I have the strangest issue in Flex!Consider an <mx:TextInput /> with text. This textbox has focus and a nice little caret blinking inside. Now when you press the -> or <- button, the caret moves two positions instead of one! Also when you press the delete button, it removes two characters instead of one.This only occurs in Firefox, but it's not a FF bug because it only happens in my application.
I'm trying to make an application in cs4 that allows the user to move a stickman into various positions and then play back the sequence of moves. Despite the fact that I haven't even gotten that far yet I also would need an undo and redo button. I have a few ideas regarding this i.e. logging each body part's coordinates as the user moves them and editing the timeline through some sort of 'record' button and undoing by having some sort of array...none of which I know how to implement into actionscript yet.
I have a login form with various textInputs and a submit button. If you submit proper login credentials the system unloads the login view and loads the app view. Pretty standard. Unfortunately I've noticed this weird bug where if you hover over one of the textInput boxes with the mouse, then fill the form using only the keyboard (and leave the mouse parked on top of the textInput), and then tab to the submit button and press the space bar, i.e. login via keyboard, the mouse cursor will remain a caret in the new view, no matter what you do (move, click), until you find another textInput to undo the cursor state. I've tried to do all sorts of stuff via CursorManager but nothing seems to do the trick. I've tried dispatching events ROLL_OUT or MOUSE_OUT events to the textInput but that doesn't do the trick either.
I DO NOT KNOW FLASH - let's just get that straight. I do not know actionscript, and I'm not familiar ith the interface. But I do know how to open a document, drag a .flv into the frame, add a playback skin, and save a swf for use on a web page.
The problem is that the videos all start playing on default. I'd like the user to have to hit the "play" button to play the video so that they are not inundated with sound when the page loads.
Is there a method to set the caret position within a RichEditableText control? The control's contents can contain errors that the user must fix which are navigated though via Next/Previous buttons, and during the navigation I would like to set the caret cursor to the end of each error within the text.
I googled for almost a day to find the answer to my question: [URL]. This almost works (and is a great solution), but the solution doesn't work when I do: 1). Copy and paste multiple-line texts. 2). Write long and scroll the texts. I also found another working example at: [URL]. (The autocomplete prompt appears when you press ctrl+space right at the caret's position). But an email from its author says he uses monotype fonts to calculate individual character's location. Is there a way to get multi-line input from a textfield?
I have thumbs placed on the stage. I create an empty mc to load swf. But my thumbs disappear from the stage when I test the movie ( html or swf) if I settle the _ and _y position of the empty mc.why the emptymovieclip positions affect the positions of my thumbnails?
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
I need to put together an editable text area that has a custom caret (cursor) which is different from the default blinking vertical line. Is the caret a "skinnable" property of text input? note that I am not asking about the mouse pointer cursor which can be set using the CursorManager.
When a Flex component moves directly, so that its x and y properties change, then a "move" event is dispatched on the component. That's all fine.
However, a component may also move as a result of its parent component moving — or its parent moving, and so on. Now when a parent component moves, its children just "move along" without any properties changing or move events being dispatched on the children. Still, the children are moving on the screen. So how can you detect this kind of generalized movement?
i have written an air app which is fixed in dimensions: 1000 w X 800 h i have set the resizable and maximizable tags of the app-xml to false, to prevent the user from changing it's size. this app looks and interacts perfectly at these dimensions but not at other: it has "bad" coding techniques in it like hard-coded display sizes and such, rtl and ltr combined layoutdirections and so forth...
when the applicationComplete event dispatches, i check Capabilities.screenResolutionY and if it is less then 800 i want to resize the app programatically (preserving the width/height ratio). i have tried all the StageScaleModes and tried changing the dimensions of the stage, the nativeWindow, the app itself("this") and so on in every combination.
i am looking for a way to resize the entire app as is, meaning i dont want to use display logic of the components and such, just to "shrink" or "expend" the whole app as is, with hard-coded pixel amounts to change within the logic of the app accordingly (change all sizes, locations, fonts etc.. in sync) the app should look and work exactly as it did in it's 1000x800 default size, only smaller or bigger
I have been working on a Flash touchscreen project for a year, and I'm currently trying to make it easier for users to add text half way into a message. The normal way to solve this, is to click with the "caret" and then keep typing.
I'm looking for a similiar iPhone caret. I'm currently using to find the location, but would like advice about how I could best replicate the iPhone caret hover.
Code: testText.addEventListener(MouseEvent.CLICK, printCursorPosition); function printCursorPosition(event:MouseEvent):void { var tf:TextField = TextField(event.target);
I've discovered a bug that is extremely confusing to me. Basically I have some text fields that are dynamically created, but once users start typing in them, the caret cursor slowly either falls behind the text your typing or sometimes get's way ahead of where your typing. The result is frustrating when you are trying to delete something because you aren't really sure where the caret actually is. I've attached some code that you can paste into an fla to reproduce the issue.
I've got a main input textfield. When I put focus on one of the other textfields and that textfield is empty I want the focus to return to the main input textfield.
But though the focus seems to change (without setselection all the inserted text of the main textfield is selected, meaning focus is put back to it), the input caret stays inside the empty textfield and it is keeping it's focus.
