ActionScript 3.0 :: Create Code In It To Launch A PDF File?
Jun 21, 2010
I am interested in creating a page on my website where visitors can download a pdf file. I have never done anything like this.good tutorial or website tat has info regarding the code necessary to make this work in Flash AS3.
I need to have a frame action launch a .html file (call it "time-crunched.html"), and then the flash window should close. That's it. It seems like it should be easy (and it WAS easy in previous versions).
I have already tried using the gotourl feature from AS2, but I keep being told that the functionality has been disabled in the current version.
I am on Windows XP, but I need the Windows projector file to work on XP, Vista, and 7, and the Mac projector file to work on 10.0 forward.
I can make a flash movie (adobe Flash CS3) and use the flv, swf, script file, html file, but when I launch it from the web page it opens a new window. How can I launch a flash movie so that it plays in the original web page?
My ant buildfiles tell mxmlc.jar to recompile target mxml source. However, if the target mxml source file has not changed, either ant or mxmlc is ignoring the file and will not create a new swf. This is an annoyance because I'm editing files imported by the target mxml. I need it to rebuild when those files change. I'm guessing that the mxmlc is creating a cache file somewhere and comparing the target mxml (or maybe just a hash). Is this what is happening? What's the standard work-around? At the moment, I'm editing the target mxml just to cause a file change.
of course i could hardcode that - but if I then change something about the as file, the linenumbers won't be correct anymore, or maybe i rename the as file and so on. It'd be great to be able to create that string somehow using compiler directives. Is this Possible in an AIR application created with ActionScript 3.0?
I'm making a flash project that will end up as an .exe file on a CD..I was wondering if there was a way to launch a pdf in this file. I know on the web, I could use the:[code]but I don't think this will work in an .exe file? Does anyone have any way to accomplish this?
I have had Flash CS5 since it came out, I have updated the program regularly.When I open Flash it gives me the Unexpected File Format Error. Even though I am not opening any files.
I'm developing an interactive CD. I need to be able to allow the user to open Word and PDF files. I'm not sure how to do this. I've tried using getURL, but that doesn't work. I'm a bit saturated and can't think how I can do what I need.
OK my project uses an xml file called Chart-app.xml inside this XML file there is a tag called <version></version> which I keep in the format like: <version>1.2.128</version> I am wondering if I can set it to append to the third number every time I run my project. So if I ran it now it would be 1.2.129, then if i ran it again it would be 1.2.130
I have a flash application in which there is a button. On clicking that button, a pps file should play. What I did is published the flash file in a projector format (.exe), created a folder named 'fscommand' and put the pps file inside that folder, and tried to launch the file lying inside that folder from this flash file by using following codes:
on (release) { fscommand ("exec", "file.pps"); }
Another way I tried which I found is:created a .bat file named launch.bat, put it in that folder & tried to launch the pps file via this .bat file using following codes:
I'm making an interactive cd in flash, I'm wondering how I can prompt the user with a way of saving video files (.mp4) to their computers.
Ideally they would click on a 'download video' button and then would be prompted with the usual window allowing them to choose where to save the file and name it.
Is there a way to do this within flash?
I've been using fscommand to launch files, can it be used to save files as well?
So I read through Kirupa's XML/Flash thumbnail gallery tutorial and have since modified some of its actionscripting to display my online design portfolio. How do I make it so that 'LAUNCH PROJECT' is a link? Here is the modified Actionscripting (I have one of each for the 3 sections):
Code: function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;[code]....
As you can see at the bottom of the actionscript, I added a gotoURL action, hoping that simply by making <launch> read <launch action="gotoURL" variables="http:url...> that it would become a link. I, however, have had no such luck. Perhaps I have to add something more. How do I make it so that <launch></launch> has the ability to link to an URL?
I am trying to find out how to make one .as file code interact with another .as file's code.like, if I had one .as file that specified options of movies and then when the user clicks on a movie (loaded through xml) it uses code from another .as file to load the correct movie.
I'm trying to create a flash program that uses it's own code to send and create images. Each square has a colour and that colour gets added into the array. A black, then grey, then white is:
filecode = ["Bl", "Gr", "Wh"];
That works fine, but when I try to paste it into an Input text box it will only fill in the first part of the array.
filecode = ["Bl,Gr,Wh"];
So the program has NO idea what I want.The only ways I can think of fixing this is by putting in 402 text boxes to suit every box...But every one of them needs a Variable Name.Or by sending the information straight into the array. But this way you are just looking at what you just drew, and that is not at ALL practical.
Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?
I am trying to write a class file using a .as file instead of writing code into the script tab of a .fla file.When I write stage.addChild(img); I get an error that stage is null. When I take out stage, and just write addChild(img); the code runs fine, but nothing appears on stage. Do I need to do something to set a stage active?
Is this because I don't have a Main class? My class is named after the file and I don't have a file named Main.Here is the code. As it is, it runs and I get the two trace outputs, but no graphic on my screen.
package { import flash.display.DisplayObject; import flash.display.Sprite; import flash.display.Loader; import flash.events.*; import flash.net.*; public class HelloWorldImage extends Sprite { private var background:DisplayObject, foreground:DisplayObject; private var url:String = "hw_jpg.jpg"; private var loader:Loader = new Loader( ); public function
I have trouble passing a variable from HTML to Flash.I use swf-object2.2.how to code the variable in the html-file and how to receive it in the as-file?Its a simple shopId = 110
I want to have several buttons however load a different xml file, not just use one file. Would this mean I would have to recreate the above code for every button, or is there anyway I could reuse it?
Some lovely code I picked up to create cartoons. My character is sunny. We create multiple empty mcs as holders for a) Sounds and b) Attached or loaded mcs.BUT the damn sound object doesn't work. sound_1.start(); diesn't work - however it works it I move it right up under the attachsound code.Then the next sound_2.start definately work. I DID get to work in other code I had even though it was even inside a function. I will paste it under this code.
I was just wondering if there is a nicer way than setting flag variables etc. to accomplish this.Example: trying to have a pannel slide closed, then it opens with the text. The text is changed and displayed by the time it opens.When I have something like
The problem is both processes start and you see the new text as the window closes.Is there a way to have your code not execute the next line until the previous line is complete?e.g. if movie was finished playing, then perform line 2.
I have one designign query in need the code of Swf file so first i need to convert it to fla then i need a script code of it.but didnt fine it on internet.
I'm trying to create a simple looping background with code only (and one library item). It's going to be used in a game I'm making.
I place the graphics in an array and tell them to move in an Enter Frame loop, then, I want to remove the graphics that surpasses a set position on the stage and move it to the start of the array.[code]...
And how I would move the graphics to the start of the array, I simply don't know :( If I get this to work, I also want to figure out how to make more than one layer of looping graphics, if possible. But, do you think what would slow down the game a lot?