ActionScript 3.0 :: Coping With Display Co-ordinates?
Feb 8, 2010Lets say you have a sitation where you have
Code:
stage
--container1 {30, 30}
[code].....
Lets say you have a sitation where you have
Code:
stage
--container1 {30, 30}
[code].....
I have a bunch of menus that will over lap each other at different times, and they have buttons in them you can click for commands. But when I have menu B on top of menu A, like cards, I don't want the onPress commands used in menu B reacting with buttons on the menu A beneath. Normally I would just move the menus, but in this case, they need to be laid out like cards.
View 1 RepliesIn my air application, i have displayed text content in either in html container or textarea container. whenever anyone select this content, he/she can easily copy the content.
I want to restrict my text from copy. Any content of the my application, should not be copy by any user..
How I can configure copy-flex-resources goal and swf dependencies to copy swf files to the custom folder in my web-app? By default it copies to the web-app root.[URL]
View 2 Repliesallowing a user to enter there own x and y co-ordiantes and then a rectange gets position in the x and y co-ordinates declared
View 4 RepliesHow should I set the Co-ordinates of one object relative to another?
Eg: Balloon, Monkey
If I need the Monkey co-ordinates fixed relative to the Balloon only and my Global or Stage Co-ordinates fixed at the Top - Left hand corner should not affect my Monkey's movements.
i.e Monkey's co-ordinates computed with respect to Balloon's only.
I have 52 (pack of cards) movieclips on stage all turned invisible When selected they turn visible. and need to display in one of five set positions (e.g. x and Y co-ordinates). If the first slot if full the card should be displayed in slot two. IF slot two is full the next dard displays in slolt three. I card two is then removed and a space left the next card chosen should go in there.
View 3 RepliesAm updating a 2D game I made to have an isometric view, problem is am having issues when converting the 2d coordinates of given movieclips into isometric ones. The way I converted my game into an isometric one is just by rotating rectangular graphic 45 degrees and increasing its width such that its 2 times the height.I having problems converting all my 2D coordinates into isometric ones.Is there a function to convert them, or a mathematical formula I could use? by the way the game am making is not tile based, so functions that use tiles to convert the coordinates are not going to work unfortunately.
EDIT: I managed to fix it, I just changed the alignment to be the upper left corner, i.e. though the game is isometric and has a demimonde shape, I imagined that it is contained in a box, and that box's upper left edge is where it is aligned...this way both x and y coordinates r the same ones in both 2D and "isometric" view.
There is something i do not understand, i'm making a Tetris like game and i want borders (limits) but when put an height and width to my MovieClip nothing appears.
Code:
public class Thugtris_V2 extends MovieClip
{
var ts:ThugtrisShapes;//ShapeManager.GetInstance().CreateShape(ThugtrisShapes.RLSHAPE);[code]....
I have second problem, i check my coordinates of my dropping shapes and my shape disapeared from the screen,fell completely down, and it's last coordinates were : pos = (x=-6, y=371).My bottom is suppose to be at 440? The entire screen does not "measure" 400 pixels? How can u get a negative coordinate,are'nt the coordinates suppose to be like texture coordinates, only positive and (0,0) is at the top left corner?How do u measure the pixels limits of the top DisplayObject? How are the coordinates actually "setuped"? Like cartesian but only the upper part?
I am hoping to tween a movieclip from the outside of the stage to the centre. I have been trying but am unable to get it to stop in the centre. Attached are my files that I have been working with.
View 1 RepliesIs it possible to change the x y co-ordinates of various levels within a movie.I havecreated a movie that references a lot of other movies on different level and loads them when required, from buttons etc. I have since created another movie that is basically border/interface around the original parent movie. The original parent movie loads exactly where I want it to, but the subsequent movies still load with x:0 y:0 so they are all out. I figure the easiest way would be to change the x, y co-ordinates of the levels in the riginal parent movie but I can't seem to find a solution.
View 3 RepliesHow it is possible to draw a square in Flash if co-ordinates are is in XML?
View 3 RepliesI've set a movie to appear in my flash library using attachMovie. In the movie(Red), on release of a button there is a command that removes the movie Red/game_mc from the _root and code to make it an new file. I've given co-ordinates to other clips loaded in this way and they appear where they should.
[Code]....
The _root.game_mc being removed is an instance of a different movie clip loaded earlier. The problem is that the clip that loads at the origin (0,0) of the main document rather than the _x and _y co-ordinates from the clip.
