Is it possible to create a custom event listener other than the ones prebuilt in flash? I sort of know my way around the eventDispatcher class, but can I use it to create my own event to listen for?
printableInvoice.addEventListener(batchGenerated, printableInvoice_batchGeneratedHandler);Results in this error: 1120: Access of undefined property batchGenerated. I have tried it as FlexEvent.batchGenerated and FlashEvent.batchGenerated.
The MetaData and function that dispatches the even in the component printableInvoice is all right. It I instantiate printableInvoice as an mxml component instead of via action-script it well let put a tag into the mxml line: batchGenerated="someFunction()
I have a button (toggleBtn) when clicked dispatches the following custom event - dispatchEvent(new Event("togglePause"));
I have second object with a listener listening for this dispatch. Not sure what to attach this listener to to receive the dispatch. Attaching the listener to the stage does not work for me. It might be worth mentioning both the these objects are external objects instantiated in the document class.
For graphical representation I use fla file as a resource. I work in Flash Builder 4.6 to code. I try to create own class Panel which contains the click event. But event doesn't work when I test the move! When I move the event handler (buttonClick) and event listener to main class (test) and apply the event to the card object (for example), all works fine.
I'm trying to add an eventListener to a custom class. I created a motion tween in CS4 and exported the motion as as3, which then gave me a chunk of code.I then took that code and turned it into a class. What I'd like to be able to do is set up an event listener in my FLA to listen for when this animation is done playing, however, I have been unable to get that to work. Do I need to add something else to my class? Is there something wrong with how I'm trying to implement the class in my FLA?Here's the code for the class:
I have an issue catching a custom event that I am firing. I have a view, let's call it "A" which calls a webservice "B", and when that webservice returns with data it fires a custom event "C". "A" is listening for that custom event but never hears it being broadcast. I have trace() lines in each method of the classes and they all fire in turn except the listener.
I made a custom event and I can't listen for it for some odd reason..[code]"1119: Access of possibly undefined property EnemyEvent through a reference with static type Class."[code]
The event is not Firing!!!!!!!!!! Why? The "hitplayer" is supposes to fire and thats the one I'm having the problem with. It wont even trace. I know its a problem with the event because it works fine with Event.ENTER_FRAME.the listener:
Code: public function FightingGame() { adEventListener(Event.ADDED_TO_STAGE, FightingGameBuild, false, 0, true);
my event listeners does not catch a custom event while all of the others do. I have this in my FLA:
[Code].....
...which obviously means p5.finished() executed AND NGDemoEvent successfully fired the custom event. But I don't get the trace from closeP5Handler() (and obviously not from closeP5).
My FLA file has six other such function calls to six other classes (P2, P3, etc.) and these all work. They're identical. I'm tearing my hair out over this. Why won't the listener get the event?
i have a custom class which loads a couple of XMLs. i am creating an instance of this class within another class and i need to know when it is done loading in that parent class so that i can then call a function.
Im getting an error whilst trying to add an event listener to a class of a Button on my stage.
1061: Call to a possibly undefined method addEventListener through a reference with static type Class.
On my stage i have a Button with the instance name stopBtn, this is also exported to an actionscript class called classes.stopBtn (stopBtn.as in a folder called 'classes'). The button is on the first keyframe in the main timeline, in a layer with other buttons on that layer
I have multiple items in my app that I would like the user to click on.Some items are completely different classes.The classes dispatch events and then when the events are captured, some modifications are done to the transform properties of a loosely coupled display object.I want two separate classes to dispatch the same type of event, since I already have an image class that draws images based on a given url... I want the classes to dispatch the events, but then I think I want the difference to be detected when the event comes along... i.e., I would like to recognize the 'origin' or 'sub-type' of the event. Some sort of if/then logic would suffice.
I'm trying to create a series of scripts that will create some custom event listeners.
I have three movie clips on my stage. One is a movieclip who's sole function is to hold array's and the event listeners. A second which moves around the screen. And a third that is motionless.
The problem is that the argument I want to test (which activates the custom event) is held within a string.
What I want to know is, how do you test to see if the string argument is true?
Is it something similar to this:
var myCode:String="1<0";if(myCode){ trace('one is smaller than 0'); //Strangely apparently one IS smaller than 0!!! }
I think I'm going about this in the wrong manner, however this is the only way I can think of this working... (since I need to be able to dynamically create these events)
My problem is: I'm trying to create an external class which function is load an external sound file and play or stop depends on stage.activate and stage.deactivate events. The actionscript 3 in the timeline is functioning properly, but when I try to create as external class, it has so many errors. So many that I can't troubleshoot them. Btw, it's my first class creation. Is there anybody who kindly enough to give me some guidance to create a proper class with stage event listener?
I have created a music site with audio and video content in AS 3. So far my audio content works well, and my video content works well. Video continues playing when the home or music buttons are clicked. I am having trouble locating code for an event listener that will stop video play when the home button or music button are clicked. Here's what I have been trying so far...to no avail.
stop(); home_btn2.addEventListener(MouseEvent.CLICK, goHome2); function goHome2(E:MouseEvent):void {
Can I create a single event listener for all mouse events ?
my understanding is no because: what's happening is that each listener is checking for a string in an event and comparing it for a match against a list which is the listener.
The fastforward and rewind buttons on the FLV Playback components don't work like normal ones. If you've tried to use them you'll notice that they respond to a click event rather than a mouse_down event.
By taking apart one of the skins I've found that the fast forward movie clip is forward_mc.
How do I create an event listener for the buttons inside the FLV Playback Component?
If the instance of my FLV Playback component is called "movie," how do I access it? I've tried this, but it doesn't work:
I have a document class called Main.as In the class constructor I have the following listener:
enter code here var listeningFORModeChangeToStudent:Sprite = new Sprite; listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp); addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent; ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
This is NOT duplicate of my earlier post (its is slightly different)But this is similar issue with similar error but its not the same error The error I am getting now is below while dispatching the custom event from my custom component
TypeError: Error #1034: Type Coercion failed: cannot convert events::MapEvent@a74ab51 to flash.events.MouseEvent. dispatchEvent(new MapEvent(MapEvent.CLICKED_ON_MAP));
Note: The error in my earlier post is giving below error message
Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent
The difference here are two things, the earlier error is while converting flash event to custom event and now this one is while converting custom event to flash event and secondly, I have no clue why it is trying to convert to the mouseevent where I am just dispatching my custom event with proper listeners.
How do I create a custom event class similar to ActionScript? What I mean by that is a class that I can use to fire off my own events, send the necessary data.
I don't wanna use third-party libraries like YUI or jQuery to do it. My goal is to be able to send a event that looks like this.[code]...
I'm still struggling with the complete concept of custom event handling within AS3. I know I am close to a complete understanding it's just not falling into place yet.[code]...
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener() at project1_fla::MainTimeline/btnName()
Alright, I've looked online at a bunch of different collision tutorials but they don't explain what I'm looking for. I want object A to hit object B and then execute a function via to a Event listener.
I am trying to create a custom resize event as part of a larger project to create a flexible liquid layout class.Basically, i want an object to listen for the stage.RESIZE event. If i can listen for this event from multiple objects, it solves my event firing problem.[code]
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.