ActionScript 3.0 :: Communication From Externally Loaded SWF To Parent
Mar 19, 2009
In short, this is what im trying to do: Communicate from externally loaded swf to main/parent .swf. On my main .swf I have this code on my main timeline to import and center an external .swf:
Code:
import flash.display.*;
import flash.net.URLRequest;
//turn off stage auto resizing
stage.scaleMode=StageScaleMode.NO_SCALE;
stage.align=StageAlign.TOP_LEFT;
[Code] .....
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Similar Posts:
Aug 30, 2010
I basically need to communicate to an externally loaded swf and send info back to main swf. Below is some sample code of what I am trying to achieve:
In the main swf:
var imgLoader:Loader = new Loader();
imgLoader.load(new URLRequest("external.swf"));
addChild(imgLoader);
var MC:MovieClip = imgLoader.content as MovieClip;
//var MC = MovieClip(imgLoader.content);
trace(MC)
MC.btn1.visible=false;
In the external swf:
btn1.addEventListener(MouseEvent.CLICK,externalCli ck1);
btn2.addEventListener(MouseEvent.CLICK,externalCli ck2);
function externalClick1(e:MouseEvent):void {
trace("external Click 1");
//main swf goto nextFrame;
} function externalClick2(e:MouseEvent):void {
trace("external Click 2");
// main swf goto PrevFrame;
}
The trace I have setup in the main swf, trace(MC) returns a null value.
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Jun 24, 2009
here's what I have (simplified to only show necessary code):
Main Timeline:
var currentItem:String = 'applesauce';
(then some code to load an external swf)
[Code].....
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Mar 27, 2009
This is the code I use to load an external swf into a movieclip. It works.
var thisMovieClip:MovieClip;
var myHBIMovieLoader:Loader = new Loader();
myHBIMovieLoader.load(new
[Code]....
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Mar 3, 2009
I have a basic xml driven portfolio. The xml file holds the path to the portfolio pieces (external .swfs). I have a main navigation that moves from project to project and a subnavigation to view individual pages of that project.The subnav is where I have the problem, I simply want to call gotoAndPlay("framelabel") of the designated mc. It seems that you can no longer call to the timeline of child movieclips as you could with AS 2. I've found some examples Except the examples discuss access of nested movieclips on the stage with assigned instance names. But the problem I'm facing is that I have each item pulled in via the loader Class then the objects are pushed into an array and my subnav needs to access them dynamically via array notation.something like this:
PHP Code:
public function loadMe(){
//var l:Loader = new Loader();
[code].....
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Feb 29, 2012
How do I do this? Inside the parent swf myVar value is set by query string value loaded in by swfobject var myVar = _level0.part; // i have the value 123 here ..all good so far
[Code]...
Always childLog.text is undefined :( - so how to access the value of myvar from the child?
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Jun 30, 2010
I have a blank fla with a symbol in its library. The symbol, a MovieClip, has timeline action in it. It's about 15 frames long. I want it to tell the MainTimeLine when it's done.I must be going about it the wrong way.First, I make a variable to hold the child.I call the MovieClip from the library, a new instance of itself, declare it a child of the MainTimeLine, and add it.From within the child, I trace it's parent. I get "MainTimeLine".I create a Boolean on the mainTimeLine.When I ask it to set the Boolean, I get the error message:1119: Access of possibly undefined property currentFrame through a reference with static type flash.display DisplayObjectContainer.I've attached a zip of the fla.
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May 24, 2011
In a nutshell, this project is an eLearning course template. It needs to be able to load/unload individual page swf and these page swfs need to communicate back up the chain to some level for this like module / course completion. On the stage I have a pageLoader_mc linked to a PageLoader class. What I need up doing is added my LoaderObject to the display list of my pageLoader_mc MovieClip:
Code:
package {
import flash.display.MovieClip;
import flash.events.*;
[code]....
The Swf of the course loads. When you go to another page after it unloads the SWF I get an error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::AVM1Movie@37710d61 to flash.display.MovieClip.
at PageLoader/loadComplete()
The Overall question, is how can I instance that loaded SWF so I can listen to custom events? In my loaded swf I guess I can "MovieClip(stage.pageLoader_mc).CallMyFunction "
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Oct 18, 2011
I'm very new to AS3. Luckily I succeeded loading an external swf into the main swf. Now I want to add a remove btn, so when the movie is finished playing, user would be able to click the btn to unload the external swf ( both unload movie + all sound). What should I change here to communicate it to the parent movie?
[Code]...
