ActionScript 3.0 :: Close A Netstream In A Loader Object?
Jul 20, 2009
I'm working on my portfolio, and I'm having a bit of trouble. I'm loading a custom made video player SWF into my main SWF, and it works well so far, but the NETSTREAM doesn't close when I remove the child after I return to the main menu, and the audio keeps going.
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Nov 6, 2010
I have a NetStream publishing properly using multicasting for fp 10.1. My problem is that I can not close the steam and open it back up. I call .close() on the netstream object and receive this message:
NetStream.Unpublish.Success
I then call .publish("same stream name") and receive this error:
Netstream.Publish.Badname
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Nov 26, 2010
I import a external SWF into a UILoader, the SWF contains a netStream that I need to close from a Main.swf event handler, slideShow_btn. Basically from Main.swf when/if slideShow_btn event happens I need to check and close the nsStream in videoplayer.swf Here are my event handlers in Main.swf
[Code]...
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Nov 16, 2009
is it neccessary or recommended to close netstream and netconnection and create a new one before moving to next video?
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Jan 7, 2010
I am using NetStream, NetConnection and Video object to play an mp4 file which is hosted over a web server using http.This is an AIR application and the relevant code is pasted below:
var url:String = <some http url>;
connect_nc = new NetConnection();
connect_nc.connect(null);
[code]........
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Mar 20, 2012
In my application I have a video playing from a NetStream. Every second on timer I update a text label with statistics like stream.info.currentBytesPerSecond. The problem occurs when the NetConnection associated with this NetStream closes: the getter for stream.info throws
[Code]...
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Oct 5, 2008
I've got a little problem: I made a preloader class that features a stopLoadProcess() method that simply calls Loader.close(). Well, it does work, but in Safari, after calling it, I have an error: Safari complains that 'there was an error loading 'that asset''' (something similar). In other words, Loader.close() in fact works in all browsers, in Safari too, but Safari also throws that error when calling the method.
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Nov 7, 2009
Does Loader.close() stops loading at once, or it continues loading certain number of chunks before stopping? Is it viable to run concurrent loading process in the background and then stop it abruptly (or even pause if possible) if user needs something else loaded immediately? And what about loading of other types of external content?
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Oct 28, 2009
I am attaching the video
Code:
this.my_video.attachVideo(stream_ns);
How can I add a listener like the MovieClipLoader property :
Code:
var oListener:Object = new Object();
this.createEmptyMovieClip("mClip",this.getNextHighestDepth());
var mcl:MovieClipLoader = new MovieClipLoader();
mcl.addListener(oListener);//important this is after the MovieClipLoader
oListener.onLoadInit = function(mClip:MovieClip):Void {
trace(mClip+" initialized");
};
mcl.loadClip("[URL]",mClip);
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Jun 4, 2007
I'm running into some problems using the close() method.I'm trying to build a class that checks a resource size before loading it.it's very simple: I use the Loader class to load the resource, listens to the first progress event and immediately closes the connection with the Loader.close() method.However, the close() doesn't seem to stop the Loader after the first progress event dispatched.here is a quick copy & paste frame code just to demonstrate my point:
Code:
import flash.display.Loader;
import flash.events.ProgressEvent;
import flash.net.URLRequest;
[code]....
The ProgressEvent is thrown until the big.jpg loading is complete.How could I stop it just after the first progress event?
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Jun 15, 2011
My problems comes in when you have to open a different image album and have to eliminate all the previously loaded children in the movieclip. When i load a new album i used a code you posted here: AS3 How to remove previous loadersbut the problem is that sometimes the user leaves the album page before ALL the pics laod so when they click on a new album to open it a new image is placed somewhere else cause the loader has already been launched. I've tryd to close() the loader but it doesn't seem to work.Here you can see the working site to see what im talking abouy you have to click on an album, leave before all the pictures load and open up another one.
getImage(dataList[0].file)
function getImage(href:String):void {
var loader:Loader = new Loader();
[code].....
