ActionScript 3.0 :: Converting A Movieclip To Multiple Movieclips
Nov 20, 2009I have a movieclip of height say 2000px, I want to break it into 4 Movieclips of height 500px each. How can I do that?
View 5 RepliesI have a movieclip of height say 2000px, I want to break it into 4 Movieclips of height 500px each. How can I do that?
View 5 RepliesI have make many thumbnails(t1,t2,t3....) on homepage of my website now i req. to mask all thmbnails by one movieclip(mskMC)
View 2 Repliesi am trying to mask 3 thumbnails from 1 movieclips
mc.samsungchamp.mask=mc.msk
mc.samsungduos.mask=mc.msk
mc.samsungace.mask=mc.msk
but these thumbs are is not showing masked.
Let's say I am loading a movieclip from a remote url within another movieclip on another server.
This movieclip now needs to load another child movie clip on the same server as itself.
How can it get its own url and not the url of its parent container so as to load this child ? Because if it refers to "child.swf" it will be relative to the super parent container insted of the first server isn't it ? So it will not be able to load the child correctly if all it can get is the url of the parent.
I have a game that I made in flash, and now I want to take all the movieclips I have and export the images into something that I can use outside of flash. What would be the easiest way to do this? I would rather not use screenshots, plus, I need to keep the transparency.
View 2 RepliesI need to covert multple layers with multiple frames in one scene into a movie clip. I then need to dump this movie clip into another scene. I need to do this many, many times. What is the easiest, fastest way?
View 1 Replies[Code].....
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
If I have a MovieClip, containing several MovieClips inside, how can I convert this scene to Bitmap, without converting every element individually?
View 2 RepliesI have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?
View 3 RepliesI have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.
The Code I have so far is....
Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;
[Code].....
My code is below. I have an external Class AS file doing most of my code but I need some of the moviClips to highlight areas (other movieClips) when they're rolled over. I've kept instance names the same + an H for their highlights to lessen the amount of code and be able to use array's and for loops.
My code is below and brings up this error:
Actionscript Code:
TypeError: Error #1034: Type Coercion failed: cannot convert "areanaH" to flash.display.MovieClip. at EnterpriseZone_fla::Layer1_1/end()
[Code] .....
I have this bit of code. The highlighted area (I think) is causing "TypeError: Error #1010: A term is undefined and has no properties. at firstStep_fla::MainTimeline/placeDef()" The error appears when I go through the "match" section.
import flash.display.MovieClip;import flash.events.MouseEvent;
var numRight:Number = 0;var originalX:Number;var originalY:Number;var box:Rectangle = new Rectangle(0,0,450,380);
makeInvisible();
[Code]....
I am trying to convert the [Loader Object] into the MovieClip but could't do it. Please see the comment in to code to see my problem. The reason i want to do this is because i have other movieclips on my code, I like to be able to use those code instead of converting the code to works with the loader object.[code]
View 3 RepliesI have to convert a MovieClip to ByteArray and send it to php using the POST method. The person handling php says that only ByteArray needs to be send and conversion to JPG and PNG can be done from PHP side. When I built the option for saving on the local machine the following steps were used.
Converting to Bitmapdata
Using JPGEncoder and PNGEncoder on the Bitmapdata
Then assiging to byte array variable.
So in this case different byte arrays were used for saving in case of JPG and PNG and it worked.
I found the code to convert movieclip to bytearray in Stackoverflow itself
[Code]...
I have a reference to a dynamic movieclip that I am trying to access from another movieclip, but I think the problem is flash sees it as a string rather than movieclip. Basically in a movieclip I have the following:
var changeMe:MovieClip;
var changeMe = "_root.scrollerClip."+_global.currentlySelecte d; // (_global.currentlySelected is the name of a movieclip i know exists, but adding the
[code]........
I had an old AS2 trick that I named "menuStatus" that I would use to for a file where I had several buttons. Each button would have it's over state, off state, and "current" state. When the button is in it's "current" state, it moves to a 3rd frame in the respective button (for this example - a basic color shift). I'll also eventually remove the listener when it is in this state. But first things first: I can grab a button's name using the "event.target.name" and assign it to a variable. But when I try to tell that variable to gotoAndStop(3), I get an error:[I]1061: Call to a possibly undefined method gotoAndStop through a reference with static type String.
ActionScript Code:
stop();
var current:String = new String();
var myBtns:Array = [one_btn, two_btn, three_btn, four_btn, five_btn];
[Code]......
Is it possible to convert a string to a movieclip instance name.
Code:
var theName:String;
MovieClip(theName);
but it says, "Type Coercion failed: cannot convert "mv3" to flash.display.MovieClip"
I'm creating a quiz that has the user press a submit button.Everything was working perfectly until i tried to make the button look better by going in the clip and converting the rectangle to a movieclip.now the button looks great but says its calling a null reference.if i go in an break apart the mc on the first frame (up) then it works.why is it doing this? is putting a mc in a btn bad? is there a way around this.I really like the way by buttons look but dont know how to get the same effects without it being a movieclip.
View 2 RepliesI'm trying to reference a variable of type String as a MovieClip that is linked from the library. For example, I have a linked library movieclip called HomeFrame, in my class I have a variable with "Home" and need to create an instance of HomeFrame based on the string I receive.[code]
View 4 RepliesI have about 200 still jpg fotos that I need to convert to a movieclip .
View 2 RepliesI have a slider that the values are passed to a concatenated string.
