My ActionScript is calling a movie clip to the stage but the movie clip is looping and I don't want it to. I have put the "stop();" code into the movie clip. Is there another piece of code needed in AS3 or could it be another problem?
it isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
I am importing a movie clip as a symbol from a SWF using Embed to a AS3 program and, after attaching the movie clip to the stage, the movie clip keeps repeating. Before you ask I have indeed creating a script layer and put a "stop()" on the last frame. In fact the swf containing the symbol works perfectly fine when executed on its own or in Flashdevelop (my choosen IDE). Its only when imported does the clip keep repeating.Here is the code:
how to stop a single movie clip in flash and other movie clips still looping. I tried stop(); and myclipname.stop(); both are not working. I attached a simple file,
Is there a way to do stop/pause all the movie clips inside a Big movie clip? I wanna control the movie clips as well with a slider. Yes i can control the Big movie clip yet i couldn't control those movie clips lie inside that Big movie clip.
I have a movie clip starting in scene 1, frame mc_text In its own time line, mc_text contains a classic tween of mc_text2 which fades in text going from alpha 0% to alpha 100% I tried an action: stop(); within mc_text ( on last frame, a keyframe)And I entered an instance name for mc_text: inst_text, which I stopped with a keyframe in scene one inst_text.stop();My shape tween stops, however - that clip keeps on looping no matter if I make it a motion or classic tween.
I have a movie clip in frame 1 of a scene. The movie clip continues to cycle. I've tried everything I can think of but I can't get it to stop. where to put the script and what it should say?
I have used Flash CS3 for a while, and just upgraded to CS4...This is where i am either missing something, or just not looking in the right place.. I have a basic stage...4 graphics in the clip ( converted to graphic symbols ), each on their own layer..Each layer is using a motion tween.
What i would like to find out how to do is that when the clip gets to the end, to just stop. At the moment, when i upload the .SWF file to a webpage, its running in a loop, continuous....I used to do this in CS3 by adding a " stop() " command on the last keyframe....How do i now get the movie to stop in CS4?? I am at a lost, even after trawling the internet for hours today...
If i have a movie clip with a button in it and another movie in that...so say a ball that bounces and when you click it it pops and a movie clip that is looping behind it (numbers, score) stops... I want the score movie clip that's hidden behind it looping to stop as the ball is squashed... what is the .as? the code i have on the frame at the moment is
okay this is really getting me mad and i don't know if anyone esle is having this problem. i have made a movie clip in flash CS4 and it keeps repeating. now i know what you are going to say "just use 'stop();' in the actions to make it stop" but for some reason that isn't working. what in the h-e-double hockey sticks is going on here
I have a movie on the stage called wheel_mc that I want to slow down and stop using action script rather than use easing on the tween in the movie. It has 200 frames and when it gets to frame 100 it starts to slow down and by the time its reached frame 200 its completely stopped.
How to stop a nested movie clip. I have a movie clip (instance name: Driver) and within that is a wheel that spins (instance name: myMovieClip). I want that on frame 40 of the main timeline for the wheel to stop spinning. In an actions layer on frame 40,[code]...
I am making something like a slot machine and the main number (a movieclip placed in separate layer) moves vertically continuously.I made a button and how do I make the main number movie clip stop moving after pressing the button?Our office has Flash CS3 and all the actionscripts are manually written.
I have a simple movie clip that animates some text and a divider bar. The clip loops which is normal, I want to add a stop action to stop the loop.I have three layers; text, divider_bar, and actions. On the actions layer I placed stop(); on the last frame. This stops the movie clip just fine. But if I rewind and play it again the movie clips stays on the last frame and wont restart. I'm using Action script 2 and have even tried using as 3 with out any luck.
I am new to AS3 and am trying to work out how to stop a movie clip from playing on mouse click. At the moment I have created a movieclip which plays when the user clicks it, but I now want to be able to stop the movieclip if the user clicks on it again. At the moment I have the following code:
stop();bigTree_mc.addEventListener(MouseEvent.CLICK, onClickplayAnimation); function onClickplayAnimation(event:MouseEvent):void { bigTree_mc.play(); }
The tree animation plays fine, but i want to be able to stop it if the user clicks it again.
so im basically in the very early stages of building my very own version of space invaders i have made the gun emplacement go from left to right suing the arrow keys on the keyboard but when they reach one side they continue off the screen ive been looking at different things to fix this but nothing is sinking in my original code i made for the gun was
This is probably an easy question, but I fairly new at this. How do you let a movie clip play once then stop it on its last frame? I've noticed that you can't use AS on a movie clip frame like you can in the parent timeline. That's what I was trying to do.
EDIT:I figured it out. I just wasn't setting the parameters. I'm going to have a hard time with AS3 LOL
I would like a certain part of a movie clip to play dependant on the button pressed. And to be honest I am a massive newb when it comes to flash[code]...
This is what I have at the moment and it isn't working, I know this is wrong but i cannot think how to write it the way AS3 would understand it. The Idea is that I would like the Movie clip to play dependant on what button was pressed. So if number one button was pressed it would play frames 1-10 of the movie clip, (and then loop), and if number two button was pressed it would play frames 1-20 of the movie clip ( and then loop). And so on for about 15 different buttons.
I have a feeling this is a very simple thing to do, but I just can't seem to find an answer by simply googling it.
I have no other actionscript in this whole .fla file except a stop();
I have a button, inside the button I have a movie clip at the OVER location.
That movie clip simply plays 10 frames, and at the last frame I set the action stop();
All I want it to do is stop these 10 frames from looping, while the scene keeps doing what it does. Instead, as soon as the 10th frame inside that movie clip plays, it stops the whole scene.
I am designing a site which has a movieclip, say parent_mc, and inside that movieclip there is a movieclip child_mc which has a 10sec animation. In the document class I have created an instance of parent_mc and added it to the display list [code]...
Now this adds makes the child movie clip play over and over so I want to stop it right at the beginning, and add eventlisteners to play it. But how can I stop it in the beginning?
i just did the load sound bar tutorial (great tutorial btw) and i made an animation that said loading, but i dont know how to get it to stop after its done loading
It's been a long time since I've used Flash, never Actionscript 3.0, so I am having some trouble with some simple things. I've built an HTML site with a custom Flash video player in it. The player has a simple timeline navigation going on. There is a movie on each of 3 frames. There are 3 buttons, each goes to a frame. The problem is if you go to movie one, press play it starts. If you decide you want to go to the next movie, the navigation works, but movie one keeps going (you can hear the audio). How do I make this stop?
This is the timeline. btn actions layer is the script on the navigation buttons to make them function.actions layer is just a stop(); on each frame. mov menu are the navigation buttons.
I have multiple movie clips with different sounds in each movie.
My movie clips are placed across the main timeline of my movie.
I have a "Next" and "Back" button on the main timeline that jumps me from frame to frame where each movie clip is placed. Everything works great.....but my sounds from the movie clips are running together.
How do I stop all sounds in a movie clip from the main timeline when I click either the "Next" or "Back" button.
I have a background sound on the main timeline and I do not want to stop this sound.......so the StopAllSounds function is not working for me. I just want to stop the sounds in the Movie Clip when I click the "Next" button.
how do you stop a movie from being loaded into a clip
i used blablaclip.loadmovie("bla.swf");
now i want a cancel button to be abel to halt the download of the clip , so how do i stop it, is it enough to just give the blablaclip a new loadmovie with a blank swf