ActionScript 3.0 :: Capturing Video Player FullScreen Button?
Jul 30, 2010How do you capture the event on the Video Control Skin when the Full Screen button is clicked.
View 3 RepliesHow do you capture the event on the Video Control Skin when the Full Screen button is clicked.
View 3 RepliesAny way of building in a fullscreen button right into the skin of a video player using actionscript 2? Or perhaps have access to a source file? I've seen the skins with fullscreen with AS3 with CS3, but I need tut on skins with fullscreen using AS2.
View 1 RepliesI like to make a fullscreen desktop application, with an FLV, using the FLV Playback component. However, I�d like there to be a Fullscreen button on the playback component, which will allow the user to toggle the video fullscreen.I cant, for the life of me, figure out how to do this with various settings�it should be easy! This is what I have--is there a better way to do things (without a custom movie player)? My inital settings are as follows:
Code:
stage.displayState = StageDisplayState.FULL_SCREEN;
theMovie.fullScreenTakeOver = false;
Then I have a function which should work--but my button won't appear in fullscreen--Can I apply this function to the built-in fullscreen button?:
Code:
function handleClick(event:MouseEvent):void
{
if ( !theMovie.fullScreenTakeOver )[code]....
Does anybody know why flash gives me this errors when I play video in fullscren mode in custom flv player?
[Code]...
i am tryin to make a video player function that goes fullscreen.... and i am using the following code...
on(press)
{
if (Stage["displayState"] == "normal")
{
[Code].....
1. How to Auto hide player controlbar, when video fullscreen. 2. and also controlbar widh when player fullsize to monitor width.
[Code]....
I am trying to do an image capture while in full screen, however the full image area is only partially captured, or the coordinates are off (see images below). The document size is 100x700, and the stage is set not to scale / aligned to bottom.I've been able to capture the right size, however it always seems to capturing the image from the wrong start x,y position. There is some elements out of bounds but I am just trying to clip them depending on the current stage width and height. In the source files you will see a few of my attempts commented off (below/attached).Fullscreen Capture :Normal Capture :
CODE :
import com.adobe.images.JPGEncoder;
///---------- [ Set Variables ] --------///
[code].....
I am trying to do an image capture while in full screen, however the full image area is only partially captured, or the coordinates are off. The document size is 100x700, and the stage is aligned to bottom. I've been able to capture the right size, however it always seems to capturing the image from the wrong start x,y position. There is some elements out of bound but I am just trying to clip them.In the source files you will see a few of my attempts commented off. Is anyone willing to help me troubleshoot this?
Here is a live link :
[URL]
If you right click you'll see the save as wallpaper option. It works properly while in normal display but everything gets offset in full screen mode.
It's with a Flash overlay that has been custom made to overlap a .flv video running in Flowplayer (open source video player at flowplayer.org) The Flash overlay is mostly transparent and just includes a few buttons over top the video to allow visitors to share, email and visit a related website. Take a look here for example:[URL]
The video and Flash buttons work fine when videos are played within Flowplayer at normal size in the browser, but when making it fullscreen using Flowplayer, the Flash overlay plugin does not resize to fullscreen with it. Then, when made regular size again it gets distorted, as you can see from the example.
I know it might involve creating a custom onResize() function, but I haven't figured this out yet with Flowplayer. There are vague instructions & snippets of code here under "Layout management" section on flowplayer . org/documentation/developer/writing-flash-plugins.html
Code:
override public function onResize():void {
/*
set _childButton width according to my new width,
[Code]....
Interesting, but doesn't tell me much of what to do. I have a feeling it might involve making a new .as class in Flash and associating it to the custom buttons overlay .swf. On the right track?
get the overlay to resize using onResize and what code should be used would be very helpful. Others may be also trying to make custom overlay plugins too, and the fullscreen issue would be the next step to know after that and make it look more complete.
I am trying to do an image capture while in full screen, however the full image area is only partially captured, or the coordinates are off. In the source files you will see a few of my attempts commented off.
