if (sectionFlag==4){ execute code }however, the sob just wouldn't work, it would execute the code anyway!

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Professional :: Scrolling BG's Disable Buttons?

May 13, 2010

I have several layers of scrolling BGs via action script.  In between these layers are a set of simple buttons made via "button" symbols.  Within the stage, the buttons are recognized, however, when I test the movie, the buttons are not recognized/activated by the cursor.  My guess is that the scrolling BGs that are on top of everything else (NOT added via "addChild" in a blank movie clip below all other layers) are somehow "blocking" my cursor from reading the simple buttons "below" them. 
 
For the visual aspect of the project, the scrolling BGs are needed both "below" and "above" the buttons, so I need a work-around for simple button use in this multi-level scrolling BG environment.  (just to clarify, by "above" and "below" I dont mean vertically above and below, but rather "layered" above and below, so as to "cover" eachother). 

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ActionScript 1/2 :: Way To Disable Multiple Buttons?

Jul 16, 2010

A way to disable multiple buttons on different timeline mostly resides movie clipLike when I click a single button, the other buttons will be disabled.As of now what I'm doing is like this...

function disableButtons(){
preview.btn1.enabled = false;
preview.btn2.enabled = false;

[code].....

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ActionScript 2.0 :: Disable Buttons Outside For Loop?

Jan 27, 2011

i call my disable button function that is inside a for loop? it only ever disabled the last button but i want it to disable them all. Below is my code:

PHP Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;

[code].......

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ActionScript 3.0 :: Enable And Disable Buttons?

May 24, 2011

I'm looking to create a bit of code the allows you to click on a button and disable the rest and so forth reinable when the others have been used

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ActionScript 3.0 :: Disable External Swf Buttons?

Jul 18, 2011

how to disable the button actions on an swf that I loaded so that they don't interfere with anything else. Is this possible? If so how do i do it?

ActionScript Code:
var swfLoader:Loader = new Loader();
holderMC.addChild(swfLoader);
var bgURL:URLRequest = new URLRequest("cambria_home.swf");

[code]....

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ActionScript 2.0 :: Disable Buttons On Level 0

Nov 6, 2004

I have a couple of buttons on a movie in level 0, and those buttons load movies right on top of this one but to level 1... how can i disable buttons on level 0 as soon as level 1 loads, and vice versa, need to enable them when i press the button on level 1 that unloads this movie..

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ActionScript 2.0 :: Disable All Buttons In _parent?

Nov 13, 2005

Is it possible to disable all buttons in _parent?I dont want to use the name of all the buttons

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ActionScript 2.0 :: Enable And Disable Buttons?

Jan 19, 2006

I have a meny here with 5 buttons. They are called "undermeny1.btn1", "undermeny1.btn2" etc. What I need to add to this code is that when I click Button 1, this button gets disabled, and if I then click lets say Button 4, Button 1 gets enabled and Button 4 disabled. Maybe an easy one but I just cant think straight.

Here's the code for my buttons ("undermeny1" is the mc in which the buttons live);

for(var i=1;i<=8;i++){
var meny = undermeny1;
_root["meny"]["btn"+i].ivar=i;

[Code]....

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ActionScript 2.0 :: Disable Buttons In External Swf

Oct 14, 2006

I had tried to disable some button in external.swf which I loaded into the movieclip (mc_content) in the main.swf. The instance name of button in external movie is btn_1.
_root.mc_content.loadMovie("external.swf"); this works perfectly - it's open that external.swf in main movie. I have also a disable button (btn_disable) in main movie.

[Code]...

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ActionScript 2.0 :: Disable Buttons In MC When Another MC Plays?

