ActionScript 3.0 :: Caret Position Out Of Sync With Text

Mar 25, 2009

I've discovered a bug that is extremely confusing to me. Basically I have some text fields that are dynamically created, but once users start typing in them, the caret cursor slowly either falls behind the text your typing or sometimes get's way ahead of where your typing. The result is frustrating when you are trying to delete something because you aren't really sure where the caret actually is. I've attached some code that you can paste into an fla to reproduce the issue.

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i'm attempting to simply set the caret position at the start of the text flow when it is first displayed, without having to click and activate the text to see the blinking caret.

googling returns that the solution is to do this:

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however, setSelection() is not a valid function of the selection or edit managers.

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I'm building part of an UI that suggests certain words based on to the user's input. (Quit like Google's suggestions) It works quite well but one detail bothers me: When I have a list of suggestions I highlight the list-items by listening to the arrow up and down keys. When the fist element is highlighted, and the user presses the up arrow, I want the cursor to be in the Text(Input)Field again, but at the last position.
 
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the following does not seem to work for me:

Code:

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I have encountered strange problem. I have created simple Flash text field control and I wanted to compare its content with some other string. This comparison in triggered when user is pressing the button.In Action Script 2.0 code I noticed that a caret return character () was added at the end of the string coming from the input text field.It is easy to overcome the problem obviously, however I would like to understand what is going on. I use Flash CS4 with AS 2.0.

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I have been working on a Flash touchscreen project for a year, and I'm currently trying to make it easier for users to add text half way into a message. The normal way to solve this, is to click with the "caret" and then keep typing.

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Code:
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[code]....

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package
{
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[code].....

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Code:

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[code]....

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ActionScript Code:
stop();
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[Code]......

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[flash=]
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[Code] .....

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[Code]...

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