View 6 RepliesSo I've been assigned to create a custom flash video player. I followed a good tutorial by Lee Brimelow and went far with the project, until I've hit a dead end - fullscreen function for the video itself. I would simply want to add a fullscreen toggle button that doesn't scale my whole scene, but only the video container (videos are loaded from xml via tree component), while preferably keeping the controls visible.I'm really hard pressed here, since I have to finish by tomorrow, but I really can't see making any progress without some guidance, even if I pull an allnighter.
View 0 Repliesso i'm trying to make a fullscreen button for my flv player, and it only works when my fullscreen_btn.x is < 600 and > around 300. anybody ever encountered this before?[code]
View 1 RepliesWhat is the best way to switch a video to fullscreen from a button in AS3? Like the fullscreen button in FLVPlayback component - I'm aware the FullScreen tag needs to go into the HTML...
View 1 RepliesI am building a website for a project of the university. as i am not a programmer i bought a template from flashden. i need to do some adjustements and alleready asked the author to help, but he has no time to do. i thought maybe i'll get some help over here.
I need a fullscreen video as an intro for that page. there should be a skip button and when the video has finished playing you should get to the page... the page uses a percentage preloader and i want the same preloader for the video, so that it looks like it belongs to the page.
I wanted to make a video player that has normal mode and fullscreen mode. The part I am having trouble understanding is how to handle the video once it gets set to fullscreen. Do I just use the current video or do I get a high quality version of the video to show during fullscreen mode? What would be best practice for this situation?
View 1 RepliesI'm trying to create a simple "universal" media player which presents the same user interface (or as similar as possible) for video and audio playback. Unfortunately, FLVPlayback seems not to be able to handle audio files as far as I can tell, so I'm using a Sound and SoundChannel.
My video playback is handled using an FLVPlayback component which is "wired" to standard controls on-the-fly when needed. What I want to do is wire them to the Sound / SoundChannel when I'm playing a sound so that the same UI widgets work in both cases. I'd like to avoid building all my components from scratch because the FLVPlayback component does a lot of nice stuff "for free" but it's starting to look tricky.
The standard PlayPauseButton is a MovieClip with two layers, one containing the Play button (and with the instance name play_mc) and the containing the Pause button (pause_mc). Inside one of these is a movie with some code like this:
stop();
this.upLinkageID = "PauseButtonNormal";
this.overLinkageID = "PauseButtonOver";
this.downLinkageID = "PauseButtonDown";
[Code]....
Is there a how-to I can follow to help me in selecting technologies and in implementing my solution? the exact behaviour I would like to implement is as follows:
1) page loads
2) webcam starts recording
3) user hits button
4) webcam stops recording
5) video is stored on my server
I have an MVC3 app I need to enhance with video capture functionality. I don't yet understand all the pieces involved but it seems I may have to choose between Flash (which is not supported on iPhones and iPads) and Silverlight.it also seems I need a server-side component like the Flash Media Server. Honestly I'm overwhelmed with all the choices (having to learn ActionScript, Flex, what not).it just occurred to me: if anyone's come across a service that will manage the process for me, that too would be very cool. I'm thinking that maybe someone out there (haven't found them yet but maybe it's a matter of poor keywords) has servers and offers a url I could use in an iframe to have them capture the video for me
I'm trying to capture keyboard events with the following code. I'm testing in an external popup flash player in FlashDevelop and it ain't tracing anything. I reckon it might be something to do with keyboard shortcuts in the flash player.
But I can't find where to disable them?
ActionScript Code:
package {
import flash.display.Sprite;
import flash.events.KeyboardEvent;
[Code]....
I found the article titled 'Capturing live video' quite useful. This article is linked off the FMS start web page - the one that opens immediately after installing.[URL] The tutorial is better than most that I've found because it has a simple, working example. I was able to enter the code into a frame script in Flash CS5 and I used my own FMS address to connect both to a localhost and a remote server.
The sad part was that I found that I got the video and audio to round trip to and from the FMS when compiled (ctrl+enter) in the Flash CS5 program but when I try to publish this to a web page, I get audio but I can't get any video to display - neither eachoing straight from the camera or subscribing from the FMS. I've tried accessing the web page from my local file system and from a webserver. In both cases, I get audio (great news) but not video (bad news). I'm wondering why this might be. I checked warnings and errors but I'm not getting any. This solution is so simple and would pretty much solve my problems.