Jun 30, 2007

I am building my online portfolio and basically you scroll through my work (you may have noticed another thread about this lol) and then you click on an image which represents the different work that i have done. This opens an "info box" with a few more screen shots of that project and some text about it. This all works great, but what i need is when the "info box is opened (loaded externally), the other buttons etc on the stage need to be disabled because the info box loads in a layer above everything else. When the infobox is closed, the buttons etc need to be enabled again so i cant just put the code in the onRelease function which activates the infobox as this will permanently disable everything. I was thinking maybe I can set up some variables so it can detect whether the infobox is opened or closed depending on the value of the variable but I have found it hard to reference the variables properly.

My portfolio is currently online - www.theo-nicolaou.co.uk - but it is one year old, buggy, slow and needs updating as i have more work to show. That is why I am rebuilding - mainly the structure and a few design changes. If you go to the link, click on portfolio, and then click on one of the circular buttons under the black square, and then click the image in the square you will see the "info box" and you will notice that any buttons underneath are disabled until the box is closed.

To activate the infobox, an image (i call it a thumbnail" is clicked, for example, "DG_thumb":

Code:
DG_thumb.onRelease = function() {
_root.holder_mc.infobox_holder.loadMovie("DG_infoBox.swf", "start");
}

the portfolio page itself is a separate .fla (portfolio.fla) which is loaded into a main fla which has an empty MC called holder_mc. The instance name "infobox_holder" is in the portfolio.fla file and that is what it is loaded into when the thumbnail is clicked. The thumbnail itself is within a MC called webList (in this case) which is within a MC called portfolioList. This is on the main timeline of portfolio.fla so i guess the path would be (though maybe i am wrong):

Code:
_root.holder_mc.portfolioList.webList.DG_thumb

however this doesnt seem to make any difference and it is still enabled even if i use enabled = false;I have also tried using _parent. but that doesnt work either.I also need to disable the circular group of buttons which are within a MC on the main timeline of portfolio.fla called "circles". They all have instance names, so in the case of the work i call DG, it would be "DG_button".

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ActionScript 2.0 :: Disable Buttons On Fade In?

Mar 6, 2008

I have four buttons on a website - on press I want each button to trigger a fade in for an image...When a user hits on diff button, the the previous image should fade out and a new image fade in..... The script I am using doesnt work all the time..sometimes when i press a button...the i press a diff button...two images will fade in overlapping eachother take a look at my file and tell me how to make this concept work with no errors?

[URL]

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ActionScript 2.0 :: Disable All Buttons Except The Specific?

May 18, 2011

I'm writing a flash game with using some pop-out message boxes, constructed by myself. Users can close it by clicking the button in the box. Meanwhile, the buttons outside the box should all be disabled!

I don't want to just add a condition check inside all buttons manually if there are alternatives... So I have considered using "Button.prototype.onRelease" event, but I don't know whether it can terminate the original script in each button.

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ActionScript 2.0 :: [F8] - Disable / Enable Buttons Between Levels?

Jan 4, 2009

Having problem enabling buttons on levels other than the _root once they are disabled. I have a feeling it's got something to do with the createEmptyMovieClip.[code]...

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ActionScript 3.0 :: Disable Buttons Events With Another Button?

Apr 8, 2009

I have been trying to get this all day and all I want to do is when I roll over a button it disable the main button that is in its way. I am making a header and it has a button that is lit up and shows a screen but when I roll over another button I want to disable that buttons mouse events. Here is what I have(be aware what I am trying to disable is a movie clip within the button so that is not part of action script)

myButton.addEventListener(MouseEvent.CLICK, onMouseClick);
function onMouseClick(event: MouseEvent):void
{
var request:URLRequest = new URLRequest("http://msn.com");

[Code]......

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ActionScript 3.0 :: Disable Buttons While Timer Runs?

Jan 10, 2010

I'm attempting to make a code which disables two tweening buttons while a timer runs. The timer starts when you click one of the buttons, and stops after two seconds. For some reason though, it isn't working, and I can't figure out why.

Code:
//import fl.transitions.Tween;
import fl.transitions.Tween;
import fl.transitions.easing.*;

[Code].....

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