ActionScript 3.0 :: Creating Infinite Amount Of Sprites (shouldn't)

Nov 6, 2010

In my project, there is a Movie Clip with the title 'box' For some reason, this is creating an infinite amout of children(b), instead of just one. This is my code:

[Code]...

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var obj:Sprite;
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package {
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[code]....

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onClipEvent (load)
{
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Actionscript 2.0 :: Video Amount Played More Than Amount Loaded?

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[Code]...

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Code:
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[Code]....

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ActionScript Code:
package
{
import flash.display.*;[code].....

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Code:
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[code]....

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Code:
var container:Sprite = new Sprite();
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[code]......

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ActionScript 3.0 :: DispatchEvent - ExitToolTip Function From MC Shouldn't Run ExitToolTip Only When Mouse Out Of MC?

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So I have a Movieclip with a Listener listening for MOUSE_OVER, and on mouse over it triggers a function ToolTip.

[Code]...

which triggers the tooltip function but the problem is that... when the mouse is clicked on MC2 showToolTip works fine.. but when I mouse_out of MC2 it runs exitToolTip function from MC shouldnt it run exitToolTip only when you mouse out of MC? how do I make exitToolTip run only when we mouse out of MC rather than MC2 ...

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[code]....

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So far I have the tsunami effect and the wrapping around. The only problem is that when you click on an item, instead of the items below it animating to the bottom bound of the menu and then appearing at the top when they go too far theres a big *** pause and then they just jump to wrap around position.

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Im using the infinite menu code from the tut.

The AS in the tut works fine in a stand-alone swf, but if you load it into another swf it wont work properly cuz it uses values like _ymouse<18

Those absolute values are not correct once the swf is loaded into a different sized movie.

What would you guys say is the best way to convert the code so that it would work when loaded?

If thought of changing every value to a target such as _root.MCinMAINmovie.CONTAINERmcFORinfiniteMENU._xm ouse>218 but this seems rather tedious... and it makes it hard to build code for something that needs to be a loaded swf and test it say before you have you main swf built.

Heres the code for the infinite menu

Code:
onClipEvent (load) {
xcenter = _root._width/2;
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[Code]....

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ActionScript 2.0 :: Mouseover On Infinite Menu

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i've created av "infinite menu" a menu that moves in a direction depending on the position of the mouse. I need a little help to make it stop whenever the mouse aint over the menu.[code]This is just a beta version so the grapics aren't correct.

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ActionScript 2.0 :: Infinite Menu With/without Using OnClipEvent?

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Code:
//this is one of the code pieces I've been trying
scroll_menu.onEnterFrame = function() {
var speed=.5/100;
var xcenter=400;

[code]....

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Sep 20, 2006

I've got a infinite scroller (adjusted one of scotty's) and it's not wrapping around i.e there's a gap in the images, the last image kinda blinks at a certain point.I've attached the files, it's probably something quite simple but i cant see it.Here's the script:

Code:
spacing = 0;
containerMC._alpha = 100;

[code]......

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Feb 7, 2007

I've got the very old infinite menu posted on Kirupa's site. I haven't done anything but switch it to a vertical menu, but the problem is that I put a button in the menu, the 2nd grey box, with a getURL that just goes to google. Problem is, it won't load the url. I had wanted to put buttons in this menu to get new URLs or do things it flash, but it won't respond.

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