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Oct 16, 2011
i successfully managed to work out the loader script, and load a external swf file into my current project. Now that its working and all is well, i realised that only way to get back to 'main menu' was to close the whole thing. I tried to sort it out with a simple 'back' button but no success there. As mentioned in the title thats the options i found so far but cant seem to quite understand them tbh. I just want it to work so that I easily can manouvre back to 'main menu'.
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Jun 9, 2010
I want to end any previous data loading progresses.. But I can't manage to do this.
I tried lots of things (as you can see couple of them below), but it just can't stop downloading of images. I click to first gallery button, it starts to download thumbs and the first picture. Then I click to second gallery button and it adds more download progress to the previous ones.. (Every gallery has 4 thumb, this way every click adds 4 thumb and 1 picture. It's download count grows 5+5+5 to infinite) This code is from my thumb class.. Every thumb downloads it's own little image..
[Code]...
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Jun 15, 2011
0 down vote favorite
This is the code i used in a gallery that loads images sequentally. My problems comes in when you have to open a different image album and have to eliminate all the previously loaded children in the movieclip. The problem is that sometimes the user leaves the album page before ALL the pics laod so when they click on a new album to open it a new image is placed somewhere else cause the loader has already been launched. I've tryd to close() the loader but it doesn't seem to work. Here you can see the working site www.barbarabritvin.com (to see what im talking about you have to click on an album, leave before all the pictures load and open up another one.
getImage(dataList[0].file)
function getImage(href:String):void {
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, imageReady);
[code]....
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Nov 4, 2009
I'm loading an image into a container. The container is simply a loader object with a progress event listener and a complete event listener. It is loaded when a thumb is clicked in the gallery and it displays the image larger.Basically it is possible to interrupt the loading process of the current load stream and load something else by clicking another thumb in the gallery before it's complete.
If you call loader.close() when nothing is loading, Flash will call back an error saying that there is no stream attached to the loader object.Is there a way to test if the loader object is presently loading, and if so to close it?
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Mar 25, 2010
So I have this Photo class than handles loading a pic, and dispatches an event when the loading is done with:[code]which is simple and works, but now I'd like to make something more advanced. I'd like to dispatch the load ratio.So far I have extended the Event class, with my own EventRatio class, and I can put properties on that class. Which is cool, but I need something more dynamic than just sending a fixed value.So, what is the best way to connect the Loader object of the Photo object, with the EventRatio object?
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Nov 20, 2010
i'm currently using hitTestObject and it kinda sucks, my object doesnt get very close the the second object but the game "thinks" it does. is there a better hit detection?
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Dec 2, 2010
In a Flex NetStatusEvent of type NetGroup.MulticastStream.PublishNotify, you get the String name of the stream in e.info.name
The name is what the publisher specified in the .publish ("") method. But in a NetStatusEvent of type NetStream.Connect.Success, there is no such property. Instead, the whole NetStream object is available through e.info.stream
How the heck to you get something as basic as the name from the NetStream object? e.info.stream.name does not exist. I must be overlooking something very simple.
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May 18, 2009
I have this kind of menu structure design (see image attached), and the way It needs to work is when the mouse goes close to a topic it follows it and when the mouse is a certain distance away it springs back to its orginal place?
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Jul 27, 2008
I'm using Flash CS3, running code in ActionScript 3. I use the Loader class to load a child SWF file, which then takes over the entire area on my website that is reserved for Flash. If the user decides to stop watching the SWF file before it is completed, he hits the "close" button within the child SWF, ultimately causing the Loader.unload() method to be executed. So far, so good, only the sound from the remaining portion of the SWF file keeps playing. According to the Flash Docs for the Loader.unload() method:
"As a best practice, before you unload a child SWF file, you should explicitly close any streams in the child SWF file's objects, such as LocalConnection, NetConnection, NetStream, and Sound objects. Otherwise, audio in the child SWF file might continue to play, even though the child SWF file was unloaded."