Example:
trace ("object" + event.value + "_mc");
this gives me "object1_mc"
Now, what I would like to do is use that string to set the alpha to 1
Example:
object1_mc.alpha =1;
It will not work because it is a string and not a movieclip...
I'm trying to convert the frames of a MovieClip (mc) --which are vector graphics-- to Bitmaps in order to improve performance.
The Logic is simple: During the first time play of the mc on every frame I convert the vector display of the mc to BitmapData with their appropriate transformation applied and store these BitmapData instances in an Object with the frame number as the key. I use these BitmapData instances to create Bitmap instances and use them in place of the actual mc during the successive play.
Everything works fine except that there is a random but small position error for the created Bitmap instances so it looks like its vibrating in its place. I have no idea what is causing this.
I have attached the Flash Builder 4 AS project for anyone who wants to look at the code. The swf file can be found in the 'bin-debug' folder when extracted.
the problem:I want to convert my string variabale to Movie Clip like this :var a:String="blue";I want to turn the value of (a) variable to MovieClip I mean I want it to be like this :var blue:Movie ClipI tested some ways like this but didn't responsear b:MovieClip=MovieClip(a)
View 1 RepliesI am using Flash Professional CS5 and a sequence of small images that I want to convert to a MovieClip to use in actionscript 3. I have a blank actionscript 3 file. I go to Insert -> New Symbol, name it 'blue', set it as a Movieclip and tick 'Export For Actionscript'. Then I press OK. I get the message about creating a new class and click OK. Obviously this creates 'blue' in my library. I then go to File -> Import -> Import To Stage and select my first image of four, 'blue1.png'. It asks if I want to import the sequence of images. I have blue1.png, blue2.png, blue3.png, blu4.png, so I click Yes and the images appear on the timeline, stage and my library. Can I now use the class 'blue' in my main actionscript file? Currently, in my main actionscript file, called BubbleVillage, I have some very simple code:
Code:
package {
import flash.display.*;
public class BubbleVillage extends MovieClip {
public function BubbleVillage() {
private var firstblue:blue;
firstblue = new blue();
addchild(firstblue);
}}}
When I save and test the movie, I get a blank screen.
add some functionality to the presentation template. Currently you can only move from one page to the next. So if I want an animation on a page, no problem I'll just add a stop script at the end. No big deal. But if I want Multiple animations (just trying to replace powerpoint here) then I get into trouble.
Each page is one frame on the main timeline. Hitting left/right goes to the next frame, unless the movieclip on that frame also has additional frames. Then it should move to the next frame within that, etc.
I can't figure out that if statement though. I had another bit of script going on my first go, but ran into some issues so thought it best to create all of the scripting on the main timeline. Initially I created a boolean variable, then ran an if statement. Inside of a movieclip I switched the boolean and used the same keyboard interaction to walk through it. On the last frame of that movieclip, I switched the boolean back so the main timeline interaction kicked in again. The problem is, that's a Lot of copying and pasting of that code, and I can't figure out how to go through more than one parent. I just couldn't get it to work.
Should I just be building this thing in a Completely different way? I need to make something, so for now I'm splitting up each frame that I need different animations on and creating a different movieclip for each section. Ideally that would be contained in one movieclip's timeline. Currently one each animation's interaction will be on a timeline. So I have to duplicate the slide to add an animation. So if I have a title come in, then a pie chart, then an image, then another piece of text, I'll be stuck with 4 separate movie clips.
I want something like:if current movie clip current frame is == total frames, clicking right goes to next frame, else go to next frame of it's parent's timeline.I say the parent and not stage because the way you have to set up transitions only works within a movieclip. So you have to set up the entire slideshow within a movieclip if you want transitions between each slide. Right?
I don't care about transitions for now, but will want control of those eventually.
I have 30-40 movie clips that I want to reshape. They are all identical except for color and name. Is there a batch way to duplicate the entire library but change the shape without going into each one?
View 5 RepliesI have a few movieClips and I would like them to play one after the other. [At end of MovieClip play next movieClip]. Using AS3 to Tween, this is my first Clip props.
import fl.transitions.Tween;
import fl.transitions.easing.*;
var myTween:Tween = new Tween(FloatRight_mc, "x", Regular.easeOut, 22.00, 495.95, 3, true);
var myTweenAlpha:Tween = new Tween(FloatRight_mc, "alpha", Regular.easeOut, 1, 0, 3, true);
How do I get the next movieClip to start playing before its completion, and so on?
I am a newbie in flash Action script2can anyone please tell me that how can i duplicate a movieclip to as much numbers i want through out the stage using actionscript2. i have searched lots of posts in sites but i can't get it
View 1 RepliesI am making a website with complete external xml data holding text and urls to images. I have several categories. One of the category has three sub categories as menu. When I click btn1 it gets the xml and start making text field, rectangles, lines and picture frame for thumbnails. Before that I use a single movieClip container to hold all that stuff and then point it to mask and scroller too.That is working fine. Now the problem is that when I click on btn2 I want to remove previous container and make a new one.
Now what happening is that it is creating one more container of different xml and putting over the previous one. I have used removeChild command and it is still not working. It only works if I use it alone and do not create a new container. All this process is done on a movieClip. That movieClip holds container, mask and scroller. The only thing that is made dynamically is the container. Rest of the items are on the timeline of the movieClip. I need to remove container inside of the movieClip and make a new container inside the movieClip.
I've got a long list of similar movieclips I'm adding to the stage. There's 9 in total and the code looks like this...
stage.addChild(zone0_mc);
zone0_mc.x=267.6;
zone0_mc.y=120.5;
[code].....