Position Item Using X And Y Co-ordinates?
Apr 26, 2009allowing a user to enter there own x and y co-ordiantes and then a rectange gets position in the x and y co-ordinates declared
View 4 Repliesallowing a user to enter there own x and y co-ordiantes and then a rectange gets position in the x and y co-ordinates declared
View 4 RepliesIf I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?
This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;
I want to access a paricular array item regardless of position useranswers.splice(indexOf("ans2",1) This dosent work but basically i want to use indexOf and then splice that item?
View 1 Repliesi want to make my thumbnails move opposite of where the mouse is. so for example, if i move the mouse up the thumbnail moves down, if i move the mouse left, the thumbnail goes right etc...
im trying to google this but i dont even know what its called so im not getting good results, or rather TOO many varied results lol.
what this function is called?
I have an ArrayCollection where I want to be able to bubble items up or down by one position. What is the best way to do this?
View 2 RepliesI have a textBox and I am using it as a mail address input field where the user can type in several addresses, a bit same as in hotmail. Each address is rendered into a clickable button. Thus upon double-clicking on a specific address I want the item to be editable. After having edited the address when the user taps enter, the item is added to the list of mail adds.I am adding it using the code below:
flowBox.addChildAt( myItem, myindex);
However addChildAt seems to add the item as the last item in the list. But I want it to add the item the position where it was originally. Say the item was at position 2 in the mail list, after editing adn tapping enter, it should add at position 2 itself and not at the end of the list.
I have a textBox and I am using it as a mail address input field where the user can type in several addresses, a bit same as in hotmail. Each address is rendered into a clickable button. Thus upon double-clicking on a specific address I want the item to be editable. After having edited the address when the user taps enter, the item is added to the list of mail adds.I am adding it using the code below:flowBox.addChildAt( myItem, myindex);However addChildAt seems to add the item as the last item in the list. But I want it to add the item the position where it was originally. Say the item was at position 2 in the mail list, after editing adn tapping enter,
View 2 Repliesjust facing a difficulty with tree control drag drop..Suppose i have tree with drag-drop enabled.I want to which node(id) is droped inside which node. 1]if i drag "Cat1" node inside "Cat3",i want to identify ids of siblings of "cat1",and "cat3".2]in general i want to know the ids of current element being moved along withits new parent and new position and save these postions.3] Also "cat4" when moved outside "cat3",i want know its position and its siblings id.
<mx:XML id="treeDP">
<node label="Categories">
<node label="Cat1" id="1" isBranch="true"/>
[code].....
I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code:
var numBtnArray:Array = new Array;
function addNumButtonsToStage():void{
[code].....
How should I set the Co-ordinates of one object relative to another?
Eg: Balloon, Monkey
If I need the Monkey co-ordinates fixed relative to the Balloon only and my Global or Stage Co-ordinates fixed at the Top - Left hand corner should not affect my Monkey's movements.
i.e Monkey's co-ordinates computed with respect to Balloon's only.
I have 52 (pack of cards) movieclips on stage all turned invisible When selected they turn visible. and need to display in one of five set positions (e.g. x and Y co-ordinates). If the first slot if full the card should be displayed in slot two. IF slot two is full the next dard displays in slolt three. I card two is then removed and a space left the next card chosen should go in there.
View 3 RepliesAm updating a 2D game I made to have an isometric view, problem is am having issues when converting the 2d coordinates of given movieclips into isometric ones. The way I converted my game into an isometric one is just by rotating rectangular graphic 45 degrees and increasing its width such that its 2 times the height.I having problems converting all my 2D coordinates into isometric ones.Is there a function to convert them, or a mathematical formula I could use? by the way the game am making is not tile based, so functions that use tiles to convert the coordinates are not going to work unfortunately.
EDIT: I managed to fix it, I just changed the alignment to be the upper left corner, i.e. though the game is isometric and has a demimonde shape, I imagined that it is contained in a box, and that box's upper left edge is where it is aligned...this way both x and y coordinates r the same ones in both 2D and "isometric" view.
There is something i do not understand, i'm making a Tetris like game and i want borders (limits) but when put an height and width to my MovieClip nothing appears.
Code:
public class Thugtris_V2 extends MovieClip
{
var ts:ThugtrisShapes;//ShapeManager.GetInstance().CreateShape(ThugtrisShapes.RLSHAPE);[code]....
I have second problem, i check my coordinates of my dropping shapes and my shape disapeared from the screen,fell completely down, and it's last coordinates were : pos = (x=-6, y=371).My bottom is suppose to be at 440? The entire screen does not "measure" 400 pixels? How can u get a negative coordinate,are'nt the coordinates suppose to be like texture coordinates, only positive and (0,0) is at the top left corner?How do u measure the pixels limits of the top DisplayObject? How are the coordinates actually "setuped"? Like cartesian but only the upper part?
I am hoping to tween a movieclip from the outside of the stage to the centre. I have been trying but am unable to get it to stop in the centre. Attached are my files that I have been working with.