It then gives an example that assumes you already have access to the Sound object, so closing the Sound object is done by: mySound.close();
The only problem is that I have no idea how to access the Sound object when I use the Loader.load() method. I can't seem to find anything in the documentation that tells me how to find the Sound object after calling Loader.load(). As a temporary fix, I modified the target SWF file so that when the "close" button is hit, it calls the "stop()" function; however, this only stops the sound, it does not close the associated Sound object, and I presume it continues to lurk around in memory with nothing useful to do. (When the user hits the "close" button in the child SWF file, it creates a "bubbling" event so that the Loader class can call the Loader.unload() method on it.) I've attached code for your reference.
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Jun 18, 2009
I am doing video.attachNetstream(ns) in the videoContainer's parent movieclip. How do I access the netstream object of the video inside the container. Basically, I want something like this : video.getNetstream(). Does any equivalent exist?
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Jun 25, 2009
I have problem closing or removing a netstream object. the object is created in a class I wrote. that class is added to a sprite object. when I remove the sprite which the netstream is a child of the netstream still plays. I know I can use close() to close the netstream but the problem is that the object that removes the sprite does not know that there is a netstream object in the sprite.
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Aug 12, 2010
I have two FLV files playing on the stage. The main FLV is instance is: MyVideothe 2nd is MyVideo2I have imported the videos using the wizard. The 2nd video is just a movie I created in Affter Effects that says...loading please wait....this is a really nice video and I don't want it to just use a standard preloader. Anyway, the goal is when the playback for "MyVideo" begins I would like "Myvideo2" to = visible = false;I have tried this many different ways and have been unsuccessful. I am obviously a newb at this. Also, does anyone know where I can get a list of all available eventListener actions...etc?
//var nc:NetConnection = new NetConnection();
//connection_nc.connect();
//var stream_ns:NetStream = new NetStream(connection_nc);
[code].....
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May 14, 2011
I'm trying to get the metaData as usual with NetStream object from FMS but in RTMFP protocol but doesn't work.However, with RTMP my code (which is coming from onMetaData example in livedocs)it works.
Is it need any special metchod/properties to get the metadata with rtmfp ?
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Oct 16, 2011
Is it possible to have a same Video object ( and perhaps StageVideo) connected to multiple NetStream's objects? It's videoconferencing app, in which all members can speak ( So multiple audio sources) but should not hear themselves (that's why I don't join them in a single stream).
That's what I tried:
ns = new NetStream(nc);
ns.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);
ns.client = this;
ns.play(streamName1);
ns2 = new NetStream(nc);
[Code]...
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Jan 20, 2012
The task seems easy: I am loading a video via a netsream object (could be FLV or an h264 mp4) and I would need to check if this video has audio available (otherwhise sound control objects should be disabled or become hidden).
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Feb 16, 2009
I have a video object inside a flash file. I am using NetStream to attach a video to the video object. How can I add cue points to the video ? Should I add a cue point to the video object or to the NetStream ? (I am using Flash 8.)
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Jan 11, 2010
I have created a FLV video player using the AS3 flash.media.Video object (not the FLV playback component) and I am trying to listen for meta events and Cue Points embedded in the FLV video but I am not receiving any when I trace the movie. The cue points are not being created dynamically, they are in the FLV video.
Video embed code:
// Initialize net stream
nc = new NetConnection();
nc.connect (null); // Not using a media server.
[Code]....
Is there anything I am missing have wrong to capture events from my net stream?
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Oct 27, 2010
I'm trying to attach a single NetStream Object to two separate Video objects instead of pulling redundant streams from the server. The expected behavior would be for both Video's to display the same content. However, it seems that the last video I attach the NetStream to is the only Video that will display the content.Has anyone else run into this? I'd rather not go to the inelegant steps of using BitmapData to clone pixels if I don't have to.
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Aug 18, 2009
I want to attached simple object data type which is holding string to netstream object. i dont want to attached any audio video data. only simple text data want to add in netstream obj.
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