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Oct 18, 2011
I'm very new to AS3. Luckily I succeeded loading an external swf into the main swf.Now I want to add a remove btn, so when the movie is finished playing, user would be able to click the btn to unload the external swf ( both unload movie + all sound). What should I change here to communicate it to the parent movie?
[Code]...
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Aug 30, 2005
I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):
[Code]....
This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?
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Feb 16, 2006
I am loading an externally loaded swf that uses a mask to transition in. When the user clicks a different button I am doing a gotoAndPlay that goes to a mask that "unloads" the content (it doesnt actually unload the info is just outside of the mask area. As soon As I jump to that section the movie is no longer loaded and just shows the container clip that I had created for it. The Container Clip is never changed and is the same throughout the whole process. The only thing that changes is the mask animation.I have tried both loadClip and loadMovie but no luck on keeping the clip loaded.
EDIT - I have narrowed it down. When I change the mask movieclip the movie unloads for some reason. Is there a way I can keep it loaded?
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Dec 9, 2010
My main File loads an external swf in a movieClip.Once loaded, it needs to know what language is set by the main movie (a variable on the root of the main movie)What is the location of the main movie, seen from the movie clip I just loaded?[code]
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Sep 6, 2011
wf which loads an swf into a movieclip called content_mc here is the code located in the blank swf
startLoad ("startPage")
var loadedSWF:Loader
var content_mc:MovieClip=new MovieClip();
function startLoad (SWFname:String){
loadedSWF = new Loader ();
[Code]...
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Jul 18, 2011
I need to communicate from loaded swf to the container swf in AS 3.0. This is the code for document class of loaded swf followed by code for source swf document class. How I can call the method xyz() from the external swf?
ActionScript Code:
package com.scottgmorgan {
import flash.display.Sprite;
public class ExternalMovie extends Sprite {
public function ExternalMovie():void {
Code] .....
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Aug 12, 2011
I'm upgrading some elearning code to AS3 and having trouble with a "Jump Menu" that loads at 3 in the main swf. The idea is that users can jump to any frame in the module randomly.Here is the main swf code:
//Main swf shell
var menuLoader:Loader = new Loader();
menuLoader.contentLoaderInfo.addEventListener(Even t.INIT, doneLoading3);
[code].....
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Feb 4, 2010
I'm having issues with an animation and need to get it functioning properly. I've posted two example/demo files to illustrate desired functionality.The main timeline (testMain.swf) consists of a loader, section/slide one content, and a button (bttnClick) set to load an external swf (external.swf).
external.swf contains two additional sections/slides and two 'next' buttons (bttnEnter with 'bNextOne' & 'bNextTwo' instance names) to navigate. When the second 'next' button (bNextTwo) is clicked I need the loaded external swf to fade out revealing the original main timeline (testMain.swf) and returning/stopping playhead at the 'slideOne' frame label. Does the external swf need to be unloaded even though users will most likely go back to it? What�s the best way to handle this?
If you could assist with the external swf fadeout to main timeline, the return to 'slideOne' frame label, and insight as far as the best way to return to the external swf.
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Apr 7, 2009
I am currently in the process of developing an application with Flash/AS3. I have worked a lot with AS3 (FlashDevelop) before so I am rather familiar with it, however, since I won't be the one designing (nor the only one for that matter), and because it isn't a one day job, it is important to be able to get some structure in the project. So that we can have a "core" of AS3 that loads SWF-files and then does the interaction with the loaded SWFs, like providing information for fields and submitting the data, etc.
However, I've searched and I can't find any good up-to-date information on how to actually take care of the communication with the loaded SWFs. I found a lot of tutorials on it, but every single one ended up simply not working or being "depreciated" by the compiler because they were built for earlier versions of AS2/AS3 or Flash. (I found this promishing guide: [URL].. but that too ended up being depreciated) The only working piece of information I've found is LocalConnection, but it is really not well-suited for this, and from what I can tell a very complicated way to go about things.
So my question is how does one go about implementing the communication between AS3 and the loaded SWFs?
Being able to dispatch events or call functions both ways is basically what I think is necessary.Or perhaps there are better ways to go about application development with Flash?
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Sep 23, 2010
I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
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Jun 14, 2011
Im working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
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Jun 15, 2011
I'm working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
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Nov 8, 2011
I have a homepage with five "links" to each swf. Now the first swf I have a custom cursor that hides the mouse. When I click on that link it plays and when I quickly go to the homepage again it hides the mouse there when it's not supposed to do it.
Same with every other link. When I was busy with the first swf and want to go to the last swf of the five, my mouse just disappears! It is almost as if it keeps on "playing" without seeing the swf...
