ActionScript 3.0 :: Check If The Inputs Fields Are Numbers Only Not String And Not Empty?
Oct 21, 2010
I have 3 input texts on the stage.
money_input
percent_input
years_input
what I want after pressing the button (calculate_btn)is to get thees values entered from these input texts into 3 vaiables.
var $money
var $percent
var $years
and check if the inputs are numbers only not string not empty. I tried to convert the inputs to numbers to insure that they are numbers without making a function to check the inputs but always I get NaN when I entr value like 444bb;
ActionScript Code:
error_txt.text = "Enter some values to calculate your loan";
//--------Make the button listener----------//[code].........
I am trying to create a quote estimator on my website. I want to create forms in flash that can take inputs (numbers) from the user and then automatically calculate the values by mutliping certain forms and and then totaling them up.
The total value does not need to be saved. No database is required.
I made all the corrections in my code and got a working one. But what I really want to do is not adding texts into one text field. I need to get the numbers which is written by users into text boxes and then use their inputs to make some calculations. (Like 3+6=9 ). When I assign numbers to variables Ican easily make calculations but what I really want is not that. the numbers should be entered by these text boxes. I think need to change "string" to "number" but when I do this I get error message. I am planning to use the calculation result in some other part of my code. I am wondering if using "return" function useful for me to get the number (the result) of calculation?
I am trying to automate the input process so that when a user inputs 3 numbers into the first field, it automatically jumps to the next one. I have the code to do it and it seems as though it should work but, for some reason, when I move focus from one field to the next the data in the previous field is re-arranged so that the last character input becomes the first (610 becomes 061 - for example).Here is my code:
I was supposed to set the validate range for the Name field to be checked with an array of 3 names, the validate range for the Password field to be checked with an array of 3 passwords, and the validate range for the State field to be checked with an array of 3 states in order to create my own error messages.
stop(); var errors:Array=new Array(); function clearForm() { name_ti.text=""; state_ti.text=""; password_ti.text=""; [Code] .....
I am trying to convert a string having numbers to an integer.
//15 9's are there var str:String="999999999999999" var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
I'm creating a simple quiz which has 3 questions. Each question has an input text field next to it for the user to type their answer. There is also one submit button underneath the 3 questions.
What I'm needing is some actionscript so they can only progress to the next frame by clicking the submit button once ALL 3 text fields have text in it. It doesn't have to detect any specific text, just that there is something put into each one. If there hasn't been, then it'll pop up with text asking them to complete all the questions first.
I'm creating a simple quiz which has 3 questions. Each question has an input text field next to it for the user to type their answer. There is also one submit button underneath the 3 questions.
What I'm needing is some actionscript so they can only progress to the next frame by clicking the submit button once ALL 3 text fields have text in it. It doesn't have to detect any specific text, just that there is something put into each one. If there hasn't been, then it'll pop up with text asking them to complete all the questions first.
Picture the scene, my trees are grown, the sun is in the sky and the birds are singing, as you move the mouse over one of the empty fields, tiny pretty flowers begin to grow where your mouse has been.
and a submit buttonI would like to be able to add up all the numbers inputted into the first three dynamic fields by the end user and the result displayed on the 'answer" field.
EDIT: The title was supposed to be "Strip trailing numbers from string" I have a few strings that I'm looping through to make sure they all are the same format. Example date
Box Box Box2001 Circle Circle3001 Box2002 Box Circle
I want to loop though them and strip any trailing numbers from them if thats possible. So it will end up being,
I have two input boxes that I can type numbers into.I'd like a third input box to display the total of the first two.I've set up a key pressed listener on the stage to run a function that adds them together when a key is pressed.Problem is, it just places the strings together - it ddoesn't add them.So how do I tell Flash that box1.text and box2.text are numbers?box3.text = box1.text + box2.text ain't doing it.
I'm making a sudoko solver, and i have 81 input fields. They're named from i11 to i99. The first number is the column number "x", the second number is the row number "y". I want to transfer those numbers out of the input fields, and into an array.
[Code]...
is something wrong with the way I am naming the grid array? After tracing just about everything, that must be the problem.
I have a multiple choice quiz designed for a client. I have an array that works thruout the questions, that if the user answers incorrectly, it stores the question number in the array. When the user reaches the end of the quiz, I dont want this array to always display at the end, since the user could have all the asnwers correct (which means the array should be empty). I am trying to make an if else statement that will display a different message if the array is empty.[code]...
I want to check in my function if a passed argument of type object is empty or not. Sometimes it is empty but still not null thus I can not rely on null condition. Is there some property like 'length'/'size' for flex objects which I can use here.
If I have an XMLList object in Flex, what is the proper way to check to see if the list is empty? Should I just compare the result of myList.length() > 0, myList.toString() != "" or try another method altogether?
I have a code to erase a masked movieclip. I would like to know how I can check if the whole movieclip is been erased. So I thought I had to check if the BitmapData is empty. How can I check if every pixel of the movieclip has been erased?
if (erasableBitmapData = empty){ trace("empty") } var lineSize:Number=40; var doDraw:Boolean=false; var resumeDrawing:Boolean=false; [Code] .....
I am looking for a way to check if any sting of the Array is matched to the string that in the TextField. In the code it should be something like that:
Code: var TestString:Array = new Array ("chicken", "cat", "dog"); function LookStringArray(){ if (TestArrayTextfield_txt.text == (anyString.TestString)){
The first vid node contains a path to a logo graphic, I then need to check in my ActionScript if there is a logo there or not, and to do something if there is(display the logo) I can trace out the logo path so I thought I could run a simple if/else to check if there is anything in that node and if so to do something:
private function thumbOver(e:MouseEvent = null):void { trace(" ");
[code]....
Now I've tried everything, but it will always trace out "Does have a logo" no matter what I do. I tried:
if (tabData[tabID].video[e.target.id].@logo == "") if (tabData[tabID].video[e.target.id].@logo == null)
ok I dont get it... I have a simple contact form, and a basic if/else to check if certain fields have been left blank... if they have frame two displays an error message, if filled in then it posts the vars and goes to frame three thanking the user. For some reason this code ALWAYS returns false:
Code: on (release) { if (name eq "" or address eq "" or city eq "" or state eq "" or zip eq "" or phone eq "" or email eq "" or projects eq "") { _root.gotoAndStop(2);
I installed said program but whenever I add users, it says they were added successfully and exist in CMD.However when I check the users.dat file it is empty. When I try Live Encoder it says the user does not exist.
Is there a simple way to check if an associative array has anything in it whatsoever? Not looking for a specific key/value, but rather if there's *anything* in it, similar to checking if a normal array is empty by checking it's 'length'.
I have a button on stage which has a child menu movieclip and that movieclip has three submenu button children.On each of these 3rd level buttons an event listener draws a new container on the stage and adds a new movieClip holding various info.This all works nicely, but I cannot work out a way to get an eventListener on the menu buttons to check if the container already exists so I can then stop the button repeating the add container function. So, at the moment you can repeatedly hit any of these menu buttons and they will just continue to add info movieClip children.I've tried some nice Boolean commands that should work, but I think it's the nesting of the children/relationships that are not allowing me to get this to work.So, basically for arguments sake, let's say I only have one of each item... here's the nesting of children:[code]
I am trying to check 3 scores at once. Is there a better way to code this... I want to check to see if they are all tied? If one score is greater than another? Seems like there should be a more cleaner way.