I'm new to Flash media server family. I need a server that can capture user recorded video/audio (through a flash recorder) and save it as a flv file on the server. which one of those server family is for me? I'm currently doing it using Red5, but would like to try out Flash media server as well.
View 1 RepliesI'm hoping someone can help me with an issue I'm having.
I currently have an AIR Application that runs fullscreen.
At some point in the application, I am trying to get a video to play fullscreen as well.
[Code]...
I am creating a video player with my own buttons, play stop are easy, but I can't for the life of me get it to rewind or start again (not loop). It may be worth noting that the flash video is store within a movie clip! The flv instance is flv_close and the movie instance is mv_close.
View 4 RepliesI'm trying to make an interactive video player where you have a choice of 3 buttons and each button links to a different frame that has a video player embedded in it. Once on of the frames are brought up, I have a button to take you back to the main screen. However, after clicking back to the main screen, I'm running into the following output error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at memorialsample_fla::MainTimeline/frame1()[memorialsample_fla.MainTime line::frame1:4]
at flash.display::MovieClip/gotoAndPlay()
at memorialsample_fla::MainTimeline/gotoMain2()[memorialsample_fla.MainT imeline::frame2:11]
Once the above output error occurs, the buttons are no longer active and no longer work. Here's a look at my code that I have going on:
Frame 1:
stop()//Link to Frame 2btn_MJ_Main.addEventListener(MouseEvent.CLICK, gotoMJ) function gotoMJ (e:MouseEvent){
//btn_Beach_Main.removeEventListener(MouseEvent.CLICK, gotoBeach)
//btn_MJ_Main.removeEventListener(MouseEvent.CLICK, gotoMJ)
btn_Cloud_Main.removeEventListener(MouseEvent.CLICK, gotoCloud)gotoAndPlay(2)
[Code] .....
If you want to see the actual SWF for a better visual at what I'm doing, you can see it here: [URL]. Scroll down to the Flash object, it says "Memorial Tribute Samples". I have the videos streaming, and am not sure how I could get the FLV videos to stop playing when I click the flash's "Return to Samples" button. Right now, the users would have to pause the video if they don't want it to play in the background as they go back to the first frame.
I am working on a video player that will have different Languages. The problem that i am have is that i can get the video to switch but i cant get the video to switch back. I have uploaded the file and here is the code that i have have a problem with.
lang.onRelease = function() {
if play = English)
{
[Code].....
i am using this code below to dynamically capture the name of the button pressed and then playing the related balloon movie clip animation.
[Code]...
I am using flash to control a toy rc car transmitter via an arduino microcontroller. I have written the code for the basic direction controls (see below). I would like to add more funtionality though by recording keypress times and have the car run through a set of movements at the click of a button. I guess I would have to use the timer class to measure the time of and inbetween the keypresses. No idea of where to star though.[code]
View 2 RepliesIs there any way to disable the "Download This Video" button from RealPlayer. It seems that when users have RealPlayer installed on their machines, it automatically adds a "Download This Video" button to any SWF that loads an FLV.
Edit: My intention isn't to prevent someone from downloading the SWF or FLV, I would just like to remove the ugly button that RealPlayer adds on top of my Flash content.
How can I mute the video on the a page to do the following: Once user clicks on any of the social buttons, the flash video should mute automatically.
View 1 RepliesI am building a flash video player with a custom UI, and admittedly I'm not sure exactly what I'm doing. I tried altering a skin, but that always comes out wonky due to whatever coding they use. So I'm altering single video components and putting them in the mc what I want them. It looks great, but the problem is that when video goes to full screen, all of the controls dissappear and I can't figure out how to make them show up. How do I get a movie clip to display on top of the video when it goes to full screen in flash AS3?
View 1 RepliesI'm building a flv_video AS3 player. I'm using steaming-video.The player is working fine, but there is something that I want to improve. Currently when I push play button and if I drag&drop the scrubber of progress-bar somewhere in the area that is still not buffered, the player doesn't start to play from that position. So I want to do it.
View 2 Replies