I am generating some dynamic movieclips [reading polygons from SVG] and then adding them to a container movieclip [it happens to be a movieclip/class which was exported from FlashMC]. Now all these new movieclips are generated at runtime and I am not assured of their X and Y coordinates; I want them to be at a place where parent MC's co-ordiante falls.... say x:10, y:10.
Now the issue is i can not use MouseEvent.localX / stageX as I want the placement to happen soon after the MCs are generated. I hope I have described it to major extent...
I've got a clip on the stage at (100, 100) and I execute the following code:
[Code]....
Given that circle1 is on the stage, shouldn't localToGlobal leave the co-ordinates unchanged? I think the result of its call is wrong!
I have attempted to make a movieclip scale in the y axis using _yscale but I can't seem to make it scale to the exact mouse co-ordinates.
Its within a rotating movie clip (controlled by the position of the mouse) and that works fine.
Here's the code I'm using at the moment.
Code:
onClipEvent(enterFrame){
var disty = this._y - this._ymouse
var dist = Math.sqrt(disty*disty)
this._xscale = 100 + dist;
}
I'm not an expert in actionscript but I know a thing or two, but basically I've been given a task in a new web-based piece of software whereby users can drag and drop objects onto a background bitmap. The amount of objects and the co-ordinates of each object will then need to be saved for each user, so when they log back in (regardless of what machine they are using, they'll see where they have left off.)I've seen mentions of using the shared object, but this won't do as the user will not always be using the same machine.
View 1 Repliesexplain why the lines drawn between the circles in the code below are not aligned with the centre of the circles? It seems the x and y properties of the circles are not up to date with their actual positions but how can this be?
import flash.display.Sprite
import fl.transitions.*;
import fl.transitions.easing.*;
var mcs=[];
[Code]...
I have just started with creating Drawing Pad, which can save and reload the image drawn once. I have completed the basic interface which includes drawing and erasing part. I am storing the co-ordinates in a text file. I am using MultiDimensional Array to store X,Y co-ordinates. But now I am facing a problem that how to load these variables into the flash back and using these redraw the image. I tried using 'loadvars', but it didn't helped me as it doesn't return string data. Can somebody help me in this so that I can load co-ordinates from text file and redraw the image.
View 1 RepliesHow to access x and y co-ordinates when a mouse's left button is clicked upon a JPG file whichis placed on a stage, so that we can view the jpeg contents on the stage?
View 7 RepliesWhen using Loader class to load display objects (bitmaps, SWFs...) from remote URLs, is there any way for them to be instantiated (referenced as we know, by Loader::content property) as some user specified valid subclass? For example if I had a class that extended a Bitmap, is there any way for the loaded object to be of this class?
View 9 RepliesI am a complete rookie in ActionScript2.0/Flash.I just started learning regarding a project. My problem is I want to display data from MySQL in a DropDown Menu in Flash. the SendAndRecieve functionality only aids us to receive any responses,right?(Please correct me If I am Wrong.
View 2 RepliesI have tried to fix this error but I just cant get it to work.
View 2 RepliesIs there any way to display flash objects which are outside the display area when flash is embeded in HTML
The reason i ask is my current project has a rotating + enlarging effect which is largely dynamic so sometimes an object may clip the edge of the stage areathis looks messy but i dont want to increase the stage area to cover the largest possible area any object could enter because most of the time the objects are at the center and small so i would end up with a lot of white space
I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.
Example
Display list:
A (root)
B1
C1
C2
D1
B2
......
My list:
list = [E1, F4, A, B2, B1, C3, ..., N9, N8]
Bottom-up:
N9, N8, F4, E1, C3, B2, B1, A
Top-down:
A, B2, B1, C3, E1, F4, N9, N8
Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).
Is there any way to test if a display object has been added to the display list?
View 9 Repliescan I resize a display object (container) without its contents (children) are resized?
For example, in the following code when I resize the green square, red is also resized. I wanted to resize only the green.
ActionScript Code:
import flash.display.Sprite;
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xff0000);
[Code].....
What's a simple way to detect if a display object is currently on the display list?
View 1 RepliesHow do I identify all the display objects in the display list in ActionScript, bellow the one that I have clicked? All the other objects are shadowed by the first one. What if other objects have visible parameter as hidden?
View 1 Repliesi have attached the fla and xml file. i need to display the html embeded in the xml and display in the flash.
View 0 Replies