Here is the code that I have so far!
var currentpage:uint = 0;
//one loader object per project:
var loadingobject1:Loader = new Loader();
loadingobject1.x = 445;
[Code]....
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Dec 23, 2009
i'm having some "big" issues with what seems like a pretty easy flash concept. But, im pretty green when it comes to coding in flash.
I have a SWF thats being externally loaded into another SWF file (see code below):
on(release) {
loadMovie("test1.swf",_root.dropZone);
}
(If i'm understanding the above code correctly...its loading the SWF into a blank MC i created called dropZone) This part seems to work correctly when tested.
I've got 4 different SWF's that need to be loaded seperatley when its coresponding button is clicked. The issue arises when I import the external SWF file...it resizes itself to the size of the flash stage. I need all the SWFs to be loaded and remain there original size (1257x847) or be scaled to the correct size. Then if I click another button it should load the new SWF and "unload" the old SWF.
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Dec 2, 2009
if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...
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Feb 10, 2010
I'm loading swf's via an XML file. I'm wanting them to be added onto the stage in the same order that they appear in the XML. The problem that I'm having is that they are added to the stage only when they are fully loaded.
This is my xml (_config.xml)
<campaign>
<component SWFsource="logo.swf"/>
<component SWFsource="gallery.swf"/>
[code].....
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Dec 2, 2009
I have a fairly chunky swf that I am loading through the loadMovie function. Just wondering if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...
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Aug 7, 2009
With the assistance of a very kind member of this forum, I have got as far as getting an .FLV to load into my API via its own .SWF.
[URL]
click on "Animalia - Verse from the Zoo" to load the VideoPlayer .swf which contains the .FLV
I will add more functionality when I've solved this. Now that I have a Video Player which closes, the next set of hurdles to overcome are these:
Click "Close" with the .FLV playing and the sound keeps playing because the .FLV is still playing. Click "Close" with the .FLV paused and when you call the player back, it plays from the same spot. So, my tiny brain says it's an "add/removeChild" issue. Obviously when happy user clicks "Close" and then re-loads by clicking "Animalia", happy user wants the video to play from scratch. That's what I want, anyway. Not from where it left off after clicking "Close". I've made several attempts at adding a "remove FLV" object to the function and Event Dispatch method, but what I did is wrong because the code I put in removed the .FLV permanently and when you call the player back by clicking on "Animalia", the .FLV does not play at all. I'm going round in circles looking for the correct NetStream/removeChild/unload.nsplay/etc/etc .. AS3 coding and where to put it.
My .FLV video load object on "NewPlayer.swf" is:
var myVideo:Video = new Video(360, 264);
addChild(myVideo);
var nc:NetConnection = new NetConnection();
[Code].....
My questions is:- What is the correct coding to get the VideoPlayer .swf to unload its .FLV completely, SO THAT when a user clicks "Close". Either with or without the .FLV playing, everything closes completely and when re-loaded, the video plays from scratch?
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Sep 16, 2009
I am externally loading an flv into an empty movie clip container using loadMovie into a main swf. The flv is in a standard flv playback component and works fine on its own. But what I'd like to be able to do is pause the flv when any of the buttons in the main swf are pressed.
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Jul 26, 2009
I'm working on an flash movie and the interface is a small town (simiar to "doritos.com" and "comcasttown.com") if you reference both the doritos and comcast sites their little movie runs smoothly. I have several elements in the town. For example, one of the elements is an airplane hangar. When you rollover the hanger, I created a movie, the doors open and an airplane flies out of the hangar. I have several little movies throughout the interactive such as this. I created the hangar animation as a seperate swf file. In my main movie I created a button, on rollover it loads the hangar swf into an empty movieclip. When I publish and view the swf it plays slow and choppy. First, is it possible to write actionscript to load the external swf ,but it stops on the first frame of the animation and when you rollover it continues to play.To put it all in a nutshell, I want to create several buttons throughout the movie with loadmovie functions, once the swf movies are loaded I want them to stop on the first frame of the animation and when you rollover loaded swf movie I want it to continue to play the animation. Should actionscript be applied to the swf movies first and preloaded into the main movie. And what will make the movies run smoothly once it's published and viewed in a browser.Also if this makes a difference, I created the animations in after effects, exported them as FLVs imported them into flash and exported them as swf. Again it runs really slow and choppy
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Jul 30, 2009
I was wondering if there was a way in Flash to preview externally loaded images in Flash while still working.I am loading images externally to keep the file size down on a piece of elearning but now I'm afraid maintenance will be a nightmare since you don't actually see the screens until you publish. I have interactions on the screens so I need to see them for their placement on screen.
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