How can I get the focus AND the input caret back to the main textfield?
ActionScript Code: stop(); var someListener:Object = new Object(); someListener.onSetFocus = function(oldFocus, newFocus) {
I am trying to make a textfield that I can add a picture to the caret point -- the problem is that I don't know what the caret point is in the HTML text -- my technecue for dealing with it is to search out a string that is next to my caret point -- as you can imagine this has problems. Like if the caret point is next to a bold tag or if there is two of the strings -- so I was trying to see if anyone new a better way to add pictures to a textfield
index is the caret number [flash=] var mytextpic:DisplayObject editor.do_btn.addEventListener(MouseEvent.CLICK, ADDPICK) function ADDPICK(event:MouseEvent):void { var inString:String [Code] .....
I'm building part of an UI that suggests certain words based on to the user's input. (Quit like Google's suggestions) It works quite well but one detail bothers me: When I have a list of suggestions I highlight the list-items by listening to the arrow up and down keys. When the fist element is highlighted, and the user presses the up arrow, I want the cursor to be in the Text(Input)Field again, but at the last position.
(I removed the focus from the InputField not to move the cursor in my singel line field to the first position when the up-arrow is pressed)
I set the cursor to the last Position using setSelection() but as it is the field receives the key-press after my event callback is executed and the pressing of the up-arrow in a single line field does what it always does, it places the cursor at the first position.
I considered using the CHANGE event, but as the arrow key does not actually change the content of the TextField, that is not working. Still I think that the solution might be along that way, as the CHANGE event is/would be at the end of the event-chain, where I need to do the repositioning of the cursor.
i'm attempting to simply set the caret position at the start of the text flow when it is first displayed, without having to click and activate the text to see the blinking caret.
googling returns that the solution is to do this:
textFlow.interactionManager = new EditManager(new UndoManager()); textFlow.interactionManager.setSelection(0, 0);
however, setSelection() is not a valid function of the selection or edit managers.
1061: Call to a possibly undefined method setSelection through a reference with static type flashx.textLayout.edit:ISelectionManager.
I'm drawing a textfield onto a bitmap which I use as texture for a 3D object. I'm listening for Event.change, and so whenever the user adds a character I redraw the texture. But to really give the 3D object a 'interactive textfield feeling', I want to draw text selections and draw the caret (the blinking text cursor), but by default these a not drawn when using bitmapData.draw(textField), nor can I find a Event to listen for 'textSelected'.
//is there any event that catches text selection / blinking of text-cursor? textField.addEventListener(Event.CHANGE, redrawTexture); //... //is there any way to draw text selection / text-cursor in the bitmap? bmpData.draw(textField);
Is there a way to reset the insertion point of the caret to any position within an input textfield. I would like to reset it to position 0. The only thing I can find is caretIndex prop but that is read-only. I tried setSelection(0,1) but that didn't work either.
Im having an odd problem--I have 5 input textfields on the stage, but for some reason when run in order to input text within the first two fields I have to click within those fields from around its middle all the way to the right.Otherwise, no caret shows up and no typing displays.The other fields all work fine--ie, I can click at their leftmost point and get a caret and start typing..I even used the same textfield(#3) to create fields 1 and 2 and still I have to click about midway or to the right to get the caret.
I have encountered strange problem. I have created simple Flash text field control and I wanted to compare its content with some other string. This comparison in triggered when user is pressing the button.In Action Script 2.0 code I noticed that a caret return character () was added at the end of the string coming from the input text field.It is easy to overcome the problem obviously, however I would like to understand what is going on. I use Flash CS4 with AS 2.0.
I have a numerical stepper,and a user can click on a textfield, then click the up and down arrows on the stepper to change the font size,i then try and set the focus back to the textfield and put the caret at the end of the textfield, but the stepper keeps focus anyway.Here is the event handler for when the stepper value is changed.Get the textfield's current format, change the size, set the new format, then focus on the textfield and set the caret position, but the caret just stays inside the stepper.
Code: private function handleChangeTextSize(e:Event):void { var tField:TextField = Main.LAST_FOCUSED_OBJECT;[code]....
I've had problems with other components too with the exact same focus issue and the only solution i've ever come up with is to set a timeout for like 100 milliseconds to set the focus back then and it works. another way to do this without the "hack"?
I have a movieclip in the library that I am exporting for actionscript. I duplicate the movieclip by adding a child for each occurance of a tag in actionscript. This works fine, but I can't figure out how to change the y postion of each new child to be 30 pixels below form the last child. Here is a snippet of the code where I am having the problem:
for (var i in xmlData.region){ for (var k in xmlData.region[i].regionInfo.payment); var mcRI:regionInfo = new regionInfo(); this.addChild(mcRI); mcRI.txtPayment.htmlText = xmlData.region[i].regionInfo.payment[k].card; mcRI.y += 30; } }
Instead of each new child's y position changing +30, every duplicate is on top of each other at +30.
What I'm really looking to be able to do, is have a clip in the root move to the same x and y as a clip that is embedded into another movieclip. How would I pick up the X and Y co-ordinates of this embedded movie clip?
To summarise,
ClipA is embedded into ClipB, what I want, is for ClipC - that is based in the root - to match ClipA's position.