View 1 RepliesLets say you have a sitation where you have
Code:
stage
--container1 {30, 30}
[code].....
Is it possible to change the x y co-ordinates of various levels within a movie.I havecreated a movie that references a lot of other movies on different level and loads them when required, from buttons etc. I have since created another movie that is basically border/interface around the original parent movie. The original parent movie loads exactly where I want it to, but the subsequent movies still load with x:0 y:0 so they are all out. I figure the easiest way would be to change the x, y co-ordinates of the levels in the riginal parent movie but I can't seem to find a solution.
View 3 RepliesHow it is possible to draw a square in Flash if co-ordinates are is in XML?
View 3 RepliesI've set a movie to appear in my flash library using attachMovie. In the movie(Red), on release of a button there is a command that removes the movie Red/game_mc from the _root and code to make it an new file. I've given co-ordinates to other clips loaded in this way and they appear where they should.
[Code]....
The _root.game_mc being removed is an instance of a different movie clip loaded earlier. The problem is that the clip that loads at the origin (0,0) of the main document rather than the _x and _y co-ordinates from the clip.
I am generating some dynamic movieclips [reading polygons from SVG] and then adding them to a container movieclip [it happens to be a movieclip/class which was exported from FlashMC]. Now all these new movieclips are generated at runtime and I am not assured of their X and Y coordinates; I want them to be at a place where parent MC's co-ordiante falls.... say x:10, y:10.
Now the issue is i can not use MouseEvent.localX / stageX as I want the placement to happen soon after the MCs are generated. I hope I have described it to major extent...
I've got a clip on the stage at (100, 100) and I execute the following code:
[Code]....
Given that circle1 is on the stage, shouldn't localToGlobal leave the co-ordinates unchanged? I think the result of its call is wrong!
I have attempted to make a movieclip scale in the y axis using _yscale but I can't seem to make it scale to the exact mouse co-ordinates.
Its within a rotating movie clip (controlled by the position of the mouse) and that works fine.
Here's the code I'm using at the moment.
Code:
onClipEvent(enterFrame){
var disty = this._y - this._ymouse
var dist = Math.sqrt(disty*disty)
this._xscale = 100 + dist;
}
I'm not an expert in actionscript but I know a thing or two, but basically I've been given a task in a new web-based piece of software whereby users can drag and drop objects onto a background bitmap. The amount of objects and the co-ordinates of each object will then need to be saved for each user, so when they log back in (regardless of what machine they are using, they'll see where they have left off.)I've seen mentions of using the shared object, but this won't do as the user will not always be using the same machine.
View 1 Repliesexplain why the lines drawn between the circles in the code below are not aligned with the centre of the circles? It seems the x and y properties of the circles are not up to date with their actual positions but how can this be?
import flash.display.Sprite
import fl.transitions.*;
import fl.transitions.easing.*;
var mcs=[];
[Code]...
I have just started with creating Drawing Pad, which can save and reload the image drawn once. I have completed the basic interface which includes drawing and erasing part. I am storing the co-ordinates in a text file. I am using MultiDimensional Array to store X,Y co-ordinates. But now I am facing a problem that how to load these variables into the flash back and using these redraw the image. I tried using 'loadvars', but it didn't helped me as it doesn't return string data. Can somebody help me in this so that I can load co-ordinates from text file and redraw the image.
View 1 RepliesHow to access x and y co-ordinates when a mouse's left button is clicked upon a JPG file whichis placed on a stage, so that we can view the jpeg contents on the stage?
View 7 RepliesI have this datagrid:
<mx:DataGrid id="dgCompetenteN" includeIn="Test" left="10" right="472" top="69" bottom="149"
dataProvider="{colCompetente}" editable="false">
<mx:columns>
[Code]....
What I want to do is, when I select an item in the datagrid, the selected item of the dropdown should be the correct one (the one which has the field idCompSuperioara equal to the third element in the selected datagrid row).
I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.
When the mask is not applied, it all works well - the months render, the list/data container selection works when I click on a month and so on.When the mask is applied, it renders well, scrolling and everything else seems to work well - but when I click on a month, nothing happens visually. And from the trace statements in my code, it appears list item selection is not changing. Looks like mouse clicks are not working.
Code:
public class TopCalendarMonthRenderer extends LabelItemRenderer {
[Embed(source="/assets/trapezium_alpha.png")]
private static var TrapeziumMask:Class;
private static var trapeziumMaskInstance:BitmapAsset;
[code]...
I am in search of finding a way to display shopping cart items in a flash 8 datagrid in the order it was chosen by the user & also to ability to delete an item if the user choses. Currently I have the items displaying however they are displaying in a position as it is stored and called in the array. [code]
View 5 RepliesI have made a drop down menu with 7 items but as the invisible bottun around each item interferes with the item besid it, when i try to roll the mouse from one item to another, the invisible bottum dont work and the dropdown remains open.
View 1 Replies<mx:itemRenderer>
<mx:Component>
<mx:Canvas>
[code]......