ActionScript 3.0 :: Can Flash Handle 16 Bits Per Color Channel
May 31, 2011
I was wondering if Flash was able to handle PNG files with 16 bits per channel. I seem to remember (quite clearly actually) from some official blog post on Pixel Bender, that since Flash only handles 8 bits per channel and Pixel Bender works at 24, a conversion occurs when data is passed from Flash to PB and vice versa. (this thread is totally unrelated with Pixel Bender though) So if I'm correct, Flash uses 8 bits per channel even if you try to load a 16 bits per channel PNG. Do you guys have any experience whether this is a fact or not?econdly, assuming this is a fact...could I still load a 16 bits per channel into Flash, not to display it but to convert the data to a 8 bits per channel PNG that I would save as a file. For instance the 16 BpC PNG could be loaded in a ByteArray and I'd work from here, however I have to know whether the PNG would still be 16 BpC once it reach the ByteArray.
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[Code]....
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[code]....
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[Code]....
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[Code]....
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[Code]...